Player Matchup

Artemis
Artemis
AshBash1507
Artemis
Level 29
God Stats
7W - 5L
1,360 SR
Queue Stats
19W - 17L
1,445 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DieSalzigeSocke
Morgan Le Fay
Level 25
God Stats
4W - 1L
1,806 SR
Queue Stats
29W - 25L
1,360 Elo+
Party 2
Loki
Loki
Romperalf70
Loki
Level 18
God Stats
2W - 2L
1,724 SR
Queue Stats
14W - 20L
1,292 Elo+
Solo
Ares
Ares
UniverZorX
Ares
Level 27
God Stats
5W - 9L
1,180 SR
Queue Stats
56W - 60L
1,322 Elo+
Solo
Achilles
Achilles
ther_realOreo09
Achilles
Level 25
God Stats
4W - 0L
1,500 SR
Queue Stats
28W - 33L
1,305 Elo+
Party 2
Team Averages
Level 25
1,514 SR
1,345 Elo+

VS

Team Averages
Level 16
1,525 SR
1,283 Elo+
Fenrir
Fenrir
Gohst_Jerome
Fenrir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Susano
Susano
Mariomoreli1
Susano
Level 27
God Stats
4W - 3L
1,776 SR
Queue Stats
93W - 134L
1,377 Elo+
Party 1
Bellona
Bellona
Meister_Ambush
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,085 Elo+
Party 3
Sun Wukong
Sun Wukong
ivano_king1
Sun Wukong
Level 12
God Stats
0W - 2L
1,264 SR
Queue Stats
1W - 4L
1,085 Elo+
Party 3
Poseidon
Poseidon
kudrin75
Poseidon
Level 30
God Stats
2W - 5L
1,585 SR
Queue Stats
75W - 105L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AshBash1507
Artemis
15
6 / 6 / 11
9,978
475
13,546
12,848
5,482
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
DieSalzigeSocke
Morgan Le Fay
17
15 / 2 / 16
12,064
574
18,687
13,229
6,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
17 / 2 / 7
11,925
568
11,989
13,939
5,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 1 / 16
10,797
514
5,157
17,355
27,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
15
11 / 5 / 17
10,919
520
13,813
18,778
20,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 18 / 2
7,957
379
8,064
19,826
5,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Susano
12
3 / 7 / 4
8,610
410
13,466
13,013
4,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 13 / 4
9,695
462
11,347
24,956
29,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
ivano_king1
Sun Wukong
14
4 / 13 / 5
9,542
454
12,202
24,285
16,896
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
kudrin75
Poseidon
6
0 / 3 / 0
6,103
291
681
2,856
638
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
30
53
Kills
15
16
Deaths
54
67
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
AshBash1507
Artemis
6
6
11
1.92
W
Morgan Le Fay
DieSalzigeSocke
Morgan Le Fay
15
2
16
11.5
L
Fenrir
3
18
2
0.22
L
Susano
3
7
4
0.71
L
5
13
4
0.54
W
17
2
7
10.25
W
4
1
16
12
L
Sun Wukong
ivano_king1
Sun Wukong
4
13
5
0.5
L
Poseidon
kudrin75
Poseidon
0
3
0
0
W
Achilles
11
5
17
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,192
Damage
45,760
76,149
Taken
84,936
65,048
Mitigated
56,979
17,139
Healing
5,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AshBash1507
Artemis
13,546
7,780
480
1,058
12,848
5,482
2,407
0
12,848
0
59,231
W
Morgan Le Fay
DieSalzigeSocke
Morgan Le Fay
18,687
3,140
282
5,105
13,229
6,068
3,276
547
12,634
70,266
0
L
Fenrir
8,064
899
0
205
19,826
5,940
0
5,206
14,227
0
14,423
L
Susano
13,466
2,624
0
1,466
13,013
4,377
0
3,181
9,520
0
45,910
L
11,347
3,444
0
450
24,956
29,128
232
7,058
17,247
0
31,944
W
11,989
3,827
0
4,324
13,939
5,670
813
86
13,853
0
89,669
W
5,157
687
0
2,955
17,355
27,625
871
0
17,355
36,123
0
L
Sun Wukong
ivano_king1
Sun Wukong
12,202
3,224
0
2,911
24,285
16,896
108
6,460
17,008
0
50,463
L
Poseidon
kudrin75
Poseidon
681
86
0
0
2,856
638
117
1,108
1,618
10,712
0
W
Achilles
13,813
5,187
0
2,935
18,778
20,203
2,833
0
18,778
0
41,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,683
Gold Earned
41,907
401
Minions Killed
214
0
Camps Cleared
0
1,981,429
Distance Traveled
1,545,011
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,978
475
84
4
0
344,643
0
W
Morgan Le Fay
12,064
574
110
5
0
387,630
0
L
Fenrir
7,957
379
11
1
0
347,306
0
L
Susano
8,610
410
80
4
0
301,338
0
L
Bellona
9,695
462
41
2
0
354,728
0
W
Loki
11,925
568
117
6
0
492,087
2
W
Ares
10,797
514
42
2
0
364,685
3
L
Sun Wukong
9,542
454
64
3
0
363,214
0
L
Poseidon
6,103
291
18
1
0
178,425
0
W
Achilles
10,919
520
48
2
0
392,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role