Player Matchup

Gilgamesh
Gilgamesh
PANxSockmonkey
Gilgamesh
Level 65
God Stats
5W - 2L
1,776 SR
Queue Stats
76W - 59L
1,597 Elo+
Party 2
Tyr
Tyr
TheRamenGodM8
Tyr
Level 48
God Stats
4W - 3L
1,557 SR
Queue Stats
8W - 7L
1,787 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
zamora_j007
Morgan Le Fay
Level 131
God Stats
20W - 17L
1,336 SR
Queue Stats
224W - 235L
1,555 Elo+
Solo
Team Averages
Level 81
1,556 SR
1,646 Elo+

VS

Team Averages
Level 106
1,664 SR
1,626 Elo+
Bacchus
Bacchus
Fytology
Bacchus
Level 106
God Stats
7W - 2L
1,631 SR
Queue Stats
369W - 308L
1,545 Elo+
Solo
Danzaburou
Danzaburou
Mixgod1422
Danzaburou
Level 86
God Stats
0W - 1L
1,765 SR
Queue Stats
20W - 14L
1,671 Elo+
Party 1
Poseidon
Poseidon
iMex_MaLeCr
Poseidon
Level 125
God Stats
0W - 3L
1,595 SR
Queue Stats
110W - 112L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PANxSockmonkey
Gilgamesh
18
2 / 4 / 3
17,242
575
18,861
46,464
41,533
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
3 / 5 / 3
16,908
564
17,420
40,410
36,955
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morgan Le Fay
zamora_j007
Morgan Le Fay
20
1 / 9 / 5
18,351
612
21,746
36,018
19,548
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fytology
Bacchus
20
5 / 2 / 12
19,768
659
31,944
35,870
70,192
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Mixgod1422
Danzaburou
11
2 / 1 / 6
14,620
487
7,032
5,637
2,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
iMex_MaLeCr
Poseidon
20
10 / 3 / 5
18,690
623
42,540
28,122
18,467
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
6
Kills
17
18
Deaths
6
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Fytology
Bacchus
5
2
12
5.5
L
Danzaburou
Mixgod1422
Danzaburou
2
1
6
5
W
Gilgamesh
PANxSockmonkey
Gilgamesh
2
4
3
0.88
W
3
5
3
0.9
L
Poseidon
iMex_MaLeCr
Poseidon
10
3
5
4.17
W
Morgan Le Fay
zamora_j007
Morgan Le Fay
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,027
Damage
81,516
122,892
Taken
69,629
98,036
Mitigated
91,454
41,028
Healing
24,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Fytology
Bacchus
31,944
3,402
1,521
13,410
35,870
70,192
607
16,335
19,535
71,231
0
L
Danzaburou
Mixgod1422
Danzaburou
7,032
3,405
0
681
5,637
2,795
844
1,317
4,320
0
16,691
W
Gilgamesh
PANxSockmonkey
Gilgamesh
18,861
4,036
0
13,030
46,464
41,533
1,597
22,341
23,009
10,134
87,749
W
17,420
4,524
0
14,170
40,410
36,955
459
23,137
16,012
0
34,760
L
Poseidon
iMex_MaLeCr
Poseidon
42,540
5,301
788
7,857
28,122
18,467
1,710
7,184
20,938
144,028
0
W
Morgan Le Fay
zamora_j007
Morgan Le Fay
21,746
1,425
0
13,828
36,018
19,548
1,560
27,789
7,359
125,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,501
Gold Earned
53,078
320
Minions Killed
307
15
Camps Cleared
8
1,604,331
Distance Traveled
1,221,296
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
19,768
659
56
2
2
538,651
5
L
Danzaburou
14,620
487
42
1
2
143,000
2
W
Gilgamesh
17,242
575
88
3
7
495,425
1
W
Tyr
16,908
564
16
1
1
611,298
3
L
Poseidon
18,690
623
209
7
4
539,645
10
W
Morgan Le Fay
18,351
612
216
7
7
497,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role