Player Matchup

Pele
Pele
 
Pele
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Azezuss
Tiamat
Level 106
God Stats
15W - 16L
1,532 SR
Queue Stats
598W - 624L
1,482 Elo+
Solo
King Arthur
King Arthur
StreetlampRD
King Arthur
Level 68
God Stats
26W - 13L
1,721 SR
Queue Stats
72W - 41L
1,641 Elo+
Solo
Heimdallr
Heimdallr
lsmn
Heimdallr
Level 81
God Stats
2W - 8L
1,374 SR
Queue Stats
301W - 319L
1,498 Elo+
Party 2
Team Averages
Level 86
1,525 SR
1,524 Elo+

VS

Team Averages
Level 94
1,484 SR
1,413 Elo+
Thoth
Thoth
FireFoxYuel
Thoth
Level 93
God Stats
0W - 1L
1,678 SR
Queue Stats
77W - 114L
1,388 Elo+
Party 1
King Arthur
King Arthur
Flame777k
King Arthur
Level 106
God Stats
36W - 38L
1,463 SR
Queue Stats
326W - 354L
1,383 Elo+
Solo
Hou Yi
Hou Yi
TakenNotez
Hou Yi
Level 48
God Stats
0W - 1L
1,316 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Artio
Artio
XReaperX30
Artio
Level 106
God Stats
6W - 12L
1,525 SR
Queue Stats
135W - 183L
1,379 Elo+
Party 1
Scylla
Scylla
joeabad
Scylla
Level 119
God Stats
1W - 3L
1,436 SR
Queue Stats
369W - 408L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
3 / 1 / 1
9,211
576
2,831
9,400
3,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
 
Fenrir
14
3 / 1 / 8
8,643
540
5,034
11,581
7,639
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Azezuss
Tiamat
16
6 / 0 / 1
9,914
620
7,663
6,130
3,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
StreetlampRD
King Arthur
15
1 / 3 / 2
9,253
578
7,219
11,289
8,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
lsmn
Heimdallr
14
4 / 1 / 7
9,096
569
5,014
6,428
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
5,470
342
1,477
4,490
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
Flame777k
King Arthur
15
2 / 3 / 1
8,771
548
9,650
12,212
10,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hou Yi
TakenNotez
Hou Yi
12
2 / 4 / 1
7,066
442
3,355
8,246
2,481
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
5
0 / 5 / 1
5,092
318
1,562
6,234
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Scylla
joeabad
Scylla
11
0 / 3 / 0
6,686
418
1,866
8,643
2,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
17
Kills
4
6
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
1
1
3.5
W
Fenrir
 
Fenrir
3
1
8
7
W
Tiamat
Azezuss
Tiamat
6
0
1
6.5
L
0
2
0
0
L
King Arthur
Flame777k
King Arthur
2
3
1
0.83
W
King Arthur
StreetlampRD
King Arthur
1
3
2
0.67
L
Hou Yi
TakenNotez
Hou Yi
2
4
1
0.63
L
Artio
0
5
1
0.1
L
Scylla
joeabad
Scylla
0
3
0
0
W
Heimdallr
lsmn
Heimdallr
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,761
Damage
17,910
44,828
Taken
39,825
25,110
Mitigated
19,899
18,964
Healing
8,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
2,831
802
0
5,392
9,400
3,202
806
313
9,015
0
58,969
W
Fenrir
 
Fenrir
5,034
850
405
2,401
11,581
7,639
310
1,636
9,945
0
29,459
W
Tiamat
Azezuss
Tiamat
7,663
595
0
3,731
6,130
3,559
1,618
1,933
4,015
59,983
0
L
1,477
144
0
125
4,490
1,231
0
2,150
2,180
14,901
0
L
King Arthur
Flame777k
King Arthur
9,650
2,019
0
3,114
12,212
10,281
112
68
11,361
0
59,158
W
King Arthur
StreetlampRD
King Arthur
7,219
1,530
0
4,128
11,289
8,318
795
0
10,569
0
51,573
L
Hou Yi
TakenNotez
Hou Yi
3,355
877
0
977
8,246
2,481
0
2,512
5,590
0
32,275
L
Artio
1,562
217
136
997
6,234
3,674
0
194
6,032
6,949
0
L
Scylla
joeabad
Scylla
1,866
42
0
3,188
8,643
2,232
0
2,281
6,216
36,525
0
W
Heimdallr
lsmn
Heimdallr
5,014
1,229
0
2,907
6,428
2,392
1,942
1,022
5,358
0
57,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,117
Gold Earned
33,085
486
Minions Killed
316
0
Camps Cleared
0
1,598,636
Distance Traveled
1,252,586
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,211
576
114
7
0
313,795
6
W
Fenrir
8,643
540
46
3
0
336,364
7
W
Tiamat
9,914
620
108
7
0
320,533
1
L
Thoth
5,470
342
27
2
0
158,937
0
L
King Arthur
8,771
548
142
9
0
336,951
4
W
King Arthur
9,253
578
117
7
0
314,753
2
L
Hou Yi
7,066
442
60
4
0
307,698
4
L
Artio
5,092
318
10
1
0
179,214
2
L
Scylla
6,686
418
77
5
0
269,786
3
W
Heimdallr
9,096
569
101
6
0
313,191
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role