Player Matchup

Fenrir
Fenrir
AdrianBushack
Fenrir
Level 29
God Stats
2W - 0L
1,749 SR
Queue Stats
37W - 25L
1,461 Elo+
Party 2
Izanami
Izanami
Dimasico11
Izanami
Level 29
God Stats
12W - 8L
1,530 SR
Queue Stats
46W - 43L
1,418 Elo+
Party 2
Bellona
Bellona
Grokikix
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,542 Elo+
Party 1
Ymir
Ymir
JoehL_15
Ymir
Level 22
God Stats
13W - 10L
1,503 SR
Queue Stats
17W - 14L
1,426 Elo+
Party 2
Sol
Sol
Petitkikix
Sol
Level 18
God Stats
1W - 0L
1,492 SR
Queue Stats
12W - 7L
1,542 Elo+
Party 1
Team Averages
Level 23
1,555 SR
1,478 Elo+

VS

Team Averages
Level 16
1,591 SR
1,438 Elo+
Izanami
Izanami
Activeri03
Izanami
Level 29
God Stats
29W - 15L
1,664 SR
Queue Stats
112W - 122L
1,506 Elo+
Solo
Baron Samedi
Baron Samedi
Alex_o_lotl
Baron Samedi
Level 25
God Stats
4W - 11L
1,263 SR
Queue Stats
36W - 51L
1,252 Elo+
Solo
Chiron
Chiron
KedbI
Chiron
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,389 Elo+
Solo
Janus
Janus
OffectoSweetPuff
Janus
Level 3
God Stats
1W - 1L
1,717 SR
Queue Stats
1W - 1L
1,643 Elo+
Party 3
Ah Puch
Ah Puch
QaRQayUps
Ah Puch
Level 15
God Stats
1W - 1L
1,810 SR
Queue Stats
5W - 7L
1,397 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 4
6,899
627
4,200
7,370
3,620
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Izanami
Dimasico11
Izanami
9
3 / 0 / 4
5,907
537
2,631
5,129
1,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Grokikix
Bellona
12
6 / 0 / 0
7,092
645
4,823
5,692
5,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
9
0 / 0 / 7
6,054
550
696
4,915
2,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
8 / 0 / 3
8,069
734
6,511
4,035
920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Activeri03
Izanami
11
1 / 4 / 0
6,060
551
4,309
7,435
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Alex_o_lotl
Baron Samedi
6
0 / 2 / 0
4,338
394
928
3,280
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
KedbI
Chiron
7
0 / 4 / 0
4,479
407
1,669
5,996
1,587
Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 5 / 0
3,893
354
1,324
3,496
473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
QaRQayUps
Ah Puch
6
0 / 8 / 0
4,108
373
1,513
6,972
1,701
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
1
23
Kills
1
1
Deaths
23
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
Activeri03
Izanami
1
4
0
0.25
W
6
1
4
8
L
Baron Samedi
Alex_o_lotl
Baron Samedi
0
2
0
0
W
Izanami
Dimasico11
Izanami
3
0
4
5
W
Bellona
Grokikix
Bellona
6
0
0
6
W
Ymir
0
0
7
3.5
L
Chiron
KedbI
Chiron
0
4
0
0
L
0
5
0
0
W
8
0
3
9.5
L
Ah Puch
QaRQayUps
Ah Puch
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,861
Damage
9,743
27,141
Taken
27,179
13,446
Mitigated
6,868
9,742
Healing
4,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Activeri03
Izanami
4,309
2,450
104
2,511
7,435
2,062
0
2,630
4,805
0
48,547
W
4,200
904
0
1,357
7,370
3,620
440
279
7,091
0
42,095
L
Baron Samedi
Alex_o_lotl
Baron Samedi
928
0
119
283
3,280
1,045
0
816
2,464
11,587
0
W
Izanami
Dimasico11
Izanami
2,631
1,135
0
1,923
5,129
1,130
914
1,290
3,603
0
29,699
W
Bellona
Grokikix
Bellona
4,823
695
167
1,765
5,692
5,061
661
240
5,420
4,878
28,853
W
Ymir
696
130
0
1,967
4,915
2,715
90
1,136
3,673
12,311
0
L
Chiron
KedbI
Chiron
1,669
686
159
922
5,996
1,587
0
1,096
4,894
0
11,977
L
1,324
117
0
0
3,496
473
0
465
3,031
5,540
0
W
6,511
3,018
8
2,555
4,035
920
4,857
606
3,357
44,024
0
L
Ah Puch
QaRQayUps
Ah Puch
1,513
296
0
240
6,972
1,701
80
2,612
4,360
12,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,021
Gold Earned
22,878
338
Minions Killed
174
0
Camps Cleared
0
1,088,025
Distance Traveled
831,632
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,060
551
99
9
0
193,125
2
W
Fenrir
6,899
627
75
7
0
233,174
3
L
Baron Samedi
4,338
394
25
2
0
162,497
0
W
Izanami
5,907
537
74
7
0
191,204
4
W
Bellona
7,092
645
71
6
0
224,827
2
W
Ymir
6,054
550
20
2
0
223,736
1
L
Chiron
4,479
407
28
3
0
165,347
0
L
Janus
3,893
354
8
1
0
135,022
0
W
Sol
8,069
734
98
9
0
215,084
3
L
Ah Puch
4,108
373
14
1
0
175,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role