Player Matchup

Cerberus
Cerberus
Bacon Comitatus
Cerberus
Level 89
God Stats
29W - 27L
1,539 SR
Queue Stats
600W - 639L
1,433 Elo+
Party 4
Nu Wa
Nu Wa
LA COUNTER LA
Nu Wa
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
77W - 66L
1,529 Elo+
Party 1
Hun Batz
Hun Batz
Lady Praxid
Hun Batz
Level 100
God Stats
1W - 3L
1,358 SR
Queue Stats
510W - 557L
1,453 Elo+
Party 4
Chiron
Chiron
Lusschen
Chiron
Level 69
God Stats
6W - 4L
1,668 SR
Queue Stats
59W - 64L
1,510 Elo+
Solo
Tyr
Tyr
SF EV0LUTI0N
Tyr
Level 141
God Stats
0W - 3L
1,592 SR
Queue Stats
101W - 92L
1,541 Elo+
Party 1
Team Averages
Level 101
1,531 SR
1,493 Elo+

VS

Team Averages
Level 103
1,551 SR
1,481 Elo+
Bacchus
Bacchus
 
Bacchus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
BriskFrenzy
Neith
Level 67
God Stats
2W - 0L
1,741 SR
Queue Stats
13W - 9L
1,535 Elo+
Party 3
Fenrir
Fenrir
ChloroformMann
Fenrir
Level 154
God Stats
4W - 1L
1,630 SR
Queue Stats
66W - 57L
1,532 Elo+
Party 3
Zeus
Zeus
RedSharkzxc
Zeus
Level 121
God Stats
23W - 15L
1,580 SR
Queue Stats
902W - 857L
1,519 Elo+
Party 2
Bakasura
Bakasura
VKS_Belijar18xX
Bakasura
Level 36
God Stats
2W - 2L
1,303 SR
Queue Stats
24W - 39L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
5 / 5 / 9
9,064
504
9,095
18,659
19,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
8 / 5 / 6
10,077
560
11,872
10,865
4,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hun Batz
Lady Praxid
Hun Batz
15
3 / 9 / 2
8,905
495
4,487
15,596
5,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
Lusschen
Chiron
16
4 / 5 / 5
10,140
563
7,683
12,450
3,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 5
8,876
493
4,131
9,450
9,103
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 3 / 16
8,570
476
9,128
10,602
8,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
8 / 4 / 5
10,760
598
14,897
11,965
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

18
11 / 2 / 4
10,760
598
12,966
11,472
4,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 3 / 6
9,862
548
9,667
9,508
3,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
9
0 / 9 / 3
6,554
364
1,891
11,898
2,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
60
21
Kills
26
26
Deaths
21
27
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
3
16
3.67
L
Cerberus
5
5
9
1.9
W
8
4
5
2.63
W
11
2
4
6.5
L
8
5
6
2.2
L
Hun Batz
Lady Praxid
Hun Batz
3
9
2
0.44
L
Chiron
Lusschen
Chiron
4
5
5
1.3
W
4
3
6
2.33
L
1
2
5
1.75
W
Bakasura
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,268
Damage
48,549
67,020
Taken
55,445
41,549
Mitigated
22,563
15,015
Healing
15,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,128
1,056
0
701
10,602
8,542
0
5,103
5,105
18,022
0
L
Cerberus
9,095
631
0
2,456
18,659
19,364
0
7,127
10,709
29,422
0
W
14,897
7,124
0
5,004
11,965
3,111
3,268
2,857
8,981
0
75,233
W
12,966
2,633
0
3,911
11,472
4,533
0
3,181
8,029
0
66,023
L
11,872
1,811
0
680
10,865
4,118
28
3,660
7,085
56,734
0
L
Hun Batz
Lady Praxid
Hun Batz
4,487
869
0
3,914
15,596
5,464
0
1,875
13,561
0
65,171
L
Chiron
Lusschen
Chiron
7,683
4,021
261
5,620
12,450
3,500
708
1,287
10,978
0
69,822
W
9,667
1,997
155
2,606
9,508
3,468
0
5,543
3,637
73,609
4,085
L
4,131
346
0
2,084
9,450
9,103
250
3,039
6,153
0
45,844
W
Bakasura
1,891
836
0
2,669
11,898
2,909
0
3,388
8,356
0
22,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,062
Gold Earned
46,506
467
Minions Killed
473
0
Camps Cleared
0
1,663,502
Distance Traveled
1,677,100
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,570
476
17
1
0
373,152
8
L
Cerberus
9,064
504
44
2
0
344,149
6
W
Neith
10,760
598
134
7
0
283,280
1
W
Fenrir
10,760
598
121
7
0
398,653
0
L
Nu Wa
10,077
560
103
6
0
324,697
1
L
Hun Batz
8,905
495
102
6
0
302,232
0
L
Chiron
10,140
563
128
7
0
314,866
10
W
Zeus
9,862
548
151
8
0
298,005
3
L
Tyr
8,876
493
90
5
0
377,558
3
W
Bakasura
6,554
364
50
3
0
324,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role