Player Matchup

Chronos
Chronos
 
Chronos
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
BURGIJANAC
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,679 Elo+
Solo
Neith
Neith
DimitriBalance
Neith
Level 29
God Stats
8W - 10L
1,411 SR
Queue Stats
182W - 197L
1,509 Elo+
Solo
Nemesis
Nemesis
FixVoidly
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,691 Elo+
Solo
Agni
Agni
ViktorKT
Agni
Level 28
God Stats
7W - 4L
1,683 SR
Queue Stats
86W - 60L
1,662 Elo+
Solo
Team Averages
Level 16
1,519 SR
1,608 Elo+

VS

Team Averages
Level 26
1,570 SR
1,526 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
CETRIONx
Hel
Level 29
God Stats
17W - 17L
1,503 SR
Queue Stats
57W - 54L
1,474 Elo+
Solo
Izanami
Izanami
Knarkoman
Izanami
Level 25
God Stats
24W - 17L
1,608 SR
Queue Stats
39W - 43L
1,494 Elo+
Solo
Ra
Ra
WeLoveYouVive
Ra
Level 25
God Stats
3W - 1L
1,741 SR
Queue Stats
38W - 20L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
2 / 2 / 1
7,352
566
4,315
13,637
6,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
BURGIJANAC
Guan Yu
11
1 / 2 / 0
6,721
517
5,325
7,963
4,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 7 / 2
6,333
487
2,842
7,712
1,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
FixVoidly
Nemesis
8
1 / 3 / 1
5,724
440
1,472
8,490
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
13
1 / 4 / 2
7,362
566
4,843
6,922
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
9 / 3 / 5
8,153
627
9,264
9,586
2,779
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
 
Geb
13
1 / 0 / 3
6,968
536
6,225
6,082
4,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
3 / 1 / 9
7,180
552
3,384
4,352
1,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Knarkoman
Izanami
12
3 / 2 / 3
7,416
570
4,537
7,090
2,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 0 / 5
8,515
655
5,667
5,952
1,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
6
Kills
18
18
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
2
1
1.25
W
Danzaburou
 
Danzaburou
9
3
5
3.83
W
Geb
 
Geb
1
0
3
2.5
L
Guan Yu
BURGIJANAC
Guan Yu
1
2
0
0.5
W
3
1
9
7.5
L
1
7
2
0.29
L
Nemesis
FixVoidly
Nemesis
1
3
1
0.5
W
Izanami
Knarkoman
Izanami
3
2
3
2.25
L
Agni
1
4
2
0.5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,797
Damage
29,077
44,724
Taken
33,062
16,135
Mitigated
11,982
14,344
Healing
16,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
4,315
1,650
804
5,684
13,637
6,413
0
6,706
6,653
35,003
0
W
Danzaburou
 
Danzaburou
9,264
5,303
0
3,452
9,586
2,779
701
1,603
7,930
0
54,204
W
Geb
 
Geb
6,225
1,014
0
2,714
6,082
4,204
324
869
4,928
35,761
0
L
Guan Yu
BURGIJANAC
Guan Yu
5,325
1,299
170
2,848
7,963
4,342
0
4,920
2,612
0
34,618
W
3,384
237
1,297
2,357
4,352
1,068
213
1,320
2,988
25,456
0
L
2,842
1,205
0
1,070
7,712
1,956
0
1,372
6,340
0
28,235
L
Nemesis
FixVoidly
Nemesis
1,472
407
0
2,421
8,490
1,799
0
1,563
6,927
0
20,511
W
Izanami
Knarkoman
Izanami
4,537
3,460
0
814
7,090
2,165
394
3,523
3,160
0
42,374
L
Agni
4,843
312
0
1,347
6,922
1,625
0
722
6,200
50,300
0
W
5,667
654
1,244
4,877
5,952
1,766
0
1,410
4,424
67,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,492
Gold Earned
38,232
357
Minions Killed
440
0
Camps Cleared
0
1,166,213
Distance Traveled
1,309,418
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,352
566
79
6
0
260,030
2
W
Danzaburou
8,153
627
82
6
0
212,662
2
W
Geb
6,968
536
67
5
0
280,253
3
L
Guan Yu
6,721
517
74
6
0
205,943
0
W
Hel
7,180
552
57
4
0
263,480
2
L
Neith
6,333
487
55
4
0
221,569
3
L
Nemesis
5,724
440
40
3
0
227,937
4
W
Izanami
7,416
570
85
7
0
244,281
1
L
Agni
7,362
566
109
8
0
250,734
0
W
Ra
8,515
655
149
11
0
308,742
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role