Player Matchup

Tyr
Tyr
Commander KA
Tyr
Level 105
God Stats
11W - 9L
1,463 SR
Queue Stats
87W - 88L
1,389 Elo+
Solo
Olorun
Olorun
ItzYaJellyBoi
Olorun
Level 60
God Stats
4W - 3L
1,638 SR
Queue Stats
179W - 229L
1,368 Elo+
Party 1
Nu Wa
Nu Wa
Lukeantor2101
Nu Wa
Level 62
God Stats
0W - 3L
1,171 SR
Queue Stats
232W - 297L
1,382 Elo+
Party 1
Kali
Kali
lemon_alpha384
Kali
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 247L
1,338 Elo+
Party 1
Nike
Nike
smokesallday_420
Nike
Level 128
God Stats
8W - 9L
1,678 SR
Queue Stats
243W - 236L
1,428 Elo+
Solo
Team Averages
Level 81
1,490 SR
1,381 Elo+

VS

Team Averages
Level 60
1,616 SR
1,419 Elo+
Geb
Geb
MrIndigenousman
Geb
Level 64
God Stats
5W - 1L
1,870 SR
Queue Stats
157W - 220L
1,333 Elo+
Solo
Neith
Neith
Newtoo2
Neith
Level 67
God Stats
9W - 1L
1,727 SR
Queue Stats
117W - 108L
1,539 Elo+
Party 2
Cliodhna
Cliodhna
Tony2Strokes
Cliodhna
Level 81
God Stats
26W - 25L
1,455 SR
Queue Stats
173W - 176L
1,293 Elo+
Solo
Camazotz
Camazotz
WoldoTYTF7
Camazotz
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 46L
1,569 Elo+
Party 2
Merlin
Merlin
alaskangrown
Merlin
Level 67
God Stats
32W - 34L
1,531 SR
Queue Stats
74W - 87L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,177
441
2,826
13,129
7,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 5 / 0
6,932
495
6,480
12,177
4,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 5 / 0
6,508
465
3,032
10,373
3,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 6 / 0
5,048
361
1,612
9,909
2,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 4 / 1
6,495
464
5,883
13,941
12,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 8
7,512
537
5,012
11,439
4,053
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Newtoo2
Neith
14
7 / 1 / 7
8,674
620
14,812
8,781
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
Tony2Strokes
Cliodhna
12
2 / 2 / 5
7,421
530
7,767
7,458
3,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
WoldoTYTF7
Camazotz
14
7 / 0 / 3
8,080
577
7,491
12,013
3,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Merlin
13
5 / 0 / 1
8,097
578
7,389
3,062
925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
5
Kills
25
25
Deaths
5
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
3
5
0
0.6
L
0
5
0
0
W
4
2
8
4
W
Neith
Newtoo2
Neith
7
1
7
10.5
W
Cliodhna
Tony2Strokes
Cliodhna
2
2
5
2.25
W
Camazotz
WoldoTYTF7
Camazotz
7
0
3
8.5
W
Merlin
5
0
1
5.5
L
0
6
0
0
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,833
Damage
42,471
59,529
Taken
42,753
31,166
Mitigated
15,029
17,776
Healing
20,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,826
400
119
4,023
13,129
7,598
24
2,159
10,930
0
17,889
L
6,480
2,801
80
4,391
12,177
4,683
408
1,458
10,719
44,885
0
L
3,032
1,607
0
3,137
10,373
3,273
188
5,859
3,979
33,829
0
W
5,012
784
143
4,005
11,439
4,053
524
3,315
8,085
24,993
0
W
Neith
Newtoo2
Neith
14,812
7,051
0
4,549
8,781
2,963
1,906
3,180
5,499
0
57,822
W
Cliodhna
Tony2Strokes
Cliodhna
7,767
1,161
0
2,968
7,458
3,109
828
592
6,535
0
32,798
W
Camazotz
WoldoTYTF7
Camazotz
7,491
2,069
0
7,938
12,013
3,979
1,532
1,094
10,548
0
46,001
W
Merlin
7,389
681
0
752
3,062
925
0
1,331
1,695
50,442
0
L
1,612
827
0
2,685
9,909
2,755
0
1,051
8,568
0
10,598
L
5,883
1,095
121
3,220
13,941
12,857
0
1,239
12,189
0
27,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,160
Gold Earned
39,784
229
Minions Killed
393
0
Camps Cleared
0
1,255,812
Distance Traveled
1,394,749
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,177
441
24
2
0
279,305
1
L
Olorun
6,932
495
73
5
0
219,761
1
L
Nu Wa
6,508
465
66
5
0
212,274
1
W
Geb
7,512
537
39
3
0
280,368
1
W
Neith
8,674
620
99
7
0
256,413
1
W
Cliodhna
7,421
530
68
5
0
268,216
4
W
Camazotz
8,080
577
85
6
0
316,426
0
W
Merlin
8,097
578
102
7
0
273,326
0
L
Kali
5,048
361
25
2
0
273,495
0
L
Nike
6,495
464
41
3
0
270,977
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role