Player Matchup

Arachne
Arachne
BaudejasLT
Arachne
Level 29
God Stats
6W - 1L
1,968 SR
Queue Stats
140W - 132L
1,526 Elo+
Solo
Olorun
Olorun
DirtyDan333
Olorun
Level 7
God Stats
3W - 4L
1,389 SR
Queue Stats
19W - 39L
1,547 Elo+
Solo
Hou Yi
Hou Yi
LifelineFLAT
Hou Yi
Level 12
God Stats
1W - 1L
1,782 SR
Queue Stats
16W - 7L
1,728 Elo+
Party 1
Sol
Sol
PoP a P1LL
Sol
Level 25
God Stats
34W - 25L
1,671 SR
Queue Stats
103W - 75L
1,617 Elo+
Party 1
Gilgamesh
Gilgamesh
comeperros09
Gilgamesh
Level 26
God Stats
4W - 6L
1,332 SR
Queue Stats
74W - 78L
1,447 Elo+
Solo
Team Averages
Level 20
1,628 SR
1,573 Elo+

VS

Team Averages
Level 23
1,639 SR
1,558 Elo+
Loki
Loki
CamCam6666
Loki
Level 15
God Stats
6W - 3L
1,558 SR
Queue Stats
22W - 16L
1,602 Elo+
Solo
Medusa
Medusa
LfCle
Medusa
Level 20
God Stats
8W - 6L
1,550 SR
Queue Stats
64W - 70L
1,532 Elo+
Solo
Athena
Athena
Thatdirtbag
Athena
Level 27
God Stats
2W - 0L
1,759 SR
Queue Stats
41W - 36L
1,609 Elo+
Solo
Mulan
Mulan
WASDBeast
Mulan
Level 28
God Stats
48W - 36L
1,578 SR
Queue Stats
134W - 149L
1,452 Elo+
Solo
Agni
Agni
iLikeMen716
Agni
Level 25
God Stats
8W - 5L
1,752 SR
Queue Stats
35W - 26L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BaudejasLT
Arachne
8
2 / 4 / 0
5,107
511
2,913
7,271
2,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
8
0 / 3 / 0
4,726
473
1,428
3,229
747
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
10
0 / 1 / 3
5,415
542
5,636
5,360
1,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 0
4,991
499
1,615
4,455
1,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
comeperros09
Gilgamesh
7
2 / 5 / 0
5,079
508
3,010
9,314
2,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 0
6,602
660
6,347
3,896
1,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
LfCle
Medusa
10
3 / 3 / 3
6,070
607
5,282
6,191
1,776
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
9
1 / 0 / 6
5,959
596
4,577
8,829
5,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mulan
WASDBeast
Mulan
10
2 / 0 / 0
6,006
601
1,245
4,756
2,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
1 / 1 / 3
5,356
536
4,753
3,435
949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
14
14
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
BaudejasLT
Arachne
2
4
0
0.5
W
7
0
0
7
L
Olorun
0
3
0
0
W
Medusa
LfCle
Medusa
3
3
3
1.5
L
Hou Yi
0
1
3
1.5
L
0
1
0
0
W
Athena
1
0
6
4
W
Mulan
WASDBeast
Mulan
2
0
0
2
L
Gilgamesh
comeperros09
Gilgamesh
2
5
0
0.4
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,602
Damage
22,204
29,629
Taken
27,107
9,101
Mitigated
11,747
7,456
Healing
10,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BaudejasLT
Arachne
2,913
1,922
0
1,934
7,271
2,563
0
1,891
5,380
0
22,446
W
6,347
2,213
0
2,856
3,896
1,134
0
386
3,510
0
39,392
L
Olorun
1,428
776
0
257
3,229
747
0
0
3,106
16,914
0
W
Medusa
LfCle
Medusa
5,282
2,449
0
1,173
6,191
1,776
0
0
6,191
0
37,070
L
Hou Yi
5,636
2,790
0
2,060
5,360
1,325
0
1,199
4,161
0
35,194
L
1,615
734
0
1,202
4,455
1,492
587
2,507
1,948
23,228
2,736
W
Athena
4,577
1,559
285
2,729
8,829
5,644
78
764
8,065
16,611
0
W
Mulan
WASDBeast
Mulan
1,245
105
0
2,554
4,756
2,244
0
1,223
3,533
0
21,307
L
Gilgamesh
comeperros09
Gilgamesh
3,010
530
751
1,252
9,314
2,974
0
3,733
5,581
0
7,105
W
4,753
247
0
663
3,435
949
138
492
2,943
31,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,318
Gold Earned
29,993
222
Minions Killed
327
0
Camps Cleared
0
951,121
Distance Traveled
996,023
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,107
511
42
4
0
192,461
2
W
Loki
6,602
660
83
8
0
225,416
0
L
Olorun
4,726
473
44
4
0
180,223
0
W
Medusa
6,070
607
87
9
0
192,508
1
L
Hou Yi
5,415
542
72
7
0
193,321
3
L
Sol
4,991
499
52
5
0
190,769
2
W
Athena
5,959
596
29
3
0
225,146
5
W
Mulan
6,006
601
68
7
0
162,050
3
L
Gilgamesh
5,079
508
12
1
0
194,347
4
W
Agni
5,356
536
60
6
0
190,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role