Player Matchup

Sylvanus
Sylvanus
NvZp
Sylvanus
Level 24
God Stats
13W - 27L
1,379 SR
Queue Stats
34W - 51L
1,332 Elo+
Party 2
Loki
Loki
Woah CarI
Loki
Level 104
God Stats
5W - 4L
1,506 SR
Queue Stats
155W - 158L
1,474 Elo+
Party 2
Fenrir
Fenrir
ゆきっく
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,171 Elo+
Solo
Team Averages
Level 45
1,462 SR
1,326 Elo+

VS

Team Averages
Level 59
1,386 SR
1,376 Elo+
Cthulhu
Cthulhu
CatchMeCareless
Cthulhu
Level 22
God Stats
14W - 15L
1,562 SR
Queue Stats
22W - 34L
1,361 Elo+
Party 1
Charybdis
Charybdis
Ninjaman Ace
Charybdis
Level 78
God Stats
3W - 9L
1,320 SR
Queue Stats
273W - 332L
1,407 Elo+
Solo
Hel
Hel
YaethaGod
Hel
Level 78
God Stats
1W - 6L
1,277 SR
Queue Stats
22W - 34L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
NvZp
Sylvanus
11
1 / 6 / 3
7,891
607
6,954
12,020
10,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
13
2 / 2 / 2
8,494
653
6,815
9,226
3,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
12
0 / 5 / 2
7,546
580
2,286
13,077
6,688
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 12
9,659
743
8,476
11,086
9,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Ninjaman Ace
Charybdis
14
9 / 2 / 4
10,074
775
10,946
8,360
2,861
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 2 / 7
8,705
670
8,975
7,664
2,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
3
Kills
13
13
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
0
12
7
W
Charybdis
Ninjaman Ace
Charybdis
9
2
4
5.5
L
Sylvanus
NvZp
Sylvanus
1
6
3
0.42
L
Loki
2
2
2
1.5
W
3
2
7
3.25
L
Fenrir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,055
Damage
28,397
34,323
Taken
27,110
20,910
Mitigated
15,536
7,551
Healing
9,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,476
777
413
2,030
11,086
9,897
384
2,790
8,296
31,737
0
W
Charybdis
Ninjaman Ace
Charybdis
10,946
6,339
0
1,792
8,360
2,861
1,425
2,076
6,284
0
36,199
L
Sylvanus
NvZp
Sylvanus
6,954
1,967
593
1,091
12,020
10,818
0
7,137
4,883
11,105
2,228
L
Loki
6,815
578
0
3,554
9,226
3,404
0
4,758
4,468
0
42,262
W
8,975
1,790
2,767
2,276
7,664
2,778
654
1,873
5,791
23,385
0
L
Fenrir
2,286
440
0
2,313
13,077
6,688
0
6,833
6,244
0
19,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,931
Gold Earned
28,438
131
Minions Killed
164
9
Camps Cleared
5
743,834
Distance Traveled
751,912
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,659
743
61
5
0
280,136
3
W
Charybdis
10,074
775
48
4
4
239,398
3
L
Sylvanus
7,891
607
18
1
2
231,151
4
L
Loki
8,494
653
80
6
3
265,721
6
W
Hel
8,705
670
55
4
1
232,378
0
L
Fenrir
7,546
580
33
3
4
246,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role