Player Matchup

Athena
Athena
LokkiJay
Athena
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,601 Elo+
Party 2
Neith
Neith
Olzipolzi
Neith
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,601 Elo+
Party 2
Fenrir
Fenrir
PepsiBoy64
Fenrir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Bellona
Bellona
Ribaleperse
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Ra
Ra
pulteri
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 12
1,500 SR
1,540 Elo+

VS

Team Averages
Level 19
1,471 SR
1,499 Elo+
Bastet
Bastet
Claptomanix
Bastet
Level 20
God Stats
8W - 3L
1,567 SR
Queue Stats
15W - 12L
1,627 Elo+
Party 1
Chernobog
Chernobog
Faydt
Chernobog
Level 26
God Stats
1W - 2L
1,282 SR
Queue Stats
25W - 31L
1,591 Elo+
Party 1
Fenrir
Fenrir
OKFranK0
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,456 Elo+
Solo
Cliodhna
Cliodhna
noks10
Cliodhna
Level 20
God Stats
7W - 2L
1,650 SR
Queue Stats
35W - 36L
1,381 Elo+
Solo
Baron Samedi
Baron Samedi
veryfancyhat
Baron Samedi
Level 23
God Stats
2W - 4L
1,355 SR
Queue Stats
76W - 75L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
LokkiJay
Athena
12
3 / 4 / 3
9,279
442
3,875
15,228
16,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Olzipolzi
Neith
14
4 / 6 / 5
9,174
437
13,906
15,646
6,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
PepsiBoy64
Fenrir
12
2 / 10 / 5
8,225
392
8,240
17,490
6,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Ribaleperse
Bellona
10
2 / 10 / 0
7,347
350
6,696
16,779
13,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 8 / 1
8,494
404
8,328
11,073
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
18
9 / 3 / 11
11,253
536
13,654
16,329
6,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chernobog
Faydt
Chernobog
17
9 / 5 / 5
11,609
553
12,240
16,319
7,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
OKFranK0
Fenrir
14
2 / 0 / 17
10,045
478
7,768
12,124
13,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cliodhna
noks10
Cliodhna
17
5 / 3 / 5
10,568
503
11,361
16,818
6,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
veryfancyhat
Baron Samedi
18
11 / 0 / 7
11,939
569
15,653
10,022
4,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
81
11
Kills
36
38
Deaths
11
14
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Bastet
9
3
11
4.83
W
Chernobog
Faydt
Chernobog
9
5
5
2.3
L
Athena
LokkiJay
Athena
3
4
3
1.13
W
Fenrir
OKFranK0
Fenrir
2
0
17
10.5
L
Neith
Olzipolzi
Neith
4
6
5
1.08
L
Fenrir
PepsiBoy64
Fenrir
2
10
5
0.45
L
Bellona
Ribaleperse
Bellona
2
10
0
0.2
W
Cliodhna
noks10
Cliodhna
5
3
5
2.5
L
0
8
1
0.06
W
Baron Samedi
veryfancyhat
Baron Samedi
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,045
Damage
60,676
76,216
Taken
71,612
45,938
Mitigated
39,081
11,415
Healing
28,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
13,654
4,252
0
6,934
16,329
6,806
675
3,163
13,070
0
60,446
W
Chernobog
Faydt
Chernobog
12,240
7,677
0
5,183
16,319
7,193
2,127
2,291
13,984
0
67,550
L
Athena
LokkiJay
Athena
3,875
690
0
944
15,228
16,436
250
2,996
12,060
9,063
0
W
Fenrir
OKFranK0
Fenrir
7,768
1,733
0
2,704
12,124
13,743
473
2,527
9,403
0
33,179
L
Neith
Olzipolzi
Neith
13,906
5,580
0
4,423
15,646
6,130
1,922
1,402
14,226
0
64,893
L
Fenrir
PepsiBoy64
Fenrir
8,240
1,881
0
3,832
17,490
6,176
0
2,038
15,328
0
37,338
L
Bellona
Ribaleperse
Bellona
6,696
1,498
0
161
16,779
13,209
0
3,084
13,547
8,572
17,437
W
Cliodhna
noks10
Cliodhna
11,361
1,275
0
6,890
16,818
6,506
0
1,997
14,717
0
90,019
L
8,328
295
184
1,871
11,073
3,987
165
5,310
5,402
50,350
0
W
Baron Samedi
veryfancyhat
Baron Samedi
15,653
979
2,671
4,398
10,022
4,833
130
3,036
6,525
82,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,519
Gold Earned
55,414
345
Minions Killed
540
0
Camps Cleared
0
1,862,061
Distance Traveled
2,072,539
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,253
536
95
5
0
448,504
0
W
Chernobog
11,609
553
117
6
0
399,507
4
L
Athena
9,279
442
12
1
0
421,307
3
W
Fenrir
10,045
478
47
2
0
414,083
6
L
Neith
9,174
437
114
5
0
327,135
5
L
Fenrir
8,225
392
67
3
0
383,822
0
L
Bellona
7,347
350
44
2
0
343,153
1
W
Cliodhna
10,568
503
139
7
0
435,944
1
L
Ra
8,494
404
108
5
0
386,644
3
W
Baron Samedi
11,939
569
142
7
0
374,501
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role