Player Matchup

Da Ji
Da Ji
NotEternalEcho
Da Ji
Level 109
God Stats
2W - 2L
1,418 SR
Queue Stats
325W - 313L
1,473 Elo+
Solo
Ra
Ra
SirDeezIII
Ra
Level 109
God Stats
7W - 13L
1,470 SR
Queue Stats
408W - 418L
1,511 Elo+
Solo
Apollo
Apollo
SnakeyPrimo
Apollo
Level 159
God Stats
9W - 12L
1,461 SR
Queue Stats
294W - 279L
1,546 Elo+
Solo
Merlin
Merlin
centaurium-prox
Merlin
Level 90
God Stats
19W - 15L
1,498 SR
Queue Stats
502W - 463L
1,458 Elo+
Solo
Geb
Geb
fuji_rondae
Geb
Level 107
God Stats
2W - 2L
1,803 SR
Queue Stats
225W - 221L
1,596 Elo+
Solo
Team Averages
Level 115
1,530 SR
1,517 Elo+

VS

Team Averages
Level 111
1,668 SR
1,533 Elo+
Charybdis
Charybdis
Bleeding_UwU_
Charybdis
Level 107
God Stats
29W - 19L
1,978 SR
Queue Stats
493W - 403L
1,766 Elo+
Solo
Hera
Hera
CodeinePopsicle
Hera
Level 147
God Stats
3W - 1L
1,744 SR
Queue Stats
85W - 73L
1,525 Elo+
Solo
Artio
Artio
GAMEOVER_ME234
Artio
Level 117
God Stats
5W - 5L
1,559 SR
Queue Stats
731W - 761L
1,471 Elo+
Solo
Geb
Geb
Rasho_Makuin95
Geb
Level 82
God Stats
19W - 19L
1,487 SR
Queue Stats
248W - 278L
1,448 Elo+
Solo
Loki
Loki
theblaster8087
Loki
Level 102
God Stats
24W - 20L
1,570 SR
Queue Stats
110W - 121L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
5,950
595
4,347
5,556
2,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 0 / 2
7,080
708
5,227
5,658
2,062
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
9
0 / 0 / 0
5,208
521
1,058
3,975
750
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 0 / 0
5,652
565
2,624
2,367
703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 0 / 1
5,151
515
3,852
6,688
3,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bleeding_UwU_
Charybdis
11
1 / 0 / 0
5,833
583
3,139
3,931
1,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
0 / 1 / 1
5,056
506
1,733
3,451
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 4 / 0
5,231
523
2,273
9,952
4,338
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 1 / 0
4,942
494
1,658
6,501
3,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 1
4,855
486
2,652
6,100
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
1
1
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Bleeding_UwU_
Charybdis
1
0
0
1
L
0
1
1
0.5
L
0
4
0
0
W
2
1
3
3.5
L
0
1
0
0
W
4
0
2
5
W
Apollo
0
0
0
0
W
1
0
0
1
W
0
0
1
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,108
Damage
11,455
24,244
Taken
29,935
8,858
Mitigated
11,584
8,451
Healing
12,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Bleeding_UwU_
Charybdis
3,139
1,608
0
2,794
3,931
1,183
0
1,107
2,824
0
45,943
L
1,733
321
0
556
3,451
924
0
1,282
2,019
28,396
0
L
2,273
83
0
4,079
9,952
4,338
0
4,721
5,231
33,216
0
W
4,347
1,180
0
847
5,556
2,038
0
1,284
4,244
0
30,882
L
1,658
69
0
1,984
6,501
3,368
0
3,009
3,378
15,416
0
W
5,227
1,085
245
3,236
5,658
2,062
0
1,858
3,800
42,735
0
W
Apollo
1,058
395
0
500
3,975
750
0
223
3,752
0
28,898
W
2,624
94
0
783
2,367
703
0
1,290
1,027
36,530
0
W
3,852
187
74
2,766
6,688
3,305
0
891
5,757
11,628
0
L
2,652
884
0
2,642
6,100
1,771
0
1,236
4,780
0
25,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,041
Gold Earned
25,917
314
Minions Killed
301
0
Camps Cleared
0
1,048,174
Distance Traveled
1,008,700
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,833
583
86
9
0
182,529
3
L
Hera
5,056
506
66
7
0
210,471
3
L
Artio
5,231
523
73
7
0
188,339
2
W
Da Ji
5,950
595
69
7
0
228,011
2
L
Geb
4,942
494
23
2
0
211,535
1
W
Ra
7,080
708
82
8
0
204,972
3
W
Apollo
5,208
521
72
7
0
196,500
2
W
Merlin
5,652
565
85
9
0
197,859
7
W
Geb
5,151
515
6
1
0
220,832
1
L
Loki
4,855
486
53
5
0
215,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role