Player Matchup

Ares
Ares
 
Ares
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
A TWERKING GIF
Chang'e
Level 146
God Stats
2W - 1L
1,854 SR
Queue Stats
200W - 231L
1,410 Elo+
Party 2
Apollo
Apollo
Icy 2Guard
Apollo
Level 64
God Stats
2W - 7L
1,234 SR
Queue Stats
97W - 90L
1,450 Elo+
Party 2
Horus
Horus
ZigZaggyQ
Horus
Level 30
God Stats
22W - 10L
1,699 SR
Queue Stats
113W - 88L
1,625 Elo+
Party 2
Bastet
Bastet
iTzSonOfKenShi
Bastet
Level 144
God Stats
7W - 16L
1,416 SR
Queue Stats
202W - 249L
1,516 Elo+
Party 2
Team Averages
Level 91
1,540 SR
1,500 Elo+

VS

Team Averages
Level 126
1,694 SR
1,750 Elo+
Merlin
Merlin
AbruptHairbrush
Merlin
Level 150
God Stats
8W - 3L
1,658 SR
Queue Stats
373W - 255L
1,754 Elo+
Party 1
Hachiman
Hachiman
Colemanstoned
Hachiman
Level 138
God Stats
22W - 16L
1,674 SR
Queue Stats
712W - 628L
1,669 Elo+
Party 1
Nemesis
Nemesis
Go0bey
Nemesis
Level 153
God Stats
15W - 9L
1,739 SR
Queue Stats
295W - 227L
1,781 Elo+
Party 1
Chaac
Chaac
GuiltyBluue
Chaac
Level 28
God Stats
9W - 1L
1,858 SR
Queue Stats
87W - 18L
1,815 Elo+
Party 1
Bacchus
Bacchus
JtAlpacalypse
Bacchus
Level 160
God Stats
12W - 10L
1,540 SR
Queue Stats
622W - 540L
1,732 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
7
0 / 5 / 1
4,600
460
2,158
7,445
3,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 1
5,133
513
2,476
3,769
1,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
Icy 2Guard
Apollo
8
0 / 4 / 0
4,365
437
143
5,515
1,192
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
ZigZaggyQ
Horus
8
0 / 2 / 1
4,775
478
918
7,083
3,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

7
1 / 6 / 0
4,943
494
2,814
8,767
1,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,041
604
3,525
2,297
677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
Colemanstoned
Hachiman
12
5 / 0 / 1
7,053
705
5,063
3,044
902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Go0bey
Nemesis
12
5 / 0 / 2
6,641
664
4,673
5,221
1,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 1 / 3
6,365
637
4,490
6,656
3,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
9
2 / 0 / 4
5,685
569
3,901
3,761
2,658
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
1
Kills
17
17
Deaths
1
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
5
1
0.1
L
0
0
1
0.5
W
2
0
1
2.5
W
Hachiman
Colemanstoned
Hachiman
5
0
1
5.5
W
Nemesis
Go0bey
Nemesis
5
0
2
6
W
3
1
3
4.5
L
Apollo
Icy 2Guard
Apollo
0
4
0
0
W
Bacchus
2
0
4
4
L
Horus
ZigZaggyQ
Horus
0
2
1
0.25
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,509
Damage
21,652
32,579
Taken
20,979
10,189
Mitigated
9,992
9,773
Healing
9,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,158
44
32
0
7,445
3,189
0
0
7,117
15,750
0
L
2,476
87
691
2,446
3,769
1,008
0
1,494
2,275
33,497
0
W
3,525
282
0
615
2,297
677
0
768
1,529
39,176
0
W
Hachiman
Colemanstoned
Hachiman
5,063
2,622
0
750
3,044
902
558
0
3,044
0
44,020
W
Nemesis
Go0bey
Nemesis
4,673
1,666
0
3,365
5,221
1,811
0
784
4,437
0
40,677
W
4,490
1,221
0
3,890
6,656
3,944
147
2,414
4,242
0
33,554
L
Apollo
Icy 2Guard
Apollo
143
52
0
690
5,515
1,192
0
690
4,825
0
16,011
W
Bacchus
3,901
693
135
890
3,761
2,658
0
668
3,093
10,445
0
L
Horus
ZigZaggyQ
Horus
918
443
785
2,565
7,083
3,007
0
3,702
3,381
0
8,554
L
2,814
768
0
2,564
8,767
1,793
0
1,540
7,151
0
16,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,816
Gold Earned
31,785
207
Minions Killed
360
0
Camps Cleared
0
928,362
Distance Traveled
1,016,314
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,600
460
37
4
0
171,963
4
L
Chang'e
5,133
513
80
8
0
194,928
5
W
Merlin
6,041
604
84
8
0
185,629
3
W
Hachiman
7,053
705
102
10
0
197,651
1
W
Nemesis
6,641
664
90
9
0
240,625
0
W
Chaac
6,365
637
75
8
0
197,426
0
L
Apollo
4,365
437
41
4
0
151,319
0
W
Bacchus
5,685
569
9
1
0
194,983
4
L
Horus
4,775
478
10
1
0
207,599
4
L
Bastet
4,943
494
39
4
0
202,553
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role