Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Moon_Child101
Cthulhu
Level 155
God Stats
2W - 4L
1,589 SR
Queue Stats
154W - 169L
1,465 Elo+
Solo
Medusa
Medusa
Nartrouve
Medusa
Level 79
God Stats
10W - 10L
1,574 SR
Queue Stats
424W - 440L
1,416 Elo+
Solo
Hades
Hades
Verbilo
Hades
Level 85
God Stats
0W - 1L
1,116 SR
Queue Stats
1W - 1L
1,697 Elo+
Solo
Ne Zha
Ne Zha
xAiizE_Freeze
Ne Zha
Level 138
God Stats
0W - 2L
1,351 SR
Queue Stats
85W - 64L
1,564 Elo+
Solo
Team Averages
Level 119
1,426 SR
1,528 Elo+

VS

Team Averages
Level 113
1,406 SR
1,471 Elo+
Ne Zha
Ne Zha
ABitSlow100-
Ne Zha
Level 159
God Stats
3W - 4L
1,345 SR
Queue Stats
506W - 543L
1,478 Elo+
Solo
Chernobog
Chernobog
CandHglasgow
Chernobog
Level 68
God Stats
35W - 32L
1,378 SR
Queue Stats
81W - 96L
1,455 Elo+
Solo
Ganesha
Ganesha
Doo-DooFeces
Ganesha
Level 146
God Stats
2W - 2L
1,545 SR
Queue Stats
11W - 6L
1,513 Elo+
Solo
Nu Wa
Nu Wa
LMM77190
Nu Wa
Level 83
God Stats
1W - 3L
1,423 SR
Queue Stats
29W - 34L
1,427 Elo+
Solo
Nox
Nox
Skymidori
Nox
Level 109
God Stats
2W - 2L
1,341 SR
Queue Stats
309W - 309L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
1 / 2 / 3
9,322
932
5,614
8,985
2,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
15
1 / 3 / 5
9,553
955
8,538
13,825
11,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
Nartrouve
Medusa
16
1 / 8 / 5
9,636
964
15,254
16,154
5,443
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
Verbilo
Hades
15
1 / 3 / 2
8,660
866
5,251
8,398
4,324
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 4 / 3
9,992
999
11,785
15,227
6,980
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Team 1 Tickets

177

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
17
13 / 2 / 5
12,485
1,249
18,563
12,385
5,128
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chernobog
CandHglasgow
Chernobog
16
1 / 2 / 9
9,658
966
4,830
7,597
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Doo-DooFeces
Ganesha
17
1 / 2 / 19
10,871
1,087
8,346
14,466
17,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
LMM77190
Nu Wa
16
3 / 2 / 12
10,014
1,001
19,829
9,860
3,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 0 / 10
9,441
944
6,827
5,514
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
75
8
Kills
20
20
Deaths
8
18
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
2
3
1.25
W
Ne Zha
13
2
5
7.75
W
Chernobog
CandHglasgow
Chernobog
1
2
9
2.75
W
Ganesha
Doo-DooFeces
Ganesha
1
2
19
5.25
W
Nu Wa
LMM77190
Nu Wa
3
2
12
4.5
L
Cthulhu
1
3
5
1.17
L
Medusa
Nartrouve
Medusa
1
8
5
0.44
W
2
0
10
7
L
Hades
Verbilo
Hades
1
3
2
0.67
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,442
Damage
58,395
62,589
Taken
49,822
31,583
Mitigated
32,000
6,348
Healing
8,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,614
904
136
572
8,985
2,924
0
4,647
4,076
32,012
0
W
Ne Zha
18,563
10,230
0
3,334
12,385
5,128
0
3,990
8,225
0
36,431
W
Chernobog
CandHglasgow
Chernobog
4,830
2,993
0
2,003
7,597
3,060
0
3,197
4,400
0
19,495
W
Ganesha
Doo-DooFeces
Ganesha
8,346
451
306
1,767
14,466
17,845
0
5,200
9,266
21,966
0
W
Nu Wa
LMM77190
Nu Wa
19,829
5,685
0
741
9,860
3,720
0
4,546
5,314
37,186
0
L
Cthulhu
8,538
522
623
1,569
13,825
11,912
0
7,295
6,164
25,272
0
L
Medusa
Nartrouve
Medusa
15,254
8,140
45
83
16,154
5,443
0
7,985
7,863
0
34,456
W
6,827
194
0
445
5,514
2,247
0
2,470
3,044
17,433
0
L
Hades
Verbilo
Hades
5,251
219
54
586
8,398
4,324
0
5,208
2,967
17,625
0
L
11,785
2,521
0
2,680
15,227
6,980
0
8,374
6,517
0
29,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,163
Gold Earned
52,469
207
Minions Killed
180
4
Camps Cleared
8
837,292
Distance Traveled
988,294
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,322
932
53
5
1
198,057
0
W
Ne Zha
12,485
1,249
51
5
4
216,526
0
W
Chernobog
9,658
966
60
6
2
183,455
3
W
Ganesha
10,871
1,087
0
0
0
213,260
1
W
Nu Wa
10,014
1,001
29
3
0
186,839
0
L
Cthulhu
9,553
955
31
3
0
155,980
1
L
Medusa
9,636
964
46
5
2
173,534
0
W
Nox
9,441
944
40
4
2
188,214
1
L
Hades
8,660
866
40
4
0
99,050
0
L
Ne Zha
9,992
999
37
4
1
210,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role