Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Brodnik12
Artio
Level 76
God Stats
3W - 9L
1,086 SR
Queue Stats
396W - 410L
1,445 Elo+
Solo
Nu Wa
Nu Wa
TRANE1972
Nu Wa
Level 129
God Stats
0W - 2L
1,295 SR
Queue Stats
36W - 43L
1,427 Elo+
Solo
Tsukuyomi
Tsukuyomi
aeiraa
Tsukuyomi
Level 89
God Stats
11W - 11L
1,536 SR
Queue Stats
48W - 55L
1,458 Elo+
Party 1
Izanami
Izanami
snakeindahell
Izanami
Level 138
God Stats
1W - 2L
1,470 SR
Queue Stats
203W - 209L
1,490 Elo+
Solo
Team Averages
Level 90
1,377 SR
1,464 Elo+

VS

Team Averages
Level 78
1,579 SR
1,455 Elo+
Hel
Hel
Borrov
Hel
Level 73
God Stats
13W - 3L
1,751 SR
Queue Stats
75W - 60L
1,565 Elo+
Solo
Terra
Terra
CrownedClown_ttv
Terra
Level 46
God Stats
5W - 3L
1,442 SR
Queue Stats
59W - 59L
1,435 Elo+
Solo
Baron Samedi
Baron Samedi
Cvlt
Baron Samedi
Level 122
God Stats
70W - 51L
1,569 SR
Queue Stats
287W - 284L
1,524 Elo+
Solo
Nox
Nox
GloryHero
Nox
Level 84
God Stats
2W - 0L
1,393 SR
Queue Stats
3W - 9L
1,216 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
espaguetron2
Ah Muzen Cab
Level 67
God Stats
1W - 0L
1,738 SR
Queue Stats
48W - 40L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 2 / 2
9,244
924
13,520
13,155
8,827
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artio
Brodnik12
Artio
15
0 / 4 / 4
9,664
966
7,292
22,805
30,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
TRANE1972
Nu Wa
15
1 / 2 / 1
9,211
921
8,552
5,526
823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
aeiraa
Tsukuyomi
16
2 / 3 / 1
9,603
960
10,684
10,865
4,955
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
16
1 / 8 / 3
9,685
969
16,552
13,005
4,292
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

173

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Borrov
Hel
16
1 / 0 / 11
9,316
932
6,350
9,827
5,546
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 0 / 14
11,929
1,193
6,658
16,811
23,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
Cvlt
Baron Samedi
16
3 / 1 / 13
10,084
1,008
12,933
8,316
3,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
2 / 1 / 11
9,952
995
9,653
9,505
4,402
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
espaguetron2
Ah Muzen Cab
17
8 / 3 / 11
10,903
1,090
24,272
15,353
7,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
79
5
Kills
19
19
Deaths
5
11
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
2
1
W
Hel
Borrov
Hel
1
0
11
6.5
L
Artio
Brodnik12
Artio
0
4
4
0.5
W
5
0
14
12
W
Baron Samedi
Cvlt
Baron Samedi
3
1
13
9.5
W
2
1
11
7.5
L
Nu Wa
TRANE1972
Nu Wa
1
2
1
0.75
L
Tsukuyomi
aeiraa
Tsukuyomi
2
3
1
0.83
W
Ah Muzen Cab
espaguetron2
Ah Muzen Cab
8
3
11
4.5
L
Izanami
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,600
Damage
59,866
65,356
Taken
59,812
49,500
Mitigated
45,109
9,389
Healing
32,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
13,520
140
2,085
1,787
13,155
8,827
0
7,358
5,797
38,826
0
W
Hel
Borrov
Hel
6,350
588
7,623
5,033
9,827
5,546
0
4,532
5,295
22,775
0
L
Artio
Brodnik12
Artio
7,292
596
1,643
2,791
22,805
30,603
0
13,969
8,836
17,744
0
W
6,658
544
2,764
5,052
16,811
23,428
0
8,479
8,332
15,446
0
W
Baron Samedi
Cvlt
Baron Samedi
12,933
1,472
5,036
2,560
8,316
3,992
0
3,722
4,594
26,461
0
W
9,653
1,027
408
443
9,505
4,402
0
4,996
4,509
36,259
0
L
Nu Wa
TRANE1972
Nu Wa
8,552
1,053
0
182
5,526
823
0
609
4,917
24,918
0
L
Tsukuyomi
aeiraa
Tsukuyomi
10,684
1,986
0
302
10,865
4,955
0
6,090
4,775
0
25,023
W
Ah Muzen Cab
espaguetron2
Ah Muzen Cab
24,272
11,521
0
3,335
15,353
7,741
0
7,635
7,718
0
50,448
L
Izanami
16,552
7,807
357
242
13,005
4,292
0
7,568
5,437
0
40,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,407
Gold Earned
52,184
220
Minions Killed
226
9
Camps Cleared
5
933,005
Distance Traveled
1,049,884
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,244
924
45
5
1
204,732
1
W
Hel
9,316
932
40
4
4
226,146
0
L
Artio
9,664
966
26
3
0
208,209
3
W
Terra
11,929
1,193
27
3
0
227,866
0
W
Baron Samedi
10,084
1,008
39
4
0
198,256
1
W
Nox
9,952
995
74
7
0
199,829
1
L
Nu Wa
9,211
921
52
5
0
142,672
0
L
Tsukuyomi
9,603
960
44
4
1
219,128
0
W
Ah Muzen Cab
10,903
1,090
46
5
1
197,787
0
L
Izanami
9,685
969
53
5
7
158,264
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role