Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DaRKRoSe3035
Kukulkan
Level 5
God Stats
2W - 2L
1,330 SR
Queue Stats
2W - 3L
1,401 Elo+
Solo
Medusa
Medusa
Tako6392676
Medusa
Level 75
God Stats
13W - 16L
1,542 SR
Queue Stats
354W - 369L
1,499 Elo+
Solo
Team Averages
Level 62
1,457 SR
1,467 Elo+

VS

Team Averages
Level 44
1,463 SR
1,479 Elo+
Cliodhna
Cliodhna
Azariel_148
Cliodhna
Level 5
God Stats
0W - 2L
1,359 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Freya
Freya
Elixil
Freya
Level 109
God Stats
14W - 6L
1,529 SR
Queue Stats
334W - 404L
1,438 Elo+
Solo
Ymir
Ymir
jayzzzie1991
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 0 / 12
8,645
720
6,376
9,770
9,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
DaRKRoSe3035
Kukulkan
11
2 / 4 / 8
8,442
704
3,271
7,105
2,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Medusa
16
12 / 0 / 3
10,535
878
18,792
7,874
3,357
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Azariel_148
Cliodhna
11
1 / 8 / 2
7,366
614
5,840
8,702
2,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
Elixil
Freya
12
3 / 4 / 1
7,930
661
7,935
10,584
4,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 3 / 3
7,725
644
3,994
15,361
11,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
15
Kills
4
4
Deaths
15
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
12
7
L
Cliodhna
Azariel_148
Cliodhna
1
8
2
0.25
W
Kukulkan
DaRKRoSe3035
Kukulkan
2
4
8
1.5
L
Freya
Elixil
Freya
3
4
1
0.88
W
Medusa
12
0
3
13.5
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,439
Damage
17,769
24,749
Taken
34,647
15,404
Mitigated
18,047
8,839
Healing
7,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,376
2,555
1,842
3,697
9,770
9,343
342
3,505
6,265
15,127
3,325
L
Cliodhna
Azariel_148
Cliodhna
5,840
796
0
1,242
8,702
2,484
0
2,016
6,646
0
22,287
W
Kukulkan
DaRKRoSe3035
Kukulkan
3,271
911
0
1,153
7,105
2,704
539
3,740
3,365
12,668
0
L
Freya
Elixil
Freya
7,935
2,184
31
3,487
10,584
4,029
605
2,768
7,816
28,267
3,180
W
Medusa
18,792
8,265
0
2,147
7,874
3,357
1,508
4,439
3,435
0
54,203
L
3,994
546
0
3,188
15,361
11,534
0
4,046
11,209
17,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,622
Gold Earned
23,021
129
Minions Killed
140
5
Camps Cleared
5
620,239
Distance Traveled
632,035
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,645
720
29
2
1
201,752
4
L
Cliodhna
7,366
614
37
3
0
222,832
0
W
Kukulkan
8,442
704
21
2
0
174,151
1
L
Freya
7,930
661
56
5
4
216,316
2
W
Medusa
10,535
878
79
7
4
244,336
4
L
Ymir
7,725
644
47
4
1
192,887
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role