Player Matchup

Scylla
Scylla
 
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Cigzey
Hun Batz
Level 132
God Stats
8W - 10L
1,407 SR
Queue Stats
746W - 805L
1,456 Elo+
Solo
Nu Wa
Nu Wa
Nonurseplease
Nu Wa
Level 63
God Stats
1W - 2L
1,111 SR
Queue Stats
42W - 48L
1,409 Elo+
Solo
Horus
Horus
St-l-Felix-I-
Horus
Level 154
God Stats
3W - 0L
1,831 SR
Queue Stats
412W - 413L
1,460 Elo+
Solo
Chiron
Chiron
TreefolkLord
Chiron
Level 98
God Stats
2W - 0L
1,723 SR
Queue Stats
90W - 87L
1,505 Elo+
Solo
Team Averages
Level 95
1,514 SR
1,466 Elo+

VS

Team Averages
Level 111
1,507 SR
1,471 Elo+
Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Agrocultured
Sun Wukong
Level 159
God Stats
4W - 3L
1,751 SR
Queue Stats
77W - 74L
1,494 Elo+
Solo
Cerberus
Cerberus
WyzLight
Cerberus
Level 25
God Stats
1W - 1L
1,341 SR
Queue Stats
9W - 11L
1,431 Elo+
Solo
Agni
Agni
chenilletueuse1
Agni
Level 156
God Stats
4W - 7L
1,446 SR
Queue Stats
513W - 514L
1,431 Elo+
Solo
Chang'e
Chang'e
tristanator123
Chang'e
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 45L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
13 / 1 / 13
14,551
808
30,447
11,727
7,382
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Cigzey
Hun Batz
19
6 / 3 / 14
12,081
671
15,739
18,664
23,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
5 / 3 / 20
12,636
702
19,888
12,069
5,519
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 5 / 18
12,578
699
9,070
28,867
38,735
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chiron
19
4 / 4 / 20
12,304
684
20,185
13,984
6,250
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
2 / 7 / 6
10,908
606
14,454
16,939
5,868
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Agrocultured
Sun Wukong
20
6 / 1 / 7
12,975
721
11,636
23,031
26,968
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
WyzLight
Cerberus
14
1 / 10 / 8
9,986
555
4,698
28,018
23,824
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
3 / 6 / 12
11,921
662
19,815
18,609
7,696
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 7 / 7
11,611
645
14,988
23,303
12,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
56
30
Kills
16
16
Deaths
31
85
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
13
1
13
19.5
L
Janus
 
Janus
2
7
6
0.71
L
Sun Wukong
Agrocultured
Sun Wukong
6
1
7
9.5
W
Hun Batz
Cigzey
Hun Batz
6
3
14
4.33
W
5
3
20
5
W
2
5
18
2.2
W
Chiron
4
4
20
3.5
L
Cerberus
WyzLight
Cerberus
1
10
8
0.5
L
3
6
12
1.5
L
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,329
Damage
65,591
85,311
Taken
109,900
81,226
Mitigated
76,632
45,360
Healing
46,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
30,447
3,647
98
650
11,727
7,382
1,585
7,869
3,858
62,043
0
L
Janus
 
Janus
14,454
676
2,057
3,072
16,939
5,868
1,286
7,917
8,721
32,323
0
L
Sun Wukong
Agrocultured
Sun Wukong
11,636
2,227
2,392
6,474
23,031
26,968
500
10,174
12,689
0
44,137
W
Hun Batz
Cigzey
Hun Batz
15,739
2,114
3,463
4,369
18,664
23,340
1,169
12,502
6,162
0
24,671
W
19,888
5,676
2,844
1,444
12,069
5,519
1,215
9,467
2,602
41,668
0
W
9,070
3,761
14,840
11,705
28,867
38,735
171
14,732
14,135
0
18,951
W
Chiron
20,185
10,303
2,598
3,349
13,984
6,250
2,378
9,385
4,599
0
49,335
L
Cerberus
WyzLight
Cerberus
4,698
505
1,390
4,776
28,018
23,824
217
12,060
15,753
16,863
0
L
19,815
1,136
2,016
4,381
18,609
7,696
1,634
9,963
8,348
52,550
0
L
14,988
786
11,336
8,601
23,303
12,276
1,191
10,221
12,664
39,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,150
Gold Earned
57,401
185
Minions Killed
236
0
Camps Cleared
0
1,686,145
Distance Traveled
1,529,036
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,551
808
68
4
0
345,470
1
L
Janus
10,908
606
36
2
0
299,692
1
L
Sun Wukong
12,975
721
50
3
0
346,204
3
W
Hun Batz
12,081
671
18
1
0
353,834
1
W
Nu Wa
12,636
702
34
2
0
336,005
1
W
Horus
12,578
699
14
1
0
334,605
0
W
Chiron
12,304
684
51
3
0
316,231
1
L
Cerberus
9,986
555
33
2
0
280,986
4
L
Agni
11,921
662
53
3
0
281,474
0
L
Chang'e
11,611
645
64
4
0
320,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role