Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Misanthrope 49
Ra
Level 88
God Stats
1W - 2L
1,493 SR
Queue Stats
67W - 80L
1,390 Elo+
Party 1
Ymir
Ymir
thisis stupid45
Ymir
Level 22
God Stats
48W - 38L
1,527 SR
Queue Stats
52W - 48L
1,422 Elo+
Party 1
Team Averages
Level 59
1,507 SR
1,437 Elo+

VS

Team Averages
Level 54
1,611 SR
1,326 Elo+
Scylla
Scylla
BigBlue11
Scylla
Level 68
God Stats
2W - 0L
1,545 SR
Queue Stats
131W - 218L
1,321 Elo+
Solo
Xing Tian
Xing Tian
SirHeetlah
Xing Tian
Level 26
God Stats
5W - 1L
1,871 SR
Queue Stats
73W - 86L
1,353 Elo+
Solo
Vamana
Vamana
sauft_und_zockt
Vamana
Level 67
God Stats
18W - 38L
1,419 SR
Queue Stats
100W - 169L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
6 / 8 / 1
8,993
749
13,175
12,539
5,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 4
7,894
658
6,162
6,995
2,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 2 / 5
7,976
665
5,094
11,975
11,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BigBlue11
Scylla
14
8 / 1 / 5
9,673
806
8,277
5,457
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
SirHeetlah
Xing Tian
12
3 / 4 / 11
8,590
716
6,771
16,678
15,296
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 2 / 9
8,747
729
7,849
13,283
7,816
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
7
Kills
14
15
Deaths
7
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
6
8
1
0.81
W
Scylla
BigBlue11
Scylla
8
1
5
10.5
L
1
5
4
0.6
W
Xing Tian
SirHeetlah
Xing Tian
3
4
11
2.13
W
3
2
9
3.75
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,431
Damage
22,897
31,509
Taken
35,418
19,848
Mitigated
24,950
6,554
Healing
6,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
13,175
1,982
211
1,481
12,539
5,270
0
6,808
5,731
0
23,581
W
Scylla
BigBlue11
Scylla
8,277
346
0
1,016
5,457
1,838
695
1,869
3,588
31,934
0
L
6,162
225
1,715
798
6,995
2,728
0
3,401
3,594
38,563
0
W
Xing Tian
SirHeetlah
Xing Tian
6,771
740
0
375
16,678
15,296
303
6,005
10,673
14,103
0
W
7,849
3,917
739
4,585
13,283
7,816
994
4,006
9,277
0
25,398
L
5,094
339
0
2,349
11,975
11,850
0
5,335
6,640
11,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,863
Gold Earned
27,010
108
Minions Killed
108
5
Camps Cleared
6
570,752
Distance Traveled
713,030
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,993
749
20
2
0
189,490
0
W
Scylla
9,673
806
51
4
5
217,118
1
L
Ra
7,894
658
66
6
4
210,062
0
W
Xing Tian
8,590
716
16
1
1
258,289
1
W
Vamana
8,747
729
41
3
0
237,623
0
L
Ymir
7,976
665
22
2
1
171,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role