Player Matchup

Osiris
Osiris
 
Osiris
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Derreus
Chiron
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,278 Elo+
Solo
Raijin
Raijin
NoFksToGive
Raijin
Level 58
God Stats
4W - 2L
1,638 SR
Queue Stats
489W - 550L
1,453 Elo+
Solo
Danzaburou
Danzaburou
lLanky Kongl
Danzaburou
Level 144
God Stats
3W - 2L
1,526 SR
Queue Stats
340W - 355L
1,475 Elo+
Solo
Sobek
Sobek
小玛门善解人衣
Sobek
Level 87
God Stats
12W - 6L
1,700 SR
Queue Stats
465W - 486L
1,496 Elo+
Solo
Team Averages
Level 91
1,573 SR
1,440 Elo+

VS

Team Averages
Level 111
1,458 SR
1,416 Elo+
Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Luwes1087
Agni
Level 156
God Stats
0W - 2L
1,384 SR
Queue Stats
341W - 386L
1,374 Elo+
Solo
Merlin
Merlin
Rainbowslove
Merlin
Level 95
God Stats
0W - 3L
1,470 SR
Queue Stats
108W - 111L
1,401 Elo+
Solo
Jormungandr
Jormungandr
WebOfTears
Jormungandr
Level 26
God Stats
2W - 3L
1,517 SR
Queue Stats
144W - 193L
1,406 Elo+
Solo
Pele
Pele
ride247365
Pele
Level 152
God Stats
24W - 35L
1,421 SR
Queue Stats
1,173W - 1,300L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
3 / 3 / 17
10,618
817
9,812
24,435
22,024
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chiron
Derreus
Chiron
20
11 / 3 / 13
12,076
929
17,707
14,979
7,368
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
18
6 / 5 / 11
11,036
849
17,007
14,647
6,835
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
lLanky Kongl
Danzaburou
18
7 / 2 / 11
10,940
842
16,048
12,707
6,028
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 5 / 13
9,470
728
5,297
20,842
24,263
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
4 / 3 / 8
10,485
807
9,719
19,001
10,575
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Agni
18
7 / 4 / 3
11,671
898
14,923
9,265
3,124
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
16
4 / 5 / 4
9,730
748
18,011
10,979
4,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
WebOfTears
Jormungandr
16
1 / 8 / 8
9,602
739
9,719
20,383
27,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 7 / 7
8,496
654
8,078
14,175
5,210
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
46
27
Kills
16
18
Deaths
27
65
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
3
17
3.83
L
Tiamat
 
Tiamat
4
3
8
2.67
W
Chiron
Derreus
Chiron
11
3
13
5.83
L
Agni
7
4
3
2.13
W
Raijin
6
5
11
2.3
L
Merlin
4
5
4
1.2
L
Jormungandr
WebOfTears
Jormungandr
1
8
8
0.63
W
Danzaburou
lLanky Kongl
Danzaburou
7
2
11
6.25
L
0
7
7
0.5
W
0
5
13
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,871
Damage
60,450
87,610
Taken
73,803
66,518
Mitigated
50,243
37,508
Healing
22,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,812
1,966
2,472
8,860
24,435
22,024
390
14,506
9,721
0
15,805
L
Tiamat
 
Tiamat
9,719
1,429
1,352
7,989
19,001
10,575
1,327
4,541
14,460
16,275
0
W
Chiron
Derreus
Chiron
17,707
9,662
3,702
5,460
14,979
7,368
2,731
9,783
4,972
0
35,151
L
Agni
14,923
309
2,112
2,225
9,265
3,124
729
3,335
5,930
25,775
0
W
Raijin
17,007
1,261
1,839
1,755
14,647
6,835
1,111
9,727
4,634
36,786
0
L
Merlin
18,011
965
1,579
2,032
10,979
4,240
628
4,038
6,941
39,340
0
L
Jormungandr
WebOfTears
Jormungandr
9,719
1,678
530
2,369
20,383
27,094
226
6,493
13,890
18,889
0
W
Danzaburou
lLanky Kongl
Danzaburou
16,048
4,254
2,751
3,919
12,707
6,028
1,951
6,344
6,187
0
37,287
L
8,078
1,260
596
1,990
14,175
5,210
651
3,897
10,278
0
16,077
W
5,297
195
2,649
4,101
20,842
24,263
439
10,794
9,724
16,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,140
Gold Earned
49,984
160
Minions Killed
135
0
Camps Cleared
0
1,263,449
Distance Traveled
1,142,367
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,618
817
9
1
0
279,664
0
L
Tiamat
10,485
807
8
1
0
212,838
0
W
Chiron
12,076
929
44
3
0
253,386
0
L
Agni
11,671
898
51
4
0
228,939
2
W
Raijin
11,036
849
58
4
0
211,231
1
L
Merlin
9,730
748
36
3
0
232,114
1
L
Jormungandr
9,602
739
24
2
0
210,914
0
W
Danzaburou
10,940
842
38
3
0
258,034
1
L
Pele
8,496
654
16
1
0
257,562
1
W
Sobek
9,470
728
11
1
0
261,134
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role