Player Matchup

Fenrir
Fenrir
Applesauce13
Fenrir
Level 29
God Stats
2W - 3L
1,699 SR
Queue Stats
149W - 187L
1,318 Elo+
Solo
Bacchus
Bacchus
Goupster
Bacchus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,687 Elo+
Party 3
Hera
Hera
LoppyEggg
Hera
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 121L
1,540 Elo+
Solo
Geb
Geb
Pyther18
Geb
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,687 Elo+
Party 3
Danzaburou
Danzaburou
ZeeRevolt
Danzaburou
Level 7
God Stats
0W - 1L
1,471 SR
Queue Stats
1W - 1L
1,687 Elo+
Party 3
Team Averages
Level 17
1,534 SR
1,584 Elo+

VS

Team Averages
Level 28
1,550 SR
1,527 Elo+
Sol
Sol
Chappy0
Sol
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 58L
1,446 Elo+
Party 2
Bellona
Bellona
HamDoctor
Bellona
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 58L
1,423 Elo+
Party 2
Cliodhna
Cliodhna
McKayley
Cliodhna
Level 28
God Stats
45W - 41L
1,515 SR
Queue Stats
65W - 55L
1,450 Elo+
Party 1
Skadi
Skadi
TheeAceOfSpades
Skadi
Level 28
God Stats
2W - 1L
1,487 SR
Queue Stats
5W - 3L
1,853 Elo+
Party 1
Artio
Artio
Tippowitz
Artio
Level 42
God Stats
3W - 4L
1,745 SR
Queue Stats
170W - 173L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 0 / 0
7,194
553
3,731
8,857
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Goupster
Bacchus
7
0 / 1 / 2
5,498
423
1,494
5,459
3,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
12
1 / 5 / 1
6,744
519
6,527
8,294
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 7 / 3
5,414
416
4,873
8,321
4,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
ZeeRevolt
Danzaburou
9
2 / 5 / 2
6,040
465
2,286
6,625
1,343
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
4 / 1 / 1
7,433
572
5,909
5,436
1,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
HamDoctor
Bellona
10
3 / 4 / 1
6,378
491
3,679
6,915
3,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
McKayley
Cliodhna
12
3 / 3 / 3
7,169
551
4,518
7,361
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
7 / 0 / 3
7,881
606
10,301
5,506
1,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
Tippowitz
Artio
10
1 / 1 / 4
6,671
513
2,542
10,290
7,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
9
Kills
18
18
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
0
0
5
W
Sol
4
1
1
4.5
L
Bacchus
Goupster
Bacchus
0
1
2
1
W
Bellona
HamDoctor
Bellona
3
4
1
0.88
L
Hera
1
5
1
0.3
W
Cliodhna
McKayley
Cliodhna
3
3
3
1.5
L
1
7
3
0.36
W
7
0
3
8.5
W
Artio
Tippowitz
Artio
1
1
4
3
L
Danzaburou
ZeeRevolt
Danzaburou
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,911
Damage
26,949
37,556
Taken
35,508
14,184
Mitigated
17,622
6,955
Healing
9,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,731
1,511
0
4,478
8,857
2,847
345
2,151
6,706
0
37,456
W
Sol
5,909
2,399
0
2,295
5,436
1,676
0
3,625
1,429
39,998
0
L
Bacchus
Goupster
Bacchus
1,494
275
0
372
5,459
3,342
0
1,232
4,227
8,076
0
W
Bellona
HamDoctor
Bellona
3,679
681
0
1,165
6,915
3,827
506
2,578
3,905
0
20,358
L
Hera
6,527
1,787
0
1,028
8,294
2,166
215
3,850
4,444
38,853
0
W
Cliodhna
McKayley
Cliodhna
4,518
774
0
2,268
7,361
2,310
0
1,596
5,631
0
38,535
L
4,873
1,008
0
500
8,321
4,486
0
1,113
7,208
15,329
0
W
10,301
4,878
0
1,540
5,506
1,850
1,007
2,312
3,124
0
42,157
W
Artio
Tippowitz
Artio
2,542
704
144
2,042
10,290
7,959
880
1,581
8,525
22,149
0
L
Danzaburou
ZeeRevolt
Danzaburou
2,286
1,322
0
577
6,625
1,343
1,130
105
6,520
0
22,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,890
Gold Earned
35,532
264
Minions Killed
304
0
Camps Cleared
0
1,176,849
Distance Traveled
1,194,808
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,194
553
82
6
0
260,638
4
W
Sol
7,433
572
79
6
0
246,487
2
L
Bacchus
5,498
423
24
2
0
235,073
1
W
Bellona
6,378
491
35
3
0
222,479
3
L
Hera
6,744
519
79
6
0
229,425
2
W
Cliodhna
7,169
551
83
6
0
221,804
0
L
Geb
5,414
416
24
2
0
248,213
2
W
Skadi
7,881
606
76
6
0
280,260
0
W
Artio
6,671
513
31
2
0
223,778
2
L
Danzaburou
6,040
465
55
4
0
203,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role