Player Matchup

Ares
Ares
 
Ares
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
DefyingGravity6
Bastet
Level 122
God Stats
17W - 6L
1,807 SR
Queue Stats
178W - 166L
1,611 Elo+
Party 3
Chiron
Chiron
Elfmerfudd
Chiron
Level 135
God Stats
7W - 10L
1,445 SR
Queue Stats
62W - 78L
1,498 Elo+
Party 1
Eset
Eset
Sithilis445
Eset
Level 155
God Stats
2W - 2L
1,437 SR
Queue Stats
271W - 299L
1,514 Elo+
Party 1
Kali
Kali
kingbling32
Kali
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 68L
1,603 Elo+
Party 3
Team Averages
Level 123
1,538 SR
1,545 Elo+

VS

Team Averages
Level 117
1,593 SR
1,546 Elo+
Ra
Ra
 
Ra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
KingEmpirerer
King Arthur
Level 69
God Stats
0W - 1L
1,494 SR
Queue Stats
6W - 8L
1,572 Elo+
Solo
Athena
Athena
Lehightonking
Athena
Level 59
God Stats
0W - 1L
1,813 SR
Queue Stats
66W - 63L
1,522 Elo+
Party 4
Ullr
Ullr
NuclearAlloy238
Ullr
Level 160
God Stats
10W - 14L
1,561 SR
Queue Stats
149W - 124L
1,593 Elo+
Party 4
Hun Batz
Hun Batz
TMK Gorda99
Hun Batz
Level 152
God Stats
6W - 2L
1,596 SR
Queue Stats
346W - 327L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
2 / 0 / 3
5,565
557
2,588
8,226
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
11 / 0 / 1
7,515
752
13,076
9,102
4,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
Elfmerfudd
Chiron
10
2 / 0 / 1
6,230
623
4,023
3,915
1,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 2
5,538
554
2,501
3,192
742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 0 / 5
5,211
521
3,074
4,809
1,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 1 / 0
5,997
600
2,080
4,738
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
KingEmpirerer
King Arthur
8
0 / 6 / 0
4,900
490
2,902
11,120
5,483
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 4 / 0
4,622
462
2,530
8,743
3,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 0
5,365
537
3,995
4,176
992
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hun Batz
TMK Gorda99
Hun Batz
9
0 / 3 / 1
5,220
522
1,657
7,602
1,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
15
Kills
1
1
Deaths
15
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
0
3
3.5
L
Ra
 
Ra
1
1
0
1
W
11
0
1
11.5
W
Chiron
Elfmerfudd
Chiron
2
0
1
2.5
L
King Arthur
KingEmpirerer
King Arthur
0
6
0
0
L
0
4
0
0
L
0
1
0
0
W
0
1
2
1
L
Hun Batz
TMK Gorda99
Hun Batz
0
3
1
0.17
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,262
Damage
13,164
29,244
Taken
36,379
12,038
Mitigated
13,596
17,015
Healing
9,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
2,588
349
0
3,168
8,226
4,364
47
1,333
6,863
15,479
0
L
Ra
 
Ra
2,080
335
144
1,556
4,738
1,546
510
1,999
2,696
39,861
0
W
13,076
4,647
0
7,130
9,102
4,023
490
871
8,203
0
43,132
W
Chiron
Elfmerfudd
Chiron
4,023
1,623
260
2,996
3,915
1,040
0
236
3,679
0
35,867
L
King Arthur
KingEmpirerer
King Arthur
2,902
754
9
2,691
11,120
5,483
0
446
10,124
0
20,747
L
2,530
559
0
1,966
8,743
3,609
0
1,430
7,149
9,204
0
L
3,995
1,462
0
750
4,176
992
0
333
3,843
0
35,286
W
2,501
130
0
1,092
3,192
742
289
546
2,556
32,955
0
L
Hun Batz
TMK Gorda99
Hun Batz
1,657
420
0
2,617
7,602
1,966
0
881
6,622
0
28,042
W
3,074
1,155
0
2,369
4,809
1,869
149
1,418
3,333
0
25,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,059
Gold Earned
26,104
323
Minions Killed
316
0
Camps Cleared
0
1,006,349
Distance Traveled
1,019,275
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,565
557
24
2
0
200,329
3
L
Ra
5,997
600
94
9
0
212,888
0
W
Bastet
7,515
752
85
9
0
216,552
5
W
Chiron
6,230
623
83
8
0
185,390
3
L
King Arthur
4,900
490
54
5
0
195,738
4
L
Athena
4,622
462
15
2
0
200,018
0
L
Ullr
5,365
537
83
8
0
191,669
3
W
Eset
5,538
554
82
8
0
194,811
7
L
Hun Batz
5,220
522
70
7
0
218,962
1
W
Kali
5,211
521
49
5
0
209,267
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role