Player Matchup

Neith
Neith
Chu_Ky97
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,326 Elo+
Solo
Baron Samedi
Baron Samedi
Der_Juri_0312
Baron Samedi
Level 19
God Stats
26W - 18L
1,664 SR
Queue Stats
41W - 39L
1,559 Elo+
Solo
Rama
Rama
mrliverpool93
Rama
Level 23
God Stats
0W - 2L
1,714 SR
Queue Stats
17W - 13L
1,516 Elo+
Solo
Bellona
Bellona
muravei220
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Ares
Ares
zestful_banner5
Ares
Level 26
God Stats
0W - 2L
1,132 SR
Queue Stats
7W - 14L
1,405 Elo+
Party 2
Team Averages
Level 15
1,502 SR
1,461 Elo+

VS

Team Averages
Level 15
1,541 SR
1,487 Elo+
Susano
Susano
DaWz-RoDeXt
Susano
Level 23
God Stats
4W - 3L
1,459 SR
Queue Stats
32W - 42L
1,341 Elo+
Party 1
Zeus
Zeus
GattoBALISTICO
Zeus
Level 16
God Stats
3W - 2L
1,562 SR
Queue Stats
119W - 73L
1,665 Elo+
Solo
Neith
Neith
Jorik8744
Neith
Level 5
God Stats
2W - 0L
1,724 SR
Queue Stats
4W - 2L
1,567 Elo+
Solo
Apollo
Apollo
M1kasa5802
Apollo
Level 11
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 15L
1,462 Elo+
Solo
Pele
Pele
Yipi_14_04
Pele
Level 18
God Stats
4W - 1L
1,459 SR
Queue Stats
25W - 23L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chu_Ky97
Neith
3
0 / 4 / 2
4,650
332
1,030
2,907
619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Der_Juri_0312
Baron Samedi
15
6 / 5 / 2
8,840
631
10,277
12,406
6,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
8 / 5 / 2
8,391
599
7,492
12,308
2,777
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
muravei220
Bellona
8
0 / 8 / 5
5,708
408
1,708
9,682
6,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
0 / 9 / 0
4,973
355
1,107
10,781
5,148
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
14
7 / 3 / 3
9,189
656
8,685
9,018
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
9 / 2 / 3
9,843
703
10,298
8,183
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Jorik8744
Neith
12
2 / 4 / 3
7,851
561
4,241
6,959
2,059
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
M1kasa5802
Apollo
13
9 / 4 / 3
8,394
600
7,775
9,262
3,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 2 / 4
7,028
502
3,773
6,210
2,160
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
14
Kills
30
31
Deaths
15
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
Chu_Ky97
Neith
0
4
2
0.25
W
Susano
7
3
3
2.83
L
Baron Samedi
Der_Juri_0312
Baron Samedi
6
5
2
1.4
W
9
2
3
5.25
W
Neith
Jorik8744
Neith
2
4
3
0.88
W
Apollo
M1kasa5802
Apollo
9
4
3
2.63
W
3
2
4
2.5
L
8
5
2
1.8
L
Bellona
muravei220
Bellona
0
8
5
0.31
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,614
Damage
34,772
48,084
Taken
39,632
21,621
Mitigated
13,849
7,603
Healing
10,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Chu_Ky97
Neith
1,030
509
0
100
2,907
619
0
0
2,907
0
6,148
W
Susano
8,685
1,621
0
2,170
9,018
3,186
390
1,548
7,393
0
45,335
L
Baron Samedi
Der_Juri_0312
Baron Samedi
10,277
1,194
239
3,154
12,406
6,548
0
5,065
7,041
48,956
0
W
10,298
1,799
72
2,188
8,183
3,051
1,507
3,815
4,123
63,009
0
W
Neith
Jorik8744
Neith
4,241
1,834
0
1,880
6,959
2,059
2,265
0
6,959
0
34,540
W
Apollo
M1kasa5802
Apollo
7,775
4,735
0
2,973
9,262
3,393
1,235
3,350
5,771
0
43,534
W
3,773
928
0
1,415
6,210
2,160
269
2,155
4,002
0
23,416
L
7,492
5,650
0
3,530
12,308
2,777
41
1,051
11,217
0
35,423
L
Bellona
muravei220
Bellona
1,708
752
0
112
9,682
6,529
264
2,216
7,402
0
7,673
L
1,107
283
0
468
10,781
5,148
214
1,492
9,219
14,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,562
Gold Earned
42,305
199
Minions Killed
398
0
Camps Cleared
0
1,080,524
Distance Traveled
1,252,042
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,650
332
10
1
0
114,747
1
W
Susano
9,189
656
71
5
0
293,399
0
L
Baron Samedi
8,840
631
95
7
0
251,864
3
W
Zeus
9,843
703
130
9
0
255,902
4
W
Neith
7,851
561
69
5
0
218,820
1
W
Apollo
8,394
600
88
6
0
246,212
1
W
Pele
7,028
502
40
3
0
237,709
0
L
Rama
8,391
599
62
4
0
236,469
5
L
Bellona
5,708
408
11
1
0
238,688
2
L
Ares
4,973
355
21
2
0
238,756
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role