Player Matchup

Fenrir
Fenrir
DraginaVenus
Fenrir
Level 7
God Stats
1W - 1L
1,349 SR
Queue Stats
13W - 8L
1,469 Elo+
Solo
Kukulkan
Kukulkan
Jbalz8190
Kukulkan
Level 27
God Stats
61W - 41L
1,606 SR
Queue Stats
82W - 72L
1,543 Elo+
Solo
Medusa
Medusa
LordTowne
Medusa
Level 41
God Stats
56W - 69L
1,479 SR
Queue Stats
234W - 317L
1,371 Elo+
Party 2
Ganesha
Ganesha
LordTowne
Ganesha
Level 19
God Stats
7W - 7L
1,455 SR
Queue Stats
49W - 61L
1,385 Elo+
Party 2
Zeus
Zeus
Tajumz
Zeus
Level 28
God Stats
20W - 15L
1,546 SR
Queue Stats
51W - 64L
1,471 Elo+
Solo
Team Averages
Level 24
1,487 SR
1,448 Elo+

VS

Team Averages
Level 24
1,571 SR
1,484 Elo+
Da Ji
Da Ji
ALTzach7
Da Ji
Level 29
God Stats
4W - 4L
1,537 SR
Queue Stats
163W - 160L
1,488 Elo+
Party 1
Medusa
Medusa
Autumn_Knightz
Medusa
Level 27
God Stats
25W - 34L
1,492 SR
Queue Stats
80W - 109L
1,421 Elo+
Solo
Amaterasu
Amaterasu
Sasuke_is_senpai
Amaterasu
Level 29
God Stats
48W - 47L
1,497 SR
Queue Stats
211W - 244L
1,421 Elo+
Party 1
Baron Samedi
Baron Samedi
Shade Scorpion
Baron Samedi
Level 29
God Stats
4W - 2L
1,827 SR
Queue Stats
33W - 19L
1,592 Elo+
Solo
Zeus
Zeus
kronk_sas
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
18 / 4 / 6
14,294
1,299
20,512
13,660
7,975
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Jbalz8190
Kukulkan
18
5 / 5 / 12
11,754
1,069
13,672
7,806
3,632
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
LordTowne
Medusa
17
1 / 2 / 7
9,754
887
3,615
6,847
3,258
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ganesha
LordTowne
Ganesha
17
0 / 0 / 11
10,008
910
4,666
7,312
6,967
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
Tajumz
Zeus
18
5 / 3 / 11
11,554
1,050
19,891
8,066
2,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

233

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ALTzach7
Da Ji
18
6 / 10 / 4
12,060
1,096
15,369
18,722
7,567
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

16
2 / 3 / 2
9,784
889
5,967
8,298
2,701
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
17
4 / 2 / 6
11,312
1,028
7,777
17,075
13,303
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Shade Scorpion
Baron Samedi
16
1 / 5 / 5
9,976
907
7,511
11,293
4,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
16
1 / 9 / 3
10,092
917
4,152
10,974
2,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
34
29
Kills
14
14
Deaths
29
47
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Da Ji
ALTzach7
Da Ji
6
10
4
0.8
L
2
3
2
1
W
Fenrir
18
4
6
5.25
W
Kukulkan
Jbalz8190
Kukulkan
5
5
12
2.2
W
Medusa
LordTowne
Medusa
1
2
7
2.25
W
Ganesha
LordTowne
Ganesha
0
0
11
5.5
L
Amaterasu
4
2
6
3.5
L
Baron Samedi
Shade Scorpion
Baron Samedi
1
5
5
0.7
W
Zeus
Tajumz
Zeus
5
3
11
3.5
L
Zeus
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,356
Damage
40,776
43,691
Taken
66,362
24,555
Mitigated
31,193
2,159
Healing
4,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
ALTzach7
Da Ji
15,369
3,276
0
326
18,722
7,567
0
11,297
7,425
0
32,955
L
5,967
2,605
0
135
8,298
2,701
0
3,783
4,515
0
32,127
W
Fenrir
20,512
4,687
0
857
13,660
7,975
0
3,516
9,953
48
32,089
W
Kukulkan
Jbalz8190
Kukulkan
13,672
930
175
353
7,806
3,632
0
1,642
6,078
31,774
0
W
Medusa
LordTowne
Medusa
3,615
1,467
0
0
6,847
3,258
0
1,072
5,691
0
22,691
W
Ganesha
LordTowne
Ganesha
4,666
130
0
0
7,312
6,967
0
4,013
3,069
9,231
21
L
Amaterasu
7,777
2,259
0
2,548
17,075
13,303
0
9,691
7,384
3,372
6,596
L
Baron Samedi
Shade Scorpion
Baron Samedi
7,511
274
857
662
11,293
4,660
0
7,690
3,603
23,145
0
W
Zeus
Tajumz
Zeus
19,891
2,620
129
645
8,066
2,723
0
2,868
5,090
52,551
0
L
Zeus
4,152
830
0
306
10,974
2,962
0
5,796
5,178
21,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,364
Gold Earned
53,224
200
Minions Killed
186
10
Camps Cleared
7
939,276
Distance Traveled
980,684
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,060
1,096
34
3
3
190,665
2
L
Medusa
9,784
889
67
6
1
188,125
1
W
Fenrir
14,294
1,299
24
2
6
206,449
2
W
Kukulkan
11,754
1,069
41
4
1
189,857
1
W
Medusa
9,754
887
37
3
2
167,705
0
W
Ganesha
10,008
910
2
0
0
194,886
0
L
Amaterasu
11,312
1,028
4
0
0
236,554
0
L
Baron Samedi
9,976
907
42
4
1
197,210
2
W
Zeus
11,554
1,050
96
9
1
180,379
0
L
Zeus
10,092
917
39
4
2
168,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role