Player Matchup

Neith
Neith
IkillYou295
Neith
Level 23
God Stats
18W - 15L
1,546 SR
Queue Stats
57W - 54L
1,422 Elo+
Solo
Fenrir
Fenrir
Rauski121
Fenrir
Level 8
God Stats
3W - 0L
1,745 SR
Queue Stats
8W - 5L
1,411 Elo+
Solo
Ymir
Ymir
Toff_ass
Ymir
Level 13
God Stats
3W - 2L
1,627 SR
Queue Stats
10W - 13L
1,362 Elo+
Solo
Guan Yu
Guan Yu
chik1r
Guan Yu
Level 25
God Stats
4W - 1L
1,566 SR
Queue Stats
34W - 33L
1,384 Elo+
Party 1
Sol
Sol
fekasfekas
Sol
Level 24
God Stats
15W - 16L
1,453 SR
Queue Stats
28W - 30L
1,376 Elo+
Party 1
Team Averages
Level 19
1,588 SR
1,391 Elo+

VS

Team Averages
Level 25
1,512 SR
1,374 Elo+
Neith
Neith
Borderline17x
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 6L
1,625 Elo+
Solo
Ares
Ares
FireStorm_534
Ares
Level 7
God Stats
4W - 8L
1,541 SR
Queue Stats
10W - 30L
1,246 Elo+
Party 2
King Arthur
King Arthur
JarniHelgason
King Arthur
Level 21
God Stats
0W - 1L
1,593 SR
Queue Stats
4W - 7L
1,424 Elo+
Solo
Hun Batz
Hun Batz
barry_B_benson37
Hun Batz
Level 59
God Stats
2W - 2L
1,427 SR
Queue Stats
242W - 356L
1,292 Elo+
Party 2
Baron Samedi
Baron Samedi
xxdarkknight2006
Baron Samedi
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 152L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 3 / 3
6,890
530
10,313
7,496
2,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Rauski121
Fenrir
11
3 / 3 / 3
6,646
511
3,342
11,370
3,189
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
11
4 / 0 / 5
7,349
565
4,230
9,169
7,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Guan Yu
chik1r
Guan Yu
12
3 / 0 / 3
6,870
528
3,931
6,493
4,050
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 3 / 6
7,037
541
8,531
9,329
2,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 2
6,797
523
9,228
9,647
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 5 / 1
5,568
428
2,680
9,368
6,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
JarniHelgason
King Arthur
9
0 / 3 / 0
5,674
436
2,683
7,577
2,866
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 2 / 0
7,094
546
5,205
8,832
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
xxdarkknight2006
Baron Samedi
11
2 / 4 / 0
6,388
491
4,757
7,187
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
17
Kills
9
9
Deaths
17
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
L
0
5
1
0.1
W
6
3
3
2.5
L
King Arthur
JarniHelgason
King Arthur
0
3
0
0
W
Fenrir
Rauski121
Fenrir
3
3
3
1.5
W
Ymir
4
0
5
6.5
L
4
2
0
2
W
Guan Yu
chik1r
Guan Yu
3
0
3
4.5
W
1
3
6
1.33
L
Baron Samedi
xxdarkknight2006
Baron Samedi
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,347
Damage
24,553
43,857
Taken
42,611
20,012
Mitigated
16,900
14,916
Healing
10,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,228
4,164
0
4,405
9,647
2,552
0
2,411
7,236
0
46,271
L
2,680
269
0
582
9,368
6,489
0
2,224
7,144
9,315
0
W
10,313
4,860
0
1,679
7,496
2,994
702
727
6,723
0
33,565
L
King Arthur
JarniHelgason
King Arthur
2,683
210
0
1,225
7,577
2,866
64
1,104
6,473
0
18,497
W
Fenrir
Rauski121
Fenrir
3,342
1,521
0
2,999
11,370
3,189
0
551
10,819
0
30,550
W
Ymir
4,230
48
0
2,513
9,169
7,064
0
1,878
7,259
24,045
0
L
5,205
1,438
0
2,509
8,832
2,682
0
1,846
6,986
0
40,360
W
Guan Yu
chik1r
Guan Yu
3,931
140
790
2,598
6,493
4,050
0
997
5,448
0
24,938
W
8,531
3,609
0
4,337
9,329
2,715
1,168
2,836
6,171
42,975
0
L
Baron Samedi
xxdarkknight2006
Baron Samedi
4,757
477
172
1,571
7,187
2,311
336
5,176
2,011
28,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,792
Gold Earned
31,521
293
Minions Killed
264
0
Camps Cleared
0
1,189,566
Distance Traveled
1,140,527
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,797
523
93
7
0
191,414
5
L
Ares
5,568
428
15
1
0
223,912
0
W
Neith
6,890
530
59
5
0
217,403
0
L
King Arthur
5,674
436
33
3
0
226,135
2
W
Fenrir
6,646
511
56
4
0
237,779
2
W
Ymir
7,349
565
34
3
0
238,659
2
L
Hun Batz
7,094
546
70
5
0
272,136
0
W
Guan Yu
6,870
528
58
4
0
259,985
0
W
Sol
7,037
541
86
7
0
235,740
1
L
Baron Samedi
6,388
491
53
4
0
226,930
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role