Player Matchup

Neith
Neith
Kanama94
Neith
Level 47
God Stats
3W - 10L
1,291 SR
Queue Stats
207W - 228L
1,414 Elo+
Party 2
Mercury
Mercury
Mrplatano809
Mercury
Level 12
God Stats
0W - 1L
1,139 SR
Queue Stats
3W - 9L
1,307 Elo+
Party 1
Chang'e
Chang'e
XLithoniumX
Chang'e
Level 58
God Stats
0W - 1L
1,707 SR
Queue Stats
82W - 105L
1,347 Elo+
Party 1
Sylvanus
Sylvanus
alohaillest
Sylvanus
Level 105
God Stats
4W - 5L
1,423 SR
Queue Stats
175W - 179L
1,454 Elo+
Party 2
Vamana
Vamana
jencen_hnl
Vamana
Level 8
God Stats
3W - 8L
1,487 SR
Queue Stats
21W - 33L
1,442 Elo+
Party 2
Team Averages
Level 46
1,409 SR
1,393 Elo+

VS

Team Averages
Level 114
1,461 SR
1,447 Elo+
Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Haunted Forrest
Anhur
Level 157
God Stats
1W - 1L
1,243 SR
Queue Stats
279W - 335L
1,435 Elo+
Party 3
Bellona
Bellona
ItChillz
Bellona
Level 32
God Stats
16W - 15L
1,454 SR
Queue Stats
163W - 162L
1,463 Elo+
Solo
Cthulhu
Cthulhu
JKedney
Cthulhu
Level 128
God Stats
25W - 20L
1,577 SR
Queue Stats
229W - 264L
1,448 Elo+
Party 3
Hera
Hera
Rotty Snockets
Hera
Level 126
God Stats
11W - 12L
1,532 SR
Queue Stats
217W - 271L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kanama94
Neith
15
3 / 9 / 2
9,426
496
8,780
12,969
3,870
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Mrplatano809
Mercury
10
0 / 9 / 3
6,880
362
4,116
14,946
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
XLithoniumX
Chang'e
10
0 / 10 / 5
6,868
361
6,054
16,346
4,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
alohaillest
Sylvanus
15
5 / 6 / 3
10,293
542
11,579
21,429
14,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vamana
jencen_hnl
Vamana
13
0 / 9 / 0
8,264
435
7,177
18,326
16,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
8 / 2 / 8
10,485
552
13,080
14,014
4,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
10 / 2 / 9
10,881
573
13,966
15,753
5,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
ItChillz
Bellona
17
8 / 0 / 5
11,670
614
10,387
11,090
9,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
JKedney
Cthulhu
16
10 / 2 / 16
11,879
625
17,292
19,904
23,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 2 / 7
11,424
601
13,351
7,416
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
88
8
Kills
43
43
Deaths
8
13
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
8
2
8
6
W
10
2
9
7.25
W
Bellona
ItChillz
Bellona
8
0
5
10.5
W
Cthulhu
JKedney
Cthulhu
10
2
16
9
L
Neith
Kanama94
Neith
3
9
2
0.44
L
Mercury
Mrplatano809
Mercury
0
9
3
0.17
W
7
2
7
5.25
L
Chang'e
XLithoniumX
Chang'e
0
10
5
0.25
L
Sylvanus
alohaillest
Sylvanus
5
6
3
1.08
L
Vamana
jencen_hnl
Vamana
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,706
Damage
68,076
84,016
Taken
68,177
42,166
Mitigated
46,861
18,632
Healing
23,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
13,080
2,101
0
5,569
14,014
4,989
1,992
1,828
12,071
0
59,038
W
13,966
7,871
0
6,989
15,753
5,833
3,855
5,918
9,720
0
76,835
W
Bellona
ItChillz
Bellona
10,387
5,451
0
3,942
11,090
9,284
1,707
505
10,007
0
58,385
W
Cthulhu
JKedney
Cthulhu
17,292
1,563
1,216
4,287
19,904
23,728
468
5,281
14,458
55,702
0
L
Neith
Kanama94
Neith
8,780
4,070
0
1,406
12,969
3,870
0
5,513
7,446
0
52,388
L
Mercury
Mrplatano809
Mercury
4,116
2,509
0
1,044
14,946
3,161
0
5,045
9,771
0
23,313
W
13,351
4,644
238
1,092
7,416
3,027
2,485
2,353
5,018
77,333
0
L
Chang'e
XLithoniumX
Chang'e
6,054
869
1,730
3,716
16,346
4,251
0
6,770
9,344
25,425
0
L
Sylvanus
alohaillest
Sylvanus
11,579
4,180
1,240
4,083
21,429
14,135
0
8,968
12,341
31,592
8,684
L
Vamana
jencen_hnl
Vamana
7,177
4,102
0
5,413
18,326
16,749
990
3,797
14,471
0
48,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,731
Gold Earned
56,339
336
Minions Killed
517
0
Camps Cleared
0
1,623,710
Distance Traveled
1,779,342
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,485
552
95
5
0
415,640
6
W
Anhur
10,881
573
116
6
0
299,857
2
W
Bellona
11,670
614
121
6
0
377,520
2
W
Cthulhu
11,879
625
50
3
0
346,864
2
L
Neith
9,426
496
85
4
0
312,207
4
L
Mercury
6,880
362
31
2
0
375,544
0
W
Hera
11,424
601
135
7
0
339,461
2
L
Chang'e
6,868
361
41
2
0
307,943
4
L
Sylvanus
10,293
542
68
4
0
284,703
1
L
Vamana
8,264
435
111
6
0
343,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role