Player Matchup

Janus
Janus
Queely
Janus
Level 36
God Stats
3W - 4L
1,521 SR
Queue Stats
88W - 97L
1,395 Elo+
Party 1
Hachiman
Hachiman
StriKy26
Hachiman
Level 147
God Stats
18W - 25L
1,413 SR
Queue Stats
981W - 1,050L
1,454 Elo+
Solo
He Bo
He Bo
just Gaay
He Bo
Level 125
God Stats
0W - 2L
1,301 SR
Queue Stats
58W - 99L
1,358 Elo+
Solo
Thor
Thor
runnincorona
Thor
Level 121
God Stats
0W - 2L
1,278 SR
Queue Stats
383W - 362L
1,431 Elo+
Party 1
Artio
Artio
sinaxus_
Artio
Level 160
God Stats
2W - 7L
1,305 SR
Queue Stats
404W - 397L
1,460 Elo+
Solo
Team Averages
Level 118
1,364 SR
1,420 Elo+

VS

Team Averages
Level 123
1,433 SR
1,467 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
HumpeyDruid
Cernunnos
Level 89
God Stats
3W - 5L
1,292 SR
Queue Stats
225W - 228L
1,463 Elo+
Solo
Da Ji
Da Ji
Modak
Da Ji
Level 119
God Stats
1W - 2L
1,395 SR
Queue Stats
13W - 19L
1,406 Elo+
Solo
Kuzenbo
Kuzenbo
RideMyArrow
Kuzenbo
Level 128
God Stats
10W - 8L
1,492 SR
Queue Stats
812W - 843L
1,501 Elo+
Solo
Jormungandr
Jormungandr
莱万多夫斯基
Jormungandr
Level 160
God Stats
2W - 1L
1,487 SR
Queue Stats
158W - 198L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Queely
Janus
19
3 / 5 / 13
11,945
703
15,281
18,237
6,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hachiman
StriKy26
Hachiman
19
4 / 4 / 17
11,412
671
22,731
16,079
6,197
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
just Gaay
He Bo
19
5 / 5 / 15
11,845
697
19,852
17,430
6,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
11 / 6 / 10
11,966
704
19,982
18,029
8,563
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
sinaxus_
Artio
20
6 / 7 / 11
12,195
717
14,543
33,074
42,164
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
5 / 4 / 13
12,977
763
18,707
24,055
32,551
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cernunnos
HumpeyDruid
Cernunnos
20
4 / 6 / 10
12,389
729
18,801
16,824
7,710
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Modak
Da Ji
20
13 / 6 / 8
13,473
793
23,537
25,204
13,289
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
RideMyArrow
Kuzenbo
20
2 / 4 / 11
11,206
659
11,966
22,828
34,040
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jormungandr
莱万多夫斯基
Jormungandr
18
3 / 9 / 10
11,829
696
16,132
20,342
13,912
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
79
29
Kills
27
27
Deaths
29
66
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
4
13
2.88
W
Cernunnos
HumpeyDruid
Cernunnos
4
6
10
1.5
W
Da Ji
Modak
Da Ji
13
6
8
2.83
L
Janus
Queely
Janus
3
5
13
1.9
W
Kuzenbo
RideMyArrow
Kuzenbo
2
4
11
1.88
L
Hachiman
StriKy26
Hachiman
4
4
17
3.13
L
He Bo
just Gaay
He Bo
5
5
15
2.5
L
11
6
10
2.67
L
Artio
sinaxus_
Artio
6
7
11
1.64
W
Jormungandr
莱万多夫斯基
Jormungandr
3
9
10
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,389
Damage
89,143
102,849
Taken
109,253
69,690
Mitigated
101,502
34,707
Healing
35,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
18,707
3,790
3,011
6,372
24,055
32,551
766
11,505
12,276
261
33,447
W
Cernunnos
HumpeyDruid
Cernunnos
18,801
7,286
2,897
3,424
16,824
7,710
1,664
8,885
7,807
0
43,183
W
Da Ji
Modak
Da Ji
23,537
6,351
1,717
7,006
25,204
13,289
1,350
11,102
13,957
0
31,569
L
Janus
Queely
Janus
15,281
1,370
1,269
3,457
18,237
6,465
299
6,660
11,141
40,736
0
W
Kuzenbo
RideMyArrow
Kuzenbo
11,966
3,519
2,654
5,250
22,828
34,040
759
9,288
13,199
24,338
0
L
Hachiman
StriKy26
Hachiman
22,731
10,605
1,868
2,143
16,079
6,197
235
4,447
11,258
0
44,623
L
He Bo
just Gaay
He Bo
19,852
1,400
2,442
4,175
17,430
6,301
408
4,736
12,217
37,991
0
L
19,982
3,843
2,501
1,930
18,029
8,563
0
4,523
12,883
0
30,078
L
Artio
sinaxus_
Artio
14,543
1,528
5,633
9,289
33,074
42,164
225
6,649
25,140
24,683
0
W
Jormungandr
莱万多夫斯基
Jormungandr
16,132
1,627
1,415
1,612
20,342
13,912
70
7,841
11,855
33,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,363
Gold Earned
61,874
186
Minions Killed
155
0
Camps Cleared
0
1,537,987
Distance Traveled
1,454,027
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,977
763
47
3
0
324,731
0
W
Cernunnos
12,389
729
54
3
0
299,069
2
W
Da Ji
13,473
793
10
1
0
297,872
1
L
Janus
11,945
703
66
4
0
309,429
0
W
Kuzenbo
11,206
659
18
1
0
301,372
0
L
Hachiman
11,412
671
43
3
0
307,129
5
L
He Bo
11,845
697
39
2
0
293,151
1
L
Thor
11,966
704
27
2
0
307,424
0
L
Artio
12,195
717
11
1
0
320,854
0
W
Jormungandr
11,829
696
26
2
0
230,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role