Player Matchup

Morgan Le Fay
Morgan Le Fay
Duroeforte92
Morgan Le Fay
Level 29
God Stats
10W - 10L
1,457 SR
Queue Stats
84W - 114L
1,286 Elo+
Solo
Hachiman
Hachiman
Marcel_Fiftynine
Hachiman
Level 8
God Stats
1W - 5L
1,045 SR
Queue Stats
6W - 17L
1,052 Elo+
Party 2
Ra
Ra
drive3928
Ra
Level 25
God Stats
1W - 1L
1,367 SR
Queue Stats
7W - 28L
1,052 Elo+
Party 2
Mulan
Mulan
klajverr
Mulan
Level 25
God Stats
2W - 5L
1,573 SR
Queue Stats
35W - 70L
1,236 Elo+
Party 1
Mercury
Mercury
tony7pl
Mercury
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
38W - 61L
1,256 Elo+
Party 1
Team Averages
Level 22
1,389 SR
1,177 Elo+

VS

Team Averages
Level 17
1,479 SR
1,346 Elo+
Sun Wukong
Sun Wukong
Alfiepug11
Sun Wukong
Level 7
God Stats
0W - 1L
1,150 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Gamechanger_R2
Anubis
Level 12
God Stats
0W - 1L
1,097 SR
Queue Stats
4W - 8L
1,238 Elo+
Solo
Rama
Rama
NiiSso-88
Rama
Level 26
God Stats
5W - 2L
1,754 SR
Queue Stats
87W - 158L
1,328 Elo+
Solo
Yemoja
Yemoja
The_Driver_93
Yemoja
Level 15
God Stats
1W - 2L
1,669 SR
Queue Stats
6W - 9L
1,293 Elo+
Solo
Pele
Pele
theBullit098
Pele
Level 27
God Stats
7W - 9L
1,726 SR
Queue Stats
82W - 81L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Duroeforte92
Morgan Le Fay
20
6 / 0 / 5
14,656
523
16,211
22,917
10,967
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 3 / 5
14,831
530
15,047
18,107
6,816
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
2 / 7 / 5
13,836
494
13,390
18,048
7,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
klajverr
Mulan
19
3 / 3 / 7
13,353
477
16,832
22,400
23,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
tony7pl
Mercury
20
10 / 1 / 6
14,936
533
12,978
23,139
9,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alfiepug11
Sun Wukong
2
0 / 1 / 0
6,920
247
105
741
211
16
1 / 8 / 1
10,538
376
13,139
18,473
9,098
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rama
17
3 / 12 / 0
10,621
379
13,560
22,894
7,882
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 1 / 2
10,788
385
8,444
21,073
29,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
7 / 6 / 0
13,330
476
20,694
33,742
14,653
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
28
Kills
12
14
Deaths
28
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Alfiepug11
Sun Wukong
0
1
0
0
W
Morgan Le Fay
Duroeforte92
Morgan Le Fay
6
0
5
8.5
L
1
8
1
0.19
W
7
3
5
3.17
L
Rama
3
12
0
0.25
L
1
1
2
2
W
2
7
5
0.64
W
Mulan
klajverr
Mulan
3
3
7
2.17
L
7
6
0
1.17
W
Mercury
tony7pl
Mercury
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,458
Damage
55,942
104,611
Taken
96,923
57,946
Mitigated
60,911
40,131
Healing
19,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Alfiepug11
Sun Wukong
105
0
0
0
741
211
0
0
741
0
1,299
W
Morgan Le Fay
Duroeforte92
Morgan Le Fay
16,211
1,198
203
11,660
22,917
10,967
2,317
5,228
17,689
105,277
0
L
13,139
856
0
5,865
18,473
9,098
135
5,048
12,847
72,310
0
W
15,047
7,894
0
5,774
18,107
6,816
3,795
5,339
12,768
0
78,836
L
Rama
13,560
8,484
350
2,580
22,894
7,882
200
12,388
10,016
0
55,091
L
8,444
2,128
475
1,015
21,073
29,067
0
4,217
16,271
41,932
0
W
13,390
611
2,320
5,632
18,048
7,581
5,472
775
17,242
80,045
0
W
Mulan
klajverr
Mulan
16,832
3,113
0
5,707
22,400
23,085
0
7,237
15,163
19,240
62,915
L
20,694
5,620
0
9,091
33,742
14,653
0
10,476
22,764
0
133,027
W
Mercury
tony7pl
Mercury
12,978
5,233
0
8,835
23,139
9,497
535
3,078
20,061
0
112,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,612
Gold Earned
52,197
670
Minions Killed
439
0
Camps Cleared
0
2,764,956
Distance Traveled
2,036,904
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,920
247
4
0
0
37,553
0
W
Morgan Le Fay
14,656
523
164
6
0
563,640
0
L
Anubis
10,538
376
121
4
0
489,880
6
W
Hachiman
14,831
530
123
4
0
481,869
1
L
Rama
10,621
379
85
3
0
437,487
0
L
Yemoja
10,788
385
54
2
0
525,721
0
W
Ra
13,836
494
130
5
0
505,747
0
W
Mulan
13,353
477
116
4
0
585,161
0
L
Pele
13,330
476
175
6
0
546,263
2
W
Mercury
14,936
533
137
5
0
628,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role