Player Matchup

Izanami
Izanami
NovaTango50
Izanami
Level 61
God Stats
11W - 14L
1,390 SR
Queue Stats
111W - 115L
1,371 Elo+
Party 1
Cabrakan
Cabrakan
Saucy_UziMakiTTV
Cabrakan
Level 123
God Stats
2W - 2L
1,498 SR
Queue Stats
176W - 162L
1,420 Elo+
Party 1
Ymir
Ymir
TakaTomiku023
Ymir
Level 13
God Stats
2W - 5L
1,348 SR
Queue Stats
5W - 7L
1,491 Elo+
Party 1
Ao Kuang
Ao Kuang
TySosa__
Ao Kuang
Level 87
God Stats
4W - 1L
1,674 SR
Queue Stats
90W - 104L
1,422 Elo+
Party 1
Pele
Pele
crawling_kuva
Pele
Level 31
God Stats
11W - 5L
1,594 SR
Queue Stats
39W - 38L
1,334 Elo+
Solo
Team Averages
Level 63
1,501 SR
1,408 Elo+

VS

Team Averages
Level 49
1,516 SR
1,354 Elo+
Bastet
Bastet
Gryff19
Bastet
Level 51
God Stats
30W - 29L
1,466 SR
Queue Stats
117W - 138L
1,305 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
InflictedCoffee
Ah Muzen Cab
Level 56
God Stats
2W - 2L
1,552 SR
Queue Stats
131W - 152L
1,343 Elo+
Party 2
Ra
Ra
PSYCHOACTIVE916
Ra
Level 80
God Stats
3W - 1L
1,544 SR
Queue Stats
68W - 67L
1,411 Elo+
Party 3
King Arthur
King Arthur
bigman49ners
King Arthur
Level 20
God Stats
2W - 4L
1,718 SR
Queue Stats
21W - 17L
1,430 Elo+
Party 3
Cabrakan
Cabrakan
xBlueDreamx313
Cabrakan
Level 37
God Stats
2W - 3L
1,303 SR
Queue Stats
94W - 123L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
NovaTango50
Izanami
14
8 / 4 / 6
9,531
530
15,421
11,738
4,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
9 / 2 / 4
11,294
627
8,821
9,203
6,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 2 / 6
9,221
512
9,094
17,037
18,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
TySosa__
Ao Kuang
17
8 / 2 / 5
10,520
584
9,659
14,351
5,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 2 / 3
10,607
589
10,508
11,379
5,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Gryff19
Bastet
14
5 / 7 / 4
9,341
519
10,492
15,218
5,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
InflictedCoffee
Ah Muzen Cab
12
2 / 8 / 2
7,779
432
8,702
12,173
3,502
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 8 / 2
8,852
492
3,667
12,181
5,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
bigman49ners
King Arthur
14
3 / 6 / 1
8,786
488
8,639
17,328
12,896
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
10
0 / 6 / 4
6,880
382
1,760
14,020
12,776
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
34
Kills
11
12
Deaths
35
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bastet
Gryff19
Bastet
5
7
4
1
L
Ah Muzen Cab
InflictedCoffee
Ah Muzen Cab
2
8
2
0.38
W
Izanami
NovaTango50
Izanami
8
4
6
2.75
L
1
8
2
0.25
W
9
2
4
5.5
W
4
2
6
3.5
W
Ao Kuang
TySosa__
Ao Kuang
8
2
5
5.25
L
King Arthur
bigman49ners
King Arthur
3
6
1
0.58
W
5
2
3
3.25
L
Cabrakan
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,503
Damage
33,260
63,708
Taken
70,920
39,602
Mitigated
40,629
15,541
Healing
14,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Gryff19
Bastet
10,492
3,215
0
4,563
15,218
5,562
0
6,056
9,162
0
50,190
L
Ah Muzen Cab
InflictedCoffee
Ah Muzen Cab
8,702
6,711
0
1,239
12,173
3,502
0
4,870
7,303
0
34,988
W
Izanami
NovaTango50
Izanami
15,421
12,285
0
1,879
11,738
4,308
41
1,393
10,345
0
59,009
L
3,667
447
359
2,299
12,181
5,893
200
6,890
5,291
51,847
0
W
8,821
1,554
0
951
9,203
6,079
477
2,092
7,111
74,759
0
W
9,094
3,163
0
1,792
17,037
18,699
0
1,994
15,043
39,068
0
W
Ao Kuang
TySosa__
Ao Kuang
9,659
3,381
0
6,568
14,351
5,111
84
1,700
12,651
71,117
0
L
King Arthur
bigman49ners
King Arthur
8,639
1,143
0
5,654
17,328
12,896
0
3,970
13,358
10,324
36,437
W
10,508
3,164
0
4,351
11,379
5,405
0
1,646
9,733
0
74,829
L
Cabrakan
1,760
393
0
171
14,020
12,776
0
5,788
8,232
14,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,173
Gold Earned
41,638
542
Minions Killed
378
0
Camps Cleared
0
1,711,534
Distance Traveled
1,527,890
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,341
519
72
4
0
352,723
0
L
Ah Muzen Cab
7,779
432
64
4
0
291,965
6
W
Izanami
9,531
530
93
5
0
331,535
0
L
Ra
8,852
492
117
7
0
293,428
4
W
Cabrakan
11,294
627
153
9
0
321,405
4
W
Ymir
9,221
512
56
3
0
298,429
8
W
Ao Kuang
10,520
584
113
6
0
361,799
2
L
King Arthur
8,786
488
98
5
0
324,813
0
W
Pele
10,607
589
127
7
0
398,366
3
L
Cabrakan
6,880
382
27
2
0
264,961
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role