Player Matchup

Olorun
Olorun
FlaminSharkbait
Olorun
Level 128
God Stats
1W - 1L
1,421 SR
Queue Stats
95W - 63L
1,645 Elo+
Party 2
Hun Batz
Hun Batz
GgG HolyMoses
Hun Batz
Level 108
God Stats
2W - 3L
1,828 SR
Queue Stats
298W - 161L
1,718 Elo+
Party 2
Achilles
Achilles
Holyjeremiah215
Achilles
Level 147
God Stats
5W - 2L
1,708 SR
Queue Stats
266W - 151L
1,732 Elo+
Party 2
Team Averages
Level 128
1,652 SR
1,698 Elo+

VS

Team Averages
Level 128
1,613 SR
1,619 Elo+
Izanami
Izanami
HYPERxTHR1LLZ
Izanami
Level 65
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 21L
1,500 Elo+
Solo
Sol
Sol
RoyalAlone
Sol
Level 160
God Stats
4W - 6L
1,668 SR
Queue Stats
203W - 189L
1,638 Elo+
Party 1
Cthulhu
Cthulhu
WEAPON_X_ONE1
Cthulhu
Level 160
God Stats
23W - 15L
1,671 SR
Queue Stats
607W - 397L
1,720 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 9
8,884
808
13,052
8,382
3,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
GgG HolyMoses
Hun Batz
13
4 / 0 / 7
8,597
782
7,434
8,672
3,110
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
13
7 / 0 / 7
9,007
819
12,949
14,461
16,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
0 / 2 / 0
6,442
586
5,564
5,280
1,568
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 7 / 0
6,937
631
9,829
13,150
4,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
10
0 / 6 / 1
7,237
658
4,739
18,853
15,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
15
Kills
1
1
Deaths
15
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
W
Hun Batz
GgG HolyMoses
Hun Batz
4
0
7
7.5
L
Izanami
0
2
0
0
W
Achilles
7
0
7
10.5
L
1
7
0
0.14
L
Cthulhu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,435
Damage
20,132
31,515
Taken
37,283
23,309
Mitigated
20,881
11,998
Healing
6,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,052
5,720
893
4,377
8,382
3,392
1,913
5,731
2,651
39,980
3,734
W
Hun Batz
GgG HolyMoses
Hun Batz
7,434
1,447
0
1,091
8,672
3,110
556
4,081
4,591
0
33,497
L
Izanami
5,564
3,020
280
307
5,280
1,568
0
628
4,572
0
23,975
W
Achilles
12,949
2,614
475
5,162
14,461
16,807
257
5,257
9,204
0
24,135
L
9,829
3,509
0
1,814
13,150
4,197
0
3,939
8,822
27,366
0
L
Cthulhu
4,739
331
554
3,372
18,853
15,116
0
7,574
10,764
15,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,488
Gold Earned
20,616
149
Minions Killed
105
8
Camps Cleared
4
672,946
Distance Traveled
590,609
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,884
808
69
6
5
201,768
1
W
Hun Batz
8,597
782
53
5
1
227,782
2
L
Izanami
6,442
586
41
4
2
187,847
1
W
Achilles
9,007
819
27
2
2
243,396
3
L
Sol
6,937
631
53
5
2
191,099
2
L
Cthulhu
7,237
658
11
1
0
211,663
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role