Player Matchup

Jing Wei
Jing Wei
Calenai
Jing Wei
Level 147
God Stats
2W - 0L
1,758 SR
Queue Stats
657W - 394L
1,674 Elo+
Party 2
Geb
Geb
FastestTomcat75
Geb
Level 148
God Stats
10W - 4L
1,634 SR
Queue Stats
310W - 190L
1,679 Elo+
Party 2
Ra
Ra
Zelinai
Ra
Level 157
God Stats
3W - 0L
1,656 SR
Queue Stats
542W - 324L
1,654 Elo+
Party 2
Team Averages
Level 151
1,683 SR
1,669 Elo+

VS

Team Averages
Level 98
1,599 SR
1,380 Elo+
Chaac
Chaac
DerSliXxGamer
Chaac
Level 109
God Stats
6W - 6L
1,605 SR
Queue Stats
206W - 289L
1,358 Elo+
Party 1
Loki
Loki
GTAIV1997boy
Loki
Level 84
God Stats
16W - 18L
1,535 SR
Queue Stats
209W - 297L
1,322 Elo+
Party 1
Nu Wa
Nu Wa
robmax7416
Nu Wa
Level 101
God Stats
2W - 1L
1,656 SR
Queue Stats
215W - 236L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Calenai
Jing Wei
12
5 / 0 / 6
7,761
776
12,485
9,322
4,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 0 / 11
7,947
795
4,250
9,843
8,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
7 / 1 / 4
8,112
811
8,792
6,365
2,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
6,017
602
8,333
13,714
7,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 5 / 1
5,976
598
4,397
7,551
2,380
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
10
0 / 4 / 1
5,899
590
7,180
7,892
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
14
Kills
1
1
Deaths
14
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Calenai
Jing Wei
5
0
6
8
L
1
5
0
0.2
W
2
0
11
7.5
L
0
5
1
0.1
W
7
1
4
9
L
Nu Wa
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,527
Damage
19,910
25,530
Taken
29,157
15,564
Mitigated
12,009
6,062
Healing
5,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Calenai
Jing Wei
12,485
8,554
0
230
9,322
4,017
1,656
2,473
6,239
0
26,987
L
8,333
2,354
334
3,858
13,714
7,180
0
5,902
7,588
0
20,893
W
4,250
801
0
1,388
9,843
8,946
52
2,091
7,157
14,267
0
L
4,397
911
0
0
7,551
2,380
0
2,753
4,683
0
15,480
W
8,792
920
1,796
2,648
6,365
2,601
413
2,236
3,711
30,844
0
L
Nu Wa
7,180
1,446
0
1,060
7,892
2,449
0
4,421
3,301
19,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,820
Gold Earned
17,892
120
Minions Killed
87
4
Camps Cleared
5
529,979
Distance Traveled
523,364
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,761
776
40
4
2
194,775
1
L
Chaac
6,017
602
28
3
3
185,341
1
W
Geb
7,947
795
22
2
2
175,782
2
L
Loki
5,976
598
32
3
2
174,273
4
W
Ra
8,112
811
58
6
0
159,422
0
L
Nu Wa
5,899
590
27
3
0
163,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role