Player Matchup

Ne Zha
Ne Zha
Dejurehere
Ne Zha
Level 155
God Stats
6W - 3L
1,743 SR
Queue Stats
405W - 250L
1,709 Elo+
Party 2
Merlin
Merlin
Don Surgeon
Merlin
Level 152
God Stats
39W - 31L
1,619 SR
Queue Stats
663W - 525L
1,666 Elo+
Party 2
Mulan
Mulan
Predatore211
Mulan
Level 155
God Stats
25W - 12L
1,741 SR
Queue Stats
399W - 258L
1,735 Elo+
Party 2
Team Averages
Level 154
1,701 SR
1,703 Elo+

VS

Team Averages
Level 108
1,745 SR
1,739 Elo+
Tyr
Tyr
Babdadic
Tyr
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 8L
1,711 Elo+
Party 1
Awilix
Awilix
Muchis97
Awilix
Level 67
God Stats
8W - 3L
1,828 SR
Queue Stats
8W - 4L
1,763 Elo+
Party 1
He Bo
He Bo
Zephyrus
He Bo
Level 142
God Stats
2W - 1L
1,908 SR
Queue Stats
23W - 10L
1,742 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dejurehere
Ne Zha
12
7 / 1 / 5
10,085
776
5,919
7,199
3,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Merlin
14
6 / 6 / 9
10,137
780
8,776
7,823
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
9 / 2 / 11
10,983
845
19,295
14,546
9,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 8
8,772
675
4,781
19,624
20,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
Muchis97
Awilix
13
5 / 7 / 3
9,282
714
8,479
12,291
4,633
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Zephyrus
He Bo
12
3 / 8 / 4
8,778
675
11,677
10,920
3,401
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
22
Kills
9
9
Deaths
22
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
7
8
0.71
W
Ne Zha
Dejurehere
Ne Zha
7
1
5
9.5
W
Merlin
6
6
9
1.75
L
Awilix
Muchis97
Awilix
5
7
3
0.93
W
9
2
11
7.25
L
He Bo
Zephyrus
He Bo
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,990
Damage
24,937
29,568
Taken
42,835
15,477
Mitigated
28,370
11,075
Healing
3,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,781
1,114
0
2,485
19,624
20,336
0
4,210
14,525
0
12,685
W
Ne Zha
Dejurehere
Ne Zha
5,919
1,040
200
2,639
7,199
3,250
797
2,390
4,809
0
23,446
W
Merlin
8,776
267
0
768
7,823
2,599
782
2,958
4,865
30,014
0
L
Awilix
Muchis97
Awilix
8,479
3,466
0
0
12,291
4,633
416
3,312
8,587
0
26,533
W
19,295
4,202
112
7,356
14,546
9,628
1,299
6,744
7,802
2,235
37,425
L
He Bo
Zephyrus
He Bo
11,677
248
0
1,244
10,920
3,401
0
2,235
8,358
37,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,205
Gold Earned
26,832
122
Minions Killed
131
6
Camps Cleared
6
605,501
Distance Traveled
652,983
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,772
675
19
1
0
217,655
5
W
Ne Zha
10,085
776
28
2
2
148,624
1
W
Merlin
10,137
780
48
4
1
209,344
2
L
Awilix
9,282
714
38
3
2
223,965
1
W
Mulan
10,983
845
46
4
3
247,533
2
L
He Bo
8,778
675
74
6
4
211,363
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role