Player Matchup

Sun Wukong
Sun Wukong
ToxicMorro21
Sun Wukong
Level 22
God Stats
2W - 0L
1,427 SR
Queue Stats
30W - 21L
1,448 Elo+
Party 1
Scylla
Scylla
cSimba
Scylla
Level 158
God Stats
2W - 4L
1,521 SR
Queue Stats
114W - 87L
1,516 Elo+
Party 1
Sylvanus
Sylvanus
ohSkipper
Sylvanus
Level 68
God Stats
2W - 6L
1,480 SR
Queue Stats
38W - 29L
1,518 Elo+
Party 1
Team Averages
Level 83
1,476 SR
1,494 Elo+

VS

Team Averages
Level 68
1,427 SR
1,205 Elo+
Ymir
Ymir
Azirabdulshomah
Ymir
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 83L
1,162 Elo+
Solo
Bellona
Bellona
Mb2rea1
Bellona
Level 84
God Stats
0W - 3L
1,450 SR
Queue Stats
26W - 29L
1,414 Elo+
Solo
Scylla
Scylla
Steeleoo
Scylla
Level 16
God Stats
0W - 2L
1,332 SR
Queue Stats
2W - 9L
1,039 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ToxicMorro21
Sun Wukong
16
8 / 1 / 10
12,012
707
13,960
15,610
13,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
cSimba
Scylla
16
9 / 1 / 10
12,279
722
22,661
8,284
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
ohSkipper
Sylvanus
15
5 / 4 / 12
11,282
664
10,554
12,885
11,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 1
10,324
607
6,983
19,901
7,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
Mb2rea1
Bellona
12
1 / 8 / 1
9,320
548
7,204
18,587
14,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
Steeleoo
Scylla
14
2 / 7 / 2
10,566
622
4,161
16,688
5,127
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
22
Kills
5
6
Deaths
22
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
Bellona
Mb2rea1
Bellona
1
8
1
0.19
L
Scylla
Steeleoo
Scylla
2
7
2
0.43
W
Sun Wukong
ToxicMorro21
Sun Wukong
8
1
10
13
W
Scylla
cSimba
Scylla
9
1
10
14
W
Sylvanus
ohSkipper
Sylvanus
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,175
Damage
18,348
36,779
Taken
55,176
27,790
Mitigated
27,720
11,007
Healing
1,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,983
1,568
0
607
19,901
7,788
0
10,970
8,260
36,033
0
L
Bellona
Mb2rea1
Bellona
7,204
2,229
0
1,069
18,587
14,805
0
9,318
8,353
0
19,538
L
Scylla
Steeleoo
Scylla
4,161
1,270
0
0
16,688
5,127
0
10,513
5,562
20,503
0
W
Sun Wukong
ToxicMorro21
Sun Wukong
13,960
2,220
125
3,857
15,610
13,992
149
5,332
9,866
468
37,361
W
Scylla
cSimba
Scylla
22,661
1,662
0
640
8,284
2,663
977
2,393
5,553
57,327
0
W
Sylvanus
ohSkipper
Sylvanus
10,554
4,453
3,082
3,303
12,885
11,135
778
4,562
7,910
27,329
6,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,573
Gold Earned
30,210
184
Minions Killed
142
12
Camps Cleared
2
831,781
Distance Traveled
762,308
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,324
607
68
4
2
227,040
0
L
Bellona
9,320
548
38
2
0
286,965
0
L
Scylla
10,566
622
36
2
0
248,303
0
W
Sun Wukong
12,012
707
51
3
6
307,589
1
W
Scylla
12,279
722
81
5
2
260,496
1
W
Sylvanus
11,282
664
52
3
4
263,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role