Player Matchup

Nemesis
Nemesis
AnRull
Nemesis
Level 14
God Stats
0W - 2L
1,257 SR
Queue Stats
0W - 2L
1,284 Elo+
Solo
Skadi
Skadi
CrimsonCoyote
Skadi
Level 24
God Stats
7W - 6L
1,467 SR
Queue Stats
11W - 9L
1,452 Elo+
Party 1
Sun Wukong
Sun Wukong
blazerip
Sun Wukong
Level 18
God Stats
7W - 17L
1,294 SR
Queue Stats
17W - 32L
1,248 Elo+
Party 2
Khepri
Khepri
derSchlaue
Khepri
Level 28
God Stats
23W - 25L
1,421 SR
Queue Stats
86W - 88L
1,396 Elo+
Party 1
Merlin
Merlin
eltiodelsotano
Merlin
Level 23
God Stats
1W - 2L
1,468 SR
Queue Stats
30W - 36L
1,358 Elo+
Party 2
Team Averages
Level 21
1,382 SR
1,347 Elo+

VS

Team Averages
Level 18
1,476 SR
1,444 Elo+
Awilix
Awilix
Cyzuu
Awilix
Level 29
God Stats
6W - 3L
1,610 SR
Queue Stats
59W - 73L
1,412 Elo+
Solo
Pele
Pele
HeavenDude
Pele
Level 28
God Stats
16W - 14L
1,506 SR
Queue Stats
37W - 41L
1,339 Elo+
Solo
Ra
Ra
SmiteIsGarbo123
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ares
Ares
k3mp3rfake
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
kr0l4atina
Jing Wei
Level 29
God Stats
1W - 1L
1,264 SR
Queue Stats
65W - 78L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AnRull
Nemesis
13
7 / 5 / 1
8,612
507
7,647
11,892
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
7 / 5 / 3
7,697
453
12,222
10,708
3,897
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
blazerip
Sun Wukong
15
5 / 4 / 2
9,626
566
11,115
14,033
6,601
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
derSchlaue
Khepri
11
3 / 2 / 8
8,015
471
5,183
11,966
14,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 10 / 1
7,613
448
4,413
10,226
3,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Cyzuu
Awilix
15
2 / 4 / 5
8,972
528
6,203
12,108
3,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 5 / 1
9,828
578
9,477
13,908
3,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

20
13 / 0 / 2
12,764
751
16,017
10,984
4,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 6 / 3
6,520
384
2,810
13,241
7,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
kr0l4atina
Jing Wei
15
6 / 7 / 0
9,433
555
9,335
12,709
3,529
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
37
22
Kills
26
26
Deaths
22
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AnRull
Nemesis
7
5
1
1.5
L
7
5
3
1.7
W
Awilix
Cyzuu
Awilix
2
4
5
1.13
W
5
5
1
1.1
W
13
0
2
14
L
Sun Wukong
blazerip
Sun Wukong
5
4
2
1.5
L
Khepri
derSchlaue
Khepri
3
2
8
3.5
L
0
10
1
0.05
W
0
6
3
0.25
W
Jing Wei
kr0l4atina
Jing Wei
6
7
0
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,580
Damage
43,842
58,825
Taken
62,950
33,641
Mitigated
23,230
14,774
Healing
22,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AnRull
Nemesis
7,647
3,271
0
3,694
11,892
4,536
0
3,028
8,733
0
39,960
L
12,222
6,634
0
2,395
10,708
3,897
566
2,944
7,714
0
35,442
W
Awilix
Cyzuu
Awilix
6,203
1,585
0
3,942
12,108
3,979
376
876
11,180
0
52,878
W
9,477
2,013
0
4,927
13,908
3,851
2,310
0
13,908
0
58,724
W
16,017
1,098
761
7,283
10,984
4,774
0
4,168
6,360
116,917
0
L
Sun Wukong
blazerip
Sun Wukong
11,115
2,903
0
4,807
14,033
6,601
363
999
12,972
0
61,072
L
Khepri
derSchlaue
Khepri
5,183
925
290
3,258
11,966
14,811
177
4,735
7,100
15,911
0
L
4,413
604
0
330
10,226
3,796
136
6,454
3,479
40,054
0
W
2,810
203
0
1,681
13,241
7,097
0
1,681
11,560
14,700
0
W
Jing Wei
kr0l4atina
Jing Wei
9,335
7,252
0
3,679
12,709
3,529
1,056
2,363
10,346
0
55,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,563
Gold Earned
47,517
351
Minions Killed
532
0
Camps Cleared
0
1,625,635
Distance Traveled
1,714,306
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,612
507
76
4
0
343,465
1
L
Skadi
7,697
453
43
3
0
328,270
5
W
Awilix
8,972
528
89
5
0
384,951
2
W
Pele
9,828
578
107
6
0
343,230
3
W
Ra
12,764
751
218
13
0
387,937
3
L
Sun Wukong
9,626
566
117
7
0
310,596
0
L
Khepri
8,015
471
25
1
0
349,503
4
L
Merlin
7,613
448
90
5
0
293,801
2
W
Ares
6,520
384
18
1
0
285,889
2
W
Jing Wei
9,433
555
100
6
0
312,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role