Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Dargus16
Danzaburou
Level 18
God Stats
1W - 1L
1,492 SR
Queue Stats
3W - 6L
1,421 Elo+
Solo
Anubis
Anubis
KingTylenol
Anubis
Level 25
God Stats
0W - 2L
1,442 SR
Queue Stats
200W - 201L
1,487 Elo+
Solo
Mulan
Mulan
WASDBeast
Mulan
Level 28
God Stats
48W - 36L
1,588 SR
Queue Stats
134W - 149L
1,442 Elo+
Solo
Ravana
Ravana
kirbothebrony
Ravana
Level 27
God Stats
5W - 2L
1,824 SR
Queue Stats
72W - 61L
1,574 Elo+
Solo
Team Averages
Level 25
1,569 SR
1,485 Elo+

VS

Team Averages
Level 21
1,500 SR
1,483 Elo+
Izanami
Izanami
HamBlaster420
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,764 Elo+
Solo
Nemesis
Nemesis
Melo1711
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,376 Elo+
Solo
Bellona
Bellona
SaltyBongos
Bellona
Level 16
God Stats
3W - 1L
1,523 SR
Queue Stats
20W - 22L
1,289 Elo+
Solo
Khepri
Khepri
keise2
Khepri
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 180L
1,424 Elo+
Solo
Agni
Agni
醉梦生何以存
Agni
Level 29
God Stats
16W - 25L
1,477 SR
Queue Stats
112W - 103L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
2 / 0 / 3
5,521
552
3,240
8,096
3,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Dargus16
Danzaburou
7
0 / 4 / 1
4,597
460
1,867
4,757
605
Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
9
1 / 5 / 0
5,330
533
1,368
5,660
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
WASDBeast
Mulan
10
5 / 1 / 1
6,193
619
5,249
7,950
4,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 1 / 4
5,881
588
2,858
5,449
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
5 / 1 / 0
5,930
593
6,125
4,900
1,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Melo1711
Nemesis
6
0 / 5 / 0
4,340
434
895
6,389
1,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bellona
SaltyBongos
Bellona
8
1 / 3 / 0
5,217
522
4,180
7,316
4,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
keise2
Khepri
7
0 / 0 / 4
5,293
529
1,511
4,981
2,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 2 / 0
6,685
669
7,310
5,098
1,413
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
10
Kills
11
11
Deaths
11
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
0
3
3.5
L
Danzaburou
Dargus16
Danzaburou
0
4
1
0.13
W
Izanami
5
1
0
5
L
Anubis
1
5
0
0.2
W
Nemesis
Melo1711
Nemesis
0
5
0
0
W
Bellona
SaltyBongos
Bellona
1
3
0
0.33
L
Mulan
WASDBeast
Mulan
5
1
1
5.5
W
Khepri
keise2
Khepri
0
0
4
2
L
2
1
4
4
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,582
Damage
20,021
31,912
Taken
28,684
12,040
Mitigated
10,897
11,714
Healing
9,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,240
971
323
2,994
8,096
3,123
9
2,258
5,838
0
10,581
L
Danzaburou
Dargus16
Danzaburou
1,867
1,239
0
972
4,757
605
0
691
4,066
0
14,942
W
Izanami
6,125
4,372
0
1,815
4,900
1,301
734
0
4,900
0
54,714
L
Anubis
1,368
366
0
752
5,660
2,447
0
4,538
1,122
24,604
0
W
Nemesis
Melo1711
Nemesis
895
424
0
1,380
6,389
1,199
0
0
6,284
0
15,810
W
Bellona
SaltyBongos
Bellona
4,180
1,359
0
1,774
7,316
4,363
70
0
6,870
0
19,128
L
Mulan
WASDBeast
Mulan
5,249
1,012
0
3,799
7,950
4,199
0
0
7,950
0
25,247
W
Khepri
keise2
Khepri
1,511
517
1,106
1,065
4,981
2,621
36
25
4,956
7,601
0
L
2,858
918
0
2,874
5,449
1,666
20
1,334
4,115
0
25,132
W
7,310
461
0
2,304
5,098
1,413
0
1,368
3,730
36,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,522
Gold Earned
27,465
222
Minions Killed
242
0
Camps Cleared
0
932,569
Distance Traveled
941,008
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,521
552
10
1
0
192,100
3
L
Danzaburou
4,597
460
33
3
0
191,723
2
W
Izanami
5,930
593
91
9
0
184,027
3
L
Anubis
5,330
533
57
6
0
177,279
1
W
Nemesis
4,340
434
33
3
0
203,733
0
W
Bellona
5,217
522
43
4
0
188,710
0
L
Mulan
6,193
619
69
7
0
176,219
3
W
Khepri
5,293
529
10
1
0
187,884
3
L
Ravana
5,881
588
53
5
0
195,248
3
W
Agni
6,685
669
65
7
0
176,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role