Player Matchup

Medusa
Medusa
Silver II
Chechii23
Medusa
Silver II
Level 65
God Stats
2W - 1L
1,611 SR
Queue Stats
11W - 16L
1,480 MMR
Party 1
Scylla
Scylla
Gold IV
perellon45
Scylla
Gold IV
Level 123
God Stats
10W - 8L
1,568 SR
Queue Stats
86W - 83L
1,478 MMR
Party 1
Nike
Nike
Silver V
petplay971
Nike
Silver V
Level 121
God Stats
3W - 1L
1,412 SR
Queue Stats
128W - 282L
791 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,530 SR
1,250 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,577 SR
1,343 MMR
Ra
Ra
Silver IV
Aguii9766
Ra
Silver IV
Level 89
God Stats
1W - 1L
1,582 SR
Queue Stats
15W - 25L
1,172 MMR
Solo
Amaterasu
Amaterasu
Silver II
Piet-TheOne
Amaterasu
Silver II
Level 85
God Stats
1W - 1L
1,603 SR
Queue Stats
72W - 119L
1,358 MMR
Solo
Fenrir
Fenrir
Gold IV
badrosko_tj
Fenrir
Gold IV
Level 123
God Stats
78W - 87L
1,544 SR
Queue Stats
519W - 597L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chechii23
Medusa
17
4 / 8 / 2
14,105
641
18,465
20,657
7,198
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
perellon45
Scylla
18
7 / 5 / 4
15,231
692
22,629
18,722
6,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
2 / 7 / 6
13,645
620
12,279
24,520
16,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
PersephoneGilgameshChaacSolAthena

VS

Bans
GebZeusAresTiamatCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 5 / 7
15,264
694
22,175
17,587
7,229
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
Piet-TheOne
Amaterasu
17
4 / 5 / 11
13,670
621
12,648
34,279
36,755
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
17
7 / 3 / 10
14,430
656
17,397
25,012
26,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
13
Kills
20
20
Deaths
13
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
9
5
7
2.5
W
Medusa
Chechii23
Medusa
4
8
2
0.63
L
Amaterasu
Piet-TheOne
Amaterasu
4
5
11
1.9
L
Fenrir
7
3
10
4
W
Scylla
perellon45
Scylla
7
5
4
1.8
W
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,373
Damage
52,220
63,899
Taken
76,878
29,919
Mitigated
70,884
13,717
Healing
26,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,175
1,219
3,297
5,359
17,587
7,229
813
5,398
11,969
77,324
0
W
Medusa
Chechii23
Medusa
18,465
8,006
0
3,417
20,657
7,198
1,508
6,261
14,030
0
72,298
L
Amaterasu
Piet-TheOne
Amaterasu
12,648
3,672
0
9,853
34,279
36,755
435
10,482
23,292
0
36,390
L
Fenrir
17,397
1,636
0
8,471
25,012
26,900
1,651
6,895
17,695
1,567
59,633
W
Scylla
perellon45
Scylla
22,629
2,213
178
6,071
18,722
6,604
827
6,387
11,755
67,653
0
W
12,279
3,031
794
3,257
24,520
16,117
488
10,690
13,553
472
39,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,981
Gold Earned
43,364
225
Minions Killed
237
6
Camps Cleared
13
1,201,187
Distance Traveled
1,296,520
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
15,264
694
135
6
6
394,049
1
W
Medusa
14,105
641
98
4
3
398,355
6
L
Amaterasu
13,670
621
37
2
0
448,217
1
L
Fenrir
14,430
656
65
3
7
454,254
5
W
Scylla
15,231
692
93
4
1
393,714
4
W
Nike
13,645
620
34
2
2
409,118
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role