Player Matchup

Achilles
Achilles
RxdScythe
Achilles
Level 81
God Stats
7W - 12L
1,443 SR
Queue Stats
446W - 587L
1,404 Elo+
Party 1
Raijin
Raijin
WhxteScythe
Raijin
Level 85
God Stats
6W - 15L
1,286 SR
Queue Stats
265W - 362L
1,376 Elo+
Party 1
Mercury
Mercury
skjelhaug
Mercury
Level 29
God Stats
13W - 14L
1,650 SR
Queue Stats
107W - 152L
1,306 Elo+
Solo
Team Averages
Level 65
1,459 SR
1,362 Elo+

VS

Team Averages
Level 26
1,338 SR
1,208 Elo+
Raijin
Raijin
CK_Dragon19
Raijin
Level 6
God Stats
0W - 1L
1,231 SR
Queue Stats
0W - 4L
1,040 Elo+
Party 2
Sobek
Sobek
DJToxic1000
Sobek
Level 7
God Stats
1W - 2L
1,267 SR
Queue Stats
1W - 8L
1,135 Elo+
Party 2
Neith
Neith
Darksin116
Neith
Level 64
God Stats
12W - 11L
1,517 SR
Queue Stats
132W - 178L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
RxdScythe
Achilles
14
14 / 0 / 13
10,230
930
12,369
9,163
7,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
13
9 / 1 / 17
9,766
888
11,666
7,098
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
skjelhaug
Mercury
13
9 / 2 / 19
10,345
940
11,199
8,053
3,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
10
1 / 13 / 1
7,285
662
2,199
12,047
3,332
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 14 / 2
7,036
640
2,706
19,464
18,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
10
1 / 6 / 2
7,739
704
6,343
10,038
3,205
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
7
32
Kills
2
3
Deaths
33
49
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Raijin
1
13
1
0.12
L
0
14
2
0.07
L
Neith
1
6
2
0.33
W
Achilles
RxdScythe
Achilles
14
0
13
20.5
W
Raijin
9
1
17
17.5
W
Mercury
skjelhaug
Mercury
9
2
19
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,234
Damage
11,248
24,314
Taken
41,549
13,758
Mitigated
24,709
5,817
Healing
2,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
2,199
503
0
240
12,047
3,332
27
3,033
8,774
12,831
0
L
2,706
536
0
732
19,464
18,172
20
4,888
14,071
4,757
0
L
Neith
6,343
1,301
152
1,800
10,038
3,205
208
3,717
6,047
0
22,634
W
Achilles
RxdScythe
Achilles
12,369
4,710
725
3,313
9,163
7,133
190
2,618
6,545
3,376
30,155
W
Raijin
11,666
834
0
945
7,098
2,656
75
1,258
5,840
30,824
0
W
Mercury
skjelhaug
Mercury
11,199
5,734
0
834
8,053
3,969
1,638
1,336
6,717
0
26,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,341
Gold Earned
22,060
135
Minions Killed
69
7
Camps Cleared
2
668,961
Distance Traveled
497,216
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,285
662
19
2
1
148,084
0
L
Sobek
7,036
640
5
0
0
175,263
0
L
Neith
7,739
704
45
4
1
173,869
0
W
Achilles
10,230
930
51
5
2
227,265
1
W
Raijin
9,766
888
45
4
4
199,582
2
W
Mercury
10,345
940
39
4
1
242,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role