Player Matchup

Ymir
Ymir
TXC_Inferno_x2
Ymir
Level 7
God Stats
3W - 1L
1,254 SR
Queue Stats
11W - 8L
1,378 Elo+
Solo
Chang'e
Chang'e
TheNova90123
Chang'e
Level 26
God Stats
2W - 4L
1,220 SR
Queue Stats
73W - 40L
1,522 Elo+
Solo
Nu Wa
Nu Wa
adgol4566
Nu Wa
Level 17
God Stats
4W - 3L
1,369 SR
Queue Stats
12W - 17L
1,270 Elo+
Solo
Sun Wukong
Sun Wukong
spatoon
Sun Wukong
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Anhur
Anhur
yutakayamada
Anhur
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 14L
1,557 Elo+
Solo
Team Averages
Level 16
1,369 SR
1,445 Elo+

VS

Team Averages
Level 15
1,393 SR
1,407 Elo+
Sol
Sol
 
Sol
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
SebaBluebergrow
Apollo
Level 30
God Stats
31W - 34L
1,536 SR
Queue Stats
77W - 77L
1,451 Elo+
Solo
Fenrir
Fenrir
mister420blazer2
Fenrir
Level 7
God Stats
0W - 2L
1,303 SR
Queue Stats
8W - 18L
1,394 Elo+
Solo
Ullr
Ullr
st1mXx
Ullr
Level 8
God Stats
5W - 8L
1,353 SR
Queue Stats
5W - 8L
1,428 Elo+
Solo
Mercury
Mercury
xKaiZuRo
Mercury
Level 7
God Stats
0W - 2L
1,273 SR
Queue Stats
6W - 11L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 27
10,746
1,194
8,044
12,902
12,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
TheNova90123
Chang'e
17
8 / 1 / 19
10,143
1,127
12,012
10,563
4,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
adgol4566
Nu Wa
18
3 / 1 / 33
11,157
1,240
14,928
5,240
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
spatoon
Sun Wukong
17
2 / 6 / 21
9,457
1,051
6,791
12,785
12,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
33 / 2 / 11
15,174
1,686
46,189
19,711
8,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

269

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
1 / 7 / 7
9,687
1,076
12,974
19,642
4,096
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 6 / 5
10,803
1,200
11,441
15,121
3,734
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 12 / 6
8,280
920
10,835
21,559
11,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ullr
st1mXx
Ullr
15
4 / 8 / 4
9,580
1,064
10,016
20,033
3,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
xKaiZuRo
Mercury
15
2 / 16 / 4
8,747
972
6,295
19,240
4,916
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

160
Kill Participation
39
49
Kills
13
13
Deaths
49
111
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
7
7
0.64
L
5
6
5
1.25
W
3
3
27
5.5
W
Chang'e
TheNova90123
Chang'e
8
1
19
17.5
W
Nu Wa
adgol4566
Nu Wa
3
1
33
19.5
L
1
12
6
0.33
W
Sun Wukong
spatoon
Sun Wukong
2
6
21
2.08
L
Ullr
st1mXx
Ullr
4
8
4
0.75
L
Mercury
xKaiZuRo
Mercury
2
16
4
0.25
W
33
2
11
19.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,964
Damage
51,561
61,201
Taken
95,595
40,220
Mitigated
27,916
24,824
Healing
3,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,974
3,543
0
2,871
19,642
4,096
0
6,423
12,998
44,859
0
L
11,441
7,280
0
565
15,121
3,734
0
5,758
9,147
0
29,835
W
8,044
1,708
430
3,553
12,902
12,594
0
2,866
10,036
20,244
0
W
Chang'e
TheNova90123
Chang'e
12,012
2,176
4,043
5,859
10,563
4,471
0
3,377
7,186
26,807
0
W
Nu Wa
adgol4566
Nu Wa
14,928
7,269
0
442
5,240
2,127
0
917
4,323
35,539
0
L
10,835
3,493
0
306
21,559
11,682
0
5,789
15,233
0
19,429
W
Sun Wukong
spatoon
Sun Wukong
6,791
2,178
0
826
12,785
12,035
0
2,871
9,914
0
12,033
L
Ullr
st1mXx
Ullr
10,016
5,389
0
170
20,033
3,488
0
7,414
12,379
0
22,385
L
Mercury
xKaiZuRo
Mercury
6,295
4,527
0
0
19,240
4,916
0
8,784
10,205
0
12,426
W
46,189
35,304
0
9,671
19,711
8,993
0
2,943
16,768
0
59,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,677
Gold Earned
47,097
149
Minions Killed
148
3
Camps Cleared
5
815,862
Distance Traveled
812,649
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,687
1,076
71
8
0
169,085
0
L
Apollo
10,803
1,200
30
3
1
151,503
0
W
Ymir
10,746
1,194
24
3
1
163,110
2
W
Chang'e
10,143
1,127
41
5
0
168,983
0
W
Nu Wa
11,157
1,240
40
4
1
157,706
0
L
Fenrir
8,280
920
11
1
0
187,085
0
W
Sun Wukong
9,457
1,051
11
1
0
160,004
0
L
Ullr
9,580
1,064
27
3
0
147,020
0
L
Mercury
8,747
972
9
1
4
157,956
1
W
Anhur
15,174
1,686
33
4
1
166,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role