Player Matchup

Scylla
Scylla
Acorn Bob
Scylla
Level 106
God Stats
77W - 136L
1,437 SR
Queue Stats
438W - 569L
1,508 Elo+
Party 1
Fenrir
Fenrir
Just_lnstincts
Fenrir
Level 123
God Stats
7W - 5L
1,489 SR
Queue Stats
454W - 412L
1,508 Elo+
Solo
Sol
Sol
LilChubbyBear
Sol
Level 104
God Stats
13W - 11L
1,500 SR
Queue Stats
634W - 640L
1,436 Elo+
Party 3
Baron Samedi
Baron Samedi
SbSenpai
Baron Samedi
Level 120
God Stats
18W - 20L
1,511 SR
Queue Stats
949W - 924L
1,440 Elo+
Party 3
Nike
Nike
spunkj
Nike
Level 98
God Stats
25W - 24L
1,543 SR
Queue Stats
338W - 464L
1,473 Elo+
Party 1
Team Averages
Level 110
1,496 SR
1,473 Elo+

VS

Team Averages
Level 111
1,457 SR
1,487 Elo+
Bellona
Bellona
 
Bellona
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Drexmcast
Sobek
Level 91
God Stats
0W - 1L
1,698 SR
Queue Stats
148W - 161L
1,499 Elo+
Party 2
Jing Wei
Jing Wei
Kxeja
Jing Wei
Level 105
God Stats
1W - 3L
1,216 SR
Queue Stats
139W - 148L
1,469 Elo+
Party 2
Ra
Ra
Wtue
Ra
Level 105
God Stats
0W - 1L
1,274 SR
Queue Stats
171W - 187L
1,493 Elo+
Party 2
Fenrir
Fenrir
xCpRxG
Fenrir
Level 127
God Stats
61W - 45L
1,595 SR
Queue Stats
555W - 552L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Acorn Bob
Scylla
13
5 / 4 / 2
7,907
565
6,904
7,918
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 7
8,235
588
4,905
12,120
4,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 0 / 2
7,698
550
8,138
7,779
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
SbSenpai
Baron Samedi
13
5 / 0 / 2
7,225
516
7,344
5,985
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
spunkj
Nike
13
8 / 3 / 4
8,569
612
12,180
12,747
8,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
2 / 6 / 1
6,899
493
7,162
13,646
9,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Drexmcast
Sobek
10
2 / 2 / 5
7,182
513
3,487
11,480
9,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
Kxeja
Jing Wei
11
2 / 2 / 1
6,829
488
4,739
8,058
2,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ra
Wtue
Ra
12
1 / 4 / 6
7,367
526
3,721
7,019
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
xCpRxG
Fenrir
11
3 / 8 / 2
6,817
487
4,359
13,303
4,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
25
22
Kills
10
10
Deaths
22
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
6
1
0.42
W
Scylla
Acorn Bob
Scylla
5
4
2
1.5
L
Sobek
Drexmcast
Sobek
2
2
5
2.25
W
3
3
7
2.17
L
Jing Wei
Kxeja
Jing Wei
2
2
1
1.25
W
1
0
2
2
W
Baron Samedi
SbSenpai
Baron Samedi
5
0
2
6
L
Ra
Wtue
Ra
1
4
6
1
W
Nike
spunkj
Nike
8
3
4
3.33
L
Fenrir
xCpRxG
Fenrir
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,471
Damage
23,468
46,549
Taken
53,506
20,829
Mitigated
29,332
18,342
Healing
15,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,162
2,569
0
3,231
13,646
9,917
0
5,398
7,972
0
43,779
W
Scylla
Acorn Bob
Scylla
6,904
769
0
1,305
7,918
2,748
0
2,388
5,530
42,244
0
L
Sobek
Drexmcast
Sobek
3,487
284
234
4,257
11,480
9,575
0
5,997
5,274
11,939
0
W
4,905
1,040
0
4,589
12,120
4,416
1,764
1,691
10,429
0
51,893
L
Jing Wei
Kxeja
Jing Wei
4,739
3,555
0
2,488
8,058
2,713
0
5,171
2,804
0
34,903
W
8,138
2,367
0
4,089
7,779
2,975
919
835
6,944
48,773
9,246
W
Baron Samedi
SbSenpai
Baron Samedi
7,344
875
1,398
2,742
5,985
2,554
0
1,189
4,796
34,938
0
L
Ra
Wtue
Ra
3,721
402
31
1,305
7,019
2,384
0
2,905
3,959
42,570
0
W
Nike
spunkj
Nike
12,180
1,515
0
4,219
12,747
8,136
218
1,507
11,240
3,706
41,979
L
Fenrir
xCpRxG
Fenrir
4,359
1,259
0
3,576
13,303
4,743
102
3,194
9,232
763
18,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,634
Gold Earned
35,094
408
Minions Killed
300
0
Camps Cleared
0
1,374,659
Distance Traveled
1,338,194
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,899
493
80
6
0
271,642
5
W
Scylla
7,907
565
85
6
0
256,857
3
L
Sobek
7,182
513
13
1
0
284,976
0
W
Fenrir
8,235
588
95
7
0
278,964
3
L
Jing Wei
6,829
488
78
6
0
256,538
3
W
Sol
7,698
550
102
7
0
265,955
2
W
Baron Samedi
7,225
516
45
3
0
282,145
7
L
Ra
7,367
526
96
7
0
261,489
5
W
Nike
8,569
612
81
6
0
290,738
0
L
Fenrir
6,817
487
33
2
0
263,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role