Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
AlwaysTeaTime_
Geb
Level 28
God Stats
19W - 9L
1,594 SR
Queue Stats
78W - 74L
1,474 Elo+
Party 2
Nox
Nox
Aurihora
Nox
Level 100
God Stats
12W - 11L
1,439 SR
Queue Stats
100W - 94L
1,412 Elo+
Party 1
Izanami
Izanami
Sacraha
Izanami
Level 26
God Stats
10W - 8L
1,476 SR
Queue Stats
80W - 87L
1,372 Elo+
Party 1
Bellona
Bellona
ltheslumpgodl
Bellona
Level 69
God Stats
10W - 5L
1,656 SR
Queue Stats
224W - 194L
1,481 Elo+
Party 2
Team Averages
Level 67
1,533 SR
1,448 Elo+

VS

Team Averages
Level 68
1,478 SR
1,405 Elo+
Izanami
Izanami
 
Izanami
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Berni1712
Artio
Level 86
God Stats
17W - 12L
1,327 SR
Queue Stats
380W - 430L
1,389 Elo+
Party 3
Ao Kuang
Ao Kuang
Danier73
Ao Kuang
Level 155
God Stats
3W - 7L
1,513 SR
Queue Stats
531W - 582L
1,414 Elo+
Party 3
Aphrodite
Aphrodite
M2J160182
Aphrodite
Level 34
God Stats
14W - 28L
1,549 SR
Queue Stats
165W - 198L
1,411 Elo+
Solo
Bacchus
Bacchus
squizo5
Bacchus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 30L
1,311 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
5 / 1 / 2
5,785
643
3,945
5,102
1,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 0 / 1
5,083
565
1,326
5,480
2,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

10
4 / 1 / 0
6,141
682
3,473
3,242
953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Sacraha
Izanami
8
1 / 0 / 2
4,953
550
3,479
2,708
649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bellona
9
2 / 1 / 1
5,402
600
3,551
5,903
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
5
0 / 1 / 0
3,741
416
2,133
2,485
372
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Artio
Berni1712
Artio
7
0 / 3 / 1
4,475
497
1,936
6,783
5,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
Danier73
Ao Kuang
10
3 / 2 / 0
5,582
620
3,015
7,049
2,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
M2J160182
Aphrodite
8
0 / 4 / 0
4,448
494
765
5,275
1,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bacchus
squizo5
Bacchus
6
0 / 4 / 0
3,825
425
931
6,534
2,155
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
14
Kills
3
3
Deaths
14
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
1
2
6
L
Izanami
 
Izanami
0
1
0
0
W
2
0
1
2.5
W
4
1
0
4
L
Artio
Berni1712
Artio
0
3
1
0.17
L
Ao Kuang
Danier73
Ao Kuang
3
2
0
1.5
L
Aphrodite
M2J160182
Aphrodite
0
4
0
0
W
Izanami
Sacraha
Izanami
1
0
2
2
W
Bellona
2
1
1
2.5
L
Bacchus
squizo5
Bacchus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,774
Damage
8,780
22,435
Taken
28,126
9,432
Mitigated
11,829
5,823
Healing
6,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,945
1,405
0
436
5,102
1,497
0
1,747
3,326
0
24,813
L
Izanami
 
Izanami
2,133
1,029
0
11
2,485
372
0
405
2,080
0
15,198
W
1,326
66
0
2,001
5,480
2,750
0
697
4,783
10,843
0
W
3,473
133
0
500
3,242
953
1,052
1,369
1,873
27,982
0
L
Artio
Berni1712
Artio
1,936
408
0
2,306
6,783
5,772
0
0
6,783
15,583
0
L
Ao Kuang
Danier73
Ao Kuang
3,015
591
0
987
7,049
2,086
48
818
6,145
30,902
0
L
Aphrodite
M2J160182
Aphrodite
765
183
101
2,206
5,275
1,444
93
2,265
2,706
21,031
0
W
Izanami
Sacraha
Izanami
3,479
2,135
0
500
2,708
649
820
154
2,554
0
30,247
W
Bellona
3,551
1,169
0
2,386
5,903
3,583
0
2,316
3,252
0
25,474
L
Bacchus
squizo5
Bacchus
931
72
0
660
6,534
2,155
0
921
5,613
6,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,364
Gold Earned
22,071
234
Minions Killed
199
0
Camps Cleared
0
843,544
Distance Traveled
716,092
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,785
643
45
5
0
170,100
3
L
Izanami
3,741
416
35
4
0
109,895
1
W
Geb
5,083
565
18
2
0
165,933
2
W
Nox
6,141
682
55
6
0
166,448
1
L
Artio
4,475
497
34
4
0
151,881
3
L
Ao Kuang
5,582
620
67
7
0
181,617
0
L
Aphrodite
4,448
494
51
6
0
128,619
0
W
Izanami
4,953
550
63
7
0
163,077
0
W
Bellona
5,402
600
53
6
0
177,986
2
L
Bacchus
3,825
425
12
1
0
144,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role