Player Matchup

Susano
Susano
BaBaDooK3352
Susano
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,146 Elo+
Party 2
Neith
Neith
Hanoyyyyy
Neith
Level 4
God Stats
0W - 3L
1,177 SR
Queue Stats
0W - 3L
998 Elo+
Solo
Agni
Agni
Jaysuz
Agni
Level 17
God Stats
1W - 3L
1,120 SR
Queue Stats
15W - 28L
1,289 Elo+
Solo
Fenrir
Fenrir
Pikkie35E
Fenrir
Level 7
God Stats
2W - 7L
1,306 SR
Queue Stats
7W - 19L
1,242 Elo+
Party 2
Athena
Athena
silaking
Athena
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,375 Elo+
Solo
Team Averages
Level 11
1,321 SR
1,210 Elo+

VS

Team Averages
Level 24
1,498 SR
1,466 Elo+
Nemesis
Nemesis
 
Nemesis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DeadMaers
Fenrir
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 176L
1,475 Elo+
Party 1
Izanami
Izanami
Ingelis
Izanami
Level 23
God Stats
50W - 53L
1,488 SR
Queue Stats
60W - 72L
1,465 Elo+
Party 1
Yemoja
Yemoja
Venrisa
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 51L
1,567 Elo+
Party 1
Mercury
Mercury
asdrf
Mercury
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 23L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
16
1 / 16 / 9
9,816
982
14,133
25,717
8,760
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
Hanoyyyyy
Neith
17
5 / 8 / 6
10,936
1,094
14,579
15,960
5,593
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
Jaysuz
Agni
17
5 / 7 / 5
11,493
1,149
15,711
14,730
4,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Pikkie35E
Fenrir
16
2 / 14 / 7
10,031
1,003
6,189
22,415
14,663
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Athena
silaking
Athena
17
1 / 3 / 8
10,451
1,045
4,594
20,232
15,274
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

20

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
12 / 3 / 21
12,771
1,277
21,017
11,951
5,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
DeadMaers
Fenrir
19
11 / 5 / 25
11,718
1,172
16,488
13,631
8,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Ingelis
Izanami
19
18 / 0 / 17
13,170
1,317
32,285
9,641
4,089
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
Venrisa
Yemoja
19
1 / 2 / 29
11,336
1,134
6,987
11,155
11,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
asdrf
Mercury
18
6 / 4 / 19
11,243
1,124
11,369
13,867
5,124
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
159
14
Kills
48
48
Deaths
14
35
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
12
3
21
7.5
L
Susano
1
16
9
0.34
W
Fenrir
DeadMaers
Fenrir
11
5
25
4.7
L
Neith
Hanoyyyyy
Neith
5
8
6
1
W
Izanami
Ingelis
Izanami
18
0
17
26.5
L
Agni
Jaysuz
Agni
5
7
5
1.07
L
Fenrir
Pikkie35E
Fenrir
2
14
7
0.39
W
Yemoja
Venrisa
Yemoja
1
2
29
7.75
W
Mercury
asdrf
Mercury
6
4
19
3.88
L
Athena
silaking
Athena
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,206
Damage
88,146
99,054
Taken
60,245
48,721
Mitigated
34,460
5,606
Healing
8,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
21,017
9,801
0
1,137
11,951
5,733
0
3,760
7,859
0
38,008
L
Susano
14,133
2,334
0
65
25,717
8,760
0
1,953
23,764
0
27,400
W
Fenrir
DeadMaers
Fenrir
16,488
5,690
0
1,511
13,631
8,107
0
5,321
8,086
0
28,775
L
Neith
Hanoyyyyy
Neith
14,579
7,171
0
1,777
15,960
5,593
0
1,118
14,842
0
43,688
W
Izanami
Ingelis
Izanami
32,285
21,690
0
418
9,641
4,089
0
2,291
7,250
0
72,139
L
Agni
Jaysuz
Agni
15,711
1,093
508
1,128
14,730
4,431
0
1,440
13,290
38,789
0
L
Fenrir
Pikkie35E
Fenrir
6,189
2,266
0
487
22,415
14,663
0
1,611
20,804
0
11,748
W
Yemoja
Venrisa
Yemoja
6,987
2,523
2,326
2,101
11,155
11,407
0
2,426
8,549
13,242
0
W
Mercury
asdrf
Mercury
11,369
6,625
0
840
13,867
5,124
0
5,279
8,196
0
16,187
L
Athena
silaking
Athena
4,594
716
178
1,463
20,232
15,274
0
865
19,367
24,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,727
Gold Earned
60,238
173
Minions Killed
187
5
Camps Cleared
7
905,672
Distance Traveled
884,801
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,771
1,277
42
4
1
200,515
0
L
Susano
9,816
982
24
2
1
193,237
1
W
Fenrir
11,718
1,172
25
3
5
173,214
1
L
Neith
10,936
1,094
60
6
1
158,969
0
W
Izanami
13,170
1,317
89
9
0
175,276
0
L
Agni
11,493
1,149
56
6
3
169,133
0
L
Fenrir
10,031
1,003
6
1
0
188,642
1
W
Yemoja
11,336
1,134
16
2
0
127,550
2
W
Mercury
11,243
1,124
15
2
1
208,246
2
L
Athena
10,451
1,045
27
3
0
195,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role