Player Matchup

Ymir
Ymir
LikVec
Ymir
Level 27
God Stats
8W - 7L
1,477 SR
Queue Stats
66W - 79L
1,368 Elo+
Solo
Medusa
Medusa
Not Zach M
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 17L
1,638 Elo+
Party 1
Olorun
Olorun
Someblackguy58
Olorun
Level 27
God Stats
8W - 5L
1,568 SR
Queue Stats
62W - 55L
1,404 Elo+
Solo
Cliodhna
Cliodhna
ThorKennedy
Cliodhna
Level 8
God Stats
3W - 0L
1,779 SR
Queue Stats
67W - 14L
1,691 Elo+
Party 1
Sun Wukong
Sun Wukong
scyhian
Sun Wukong
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,160 Elo+
Solo
Team Averages
Level 15
1,565 SR
1,452 Elo+

VS

Team Averages
Level 11
1,635 SR
1,570 Elo+
Ymir
Ymir
MysticFate808
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,653 Elo+
Solo
Bacchus
Bacchus
adct92
Bacchus
Level 22
God Stats
22W - 13L
1,948 SR
Queue Stats
71W - 80L
1,602 Elo+
Solo
Medusa
Medusa
dragons11223344
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Achilles
Achilles
hamza-crazy0
Achilles
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 23L
1,468 Elo+
Solo
Scylla
Scylla
qt zubi
Scylla
Level 8
God Stats
5W - 3L
1,726 SR
Queue Stats
25W - 19L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
LikVec
Ymir
15
3 / 2 / 13
11,674
556
6,829
18,338
12,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
Not Zach M
Medusa
20
13 / 1 / 3
14,675
699
14,959
14,213
7,407
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
6 / 5 / 4
11,262
536
12,606
15,535
5,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
ThorKennedy
Cliodhna
20
10 / 1 / 8
14,990
714
18,402
16,075
7,133
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
scyhian
Sun Wukong
14
1 / 6 / 3
9,827
468
2,578
12,739
6,033
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 5 / 1
11,036
526
15,301
21,788
19,219
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
adct92
Bacchus
5
0 / 4 / 0
6,238
297
2,205
7,335
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 14 / 3
7,398
352
4,869
18,030
3,981
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
hamza-crazy0
Achilles
5
1 / 3 / 0
6,360
303
391
5,244
1,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
qt zubi
Scylla
17
1 / 7 / 6
10,099
481
15,529
16,707
3,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
25
33
Kills
15
15
Deaths
33
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
LikVec
Ymir
3
2
13
4.75
L
12
5
1
2.5
W
Medusa
Not Zach M
Medusa
13
1
3
14.5
W
6
5
4
1.6
W
Cliodhna
ThorKennedy
Cliodhna
10
1
8
14
L
Bacchus
adct92
Bacchus
0
4
0
0
L
1
14
3
0.18
L
Achilles
hamza-crazy0
Achilles
1
3
0
0.33
L
Scylla
qt zubi
Scylla
1
7
6
0.57
W
Sun Wukong
scyhian
Sun Wukong
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,374
Damage
38,295
76,900
Taken
69,104
39,001
Mitigated
29,884
27,913
Healing
6,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
LikVec
Ymir
6,829
821
0
4,724
18,338
12,807
737
9,515
8,531
32,345
0
L
15,301
2,455
0
1,966
21,788
19,219
0
6,958
14,830
60,455
0
W
Medusa
Not Zach M
Medusa
14,959
7,220
0
7,647
14,213
7,407
4,733
5,145
8,732
0
137,482
W
12,606
6,457
827
6,518
15,535
5,621
3,082
7,402
7,982
70,789
0
W
Cliodhna
ThorKennedy
Cliodhna
18,402
1,262
0
6,528
16,075
7,133
5,038
5,573
10,230
0
133,541
L
Bacchus
adct92
Bacchus
2,205
509
0
1,259
7,335
2,129
0
2,307
5,028
13,636
0
L
4,869
1,233
0
445
18,030
3,981
0
6,963
11,067
0
26,656
L
Achilles
hamza-crazy0
Achilles
391
57
0
607
5,244
1,399
0
2,005
3,239
0
7,590
L
Scylla
qt zubi
Scylla
15,529
625
0
1,858
16,707
3,156
0
1,380
15,327
70,840
0
W
Sun Wukong
scyhian
Sun Wukong
2,578
1,174
0
1,669
12,739
6,033
1,221
4,857
7,727
0
29,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,428
Gold Earned
41,131
620
Minions Killed
320
0
Camps Cleared
0
1,966,963
Distance Traveled
1,269,650
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,674
556
42
2
0
386,541
0
L
Ymir
11,036
526
85
4
0
330,944
5
W
Medusa
14,675
699
201
10
0
417,085
6
W
Olorun
11,262
536
98
5
0
339,982
0
W
Cliodhna
14,990
714
217
10
0
439,000
2
L
Bacchus
6,238
297
28
1
0
134,065
0
L
Medusa
7,398
352
45
2
0
362,622
2
L
Achilles
6,360
303
23
1
0
70,931
1
L
Scylla
10,099
481
139
7
0
371,088
6
W
Sun Wukong
9,827
468
62
3
0
384,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role