Player Matchup

Bakasura
Bakasura
EHOTbl3
Bakasura
Level 7
God Stats
0W - 2L
1,279 SR
Queue Stats
2W - 2L
1,548 Elo+
Party 1
Fafnir
Fafnir
Rajman10
Fafnir
Level 33
God Stats
11W - 9L
1,510 SR
Queue Stats
38W - 48L
1,386 Elo+
Party 2
Skadi
Skadi
SmurfRato
Skadi
Level 29
God Stats
3W - 1L
1,904 SR
Queue Stats
118W - 62L
1,707 Elo+
Solo
Agni
Agni
StatMan07
Agni
Level 22
God Stats
1W - 3L
1,267 SR
Queue Stats
65W - 73L
1,379 Elo+
Party 2
Sun Wukong
Sun Wukong
Taierr
Sun Wukong
Level 7
God Stats
1W - 2L
1,507 SR
Queue Stats
3W - 2L
1,548 Elo+
Party 1
Team Averages
Level 20
1,493 SR
1,513 Elo+

VS

Team Averages
Level 23
1,642 SR
1,570 Elo+
Janus
Janus
Alrless
Janus
Level 17
God Stats
6W - 2L
1,772 SR
Queue Stats
28W - 16L
1,569 Elo+
Solo
Bastet
Bastet
FakeKoman
Bastet
Level 26
God Stats
3W - 1L
1,888 SR
Queue Stats
15W - 7L
1,703 Elo+
Solo
Artemis
Artemis
Kosogorec
Artemis
Level 26
God Stats
5W - 3L
1,550 SR
Queue Stats
63W - 45L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
YCHlio
Sun Wukong
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 38L
1,304 Elo+
Solo
Scylla
Scylla
regggird
Scylla
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,785 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
EHOTbl3
Bakasura
13
0 / 8 / 4
8,661
412
5,649
16,008
5,723
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fafnir
Rajman10
Fafnir
13
2 / 3 / 10
10,058
479
3,222
16,919
24,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
SmurfRato
Skadi
19
12 / 5 / 2
12,655
603
16,438
13,484
5,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Agni
14
0 / 8 / 1
8,900
424
4,808
12,389
3,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Taierr
Sun Wukong
14
4 / 4 / 1
9,315
444
6,622
14,813
10,189
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Alrless
Janus
16
4 / 4 / 5
11,479
547
8,365
12,492
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
FakeKoman
Bastet
19
8 / 2 / 3
12,660
603
14,140
16,928
5,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Kosogorec
Artemis
17
4 / 6 / 4
11,658
555
10,600
11,680
3,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
YCHlio
Sun Wukong
14
0 / 7 / 2
9,277
442
1,223
10,524
5,610
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
regggird
Scylla
20
12 / 1 / 4
13,687
652
15,745
9,196
3,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
46
18
Kills
28
28
Deaths
20
18
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
Alrless
Janus
4
4
5
1.63
L
Bakasura
EHOTbl3
Bakasura
0
8
4
0.25
W
Bastet
FakeKoman
Bastet
8
2
3
4.75
W
Artemis
Kosogorec
Artemis
4
6
4
1
L
Fafnir
Rajman10
Fafnir
2
3
10
2.33
L
Skadi
SmurfRato
Skadi
12
5
2
2.6
L
Agni
0
8
1
0.06
L
Sun Wukong
Taierr
Sun Wukong
4
4
1
1.13
W
Sun Wukong
YCHlio
Sun Wukong
0
7
2
0.14
W
Scylla
regggird
Scylla
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,739
Damage
50,073
73,613
Taken
60,820
49,054
Mitigated
21,924
10,280
Healing
20,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Alrless
Janus
8,365
823
135
3,758
12,492
3,378
641
1,460
10,932
53,443
0
L
Bakasura
EHOTbl3
Bakasura
5,649
4,446
0
3,153
16,008
5,723
1,219
5,238
10,537
0
44,903
W
Bastet
FakeKoman
Bastet
14,140
2,334
0
9,613
16,928
5,859
3,365
2,662
13,958
0
93,333
W
Artemis
Kosogorec
Artemis
10,600
5,935
0
2,507
11,680
3,380
3,734
2,273
9,365
0
61,024
L
Fafnir
Rajman10
Fafnir
3,222
948
0
3,131
16,919
24,520
195
5,825
10,814
19,956
0
L
Skadi
SmurfRato
Skadi
16,438
9,821
0
500
13,484
5,022
719
2,145
11,253
0
105,451
L
Agni
4,808
374
0
2,177
12,389
3,600
0
5,279
6,924
47,327
0
L
Sun Wukong
Taierr
Sun Wukong
6,622
974
0
1,319
14,813
10,189
979
4,791
9,800
0
36,435
W
Sun Wukong
YCHlio
Sun Wukong
1,223
131
0
634
10,524
5,610
1,065
1,574
8,950
0
31,897
W
Scylla
regggird
Scylla
15,745
1,383
0
4,266
9,196
3,697
1,527
3,374
5,628
111,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,589
Gold Earned
58,761
434
Minions Killed
590
0
Camps Cleared
0
1,895,329
Distance Traveled
1,989,623
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,479
547
110
5
0
394,356
8
L
Bakasura
8,661
412
86
4
0
408,847
2
W
Bastet
12,660
603
134
6
0
482,944
3
W
Artemis
11,658
555
101
5
0
364,244
4
L
Fafnir
10,058
479
25
1
0
388,634
3
L
Skadi
12,655
603
177
8
0
360,140
1
L
Agni
8,900
424
102
5
0
328,430
4
L
Sun Wukong
9,315
444
44
2
0
409,278
8
W
Sun Wukong
9,277
442
45
2
0
354,728
0
W
Scylla
13,687
652
200
10
0
393,351
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role