Player Matchup

Sun Wukong
Sun Wukong
Inuyasha-D-King
Sun Wukong
Level 35
God Stats
3W - 1L
1,677 SR
Queue Stats
47W - 75L
1,206 Elo+
Party 2
Zeus
Zeus
Jimmythefly4
Zeus
Level 23
God Stats
2W - 4L
1,374 SR
Queue Stats
2W - 6L
1,149 Elo+
Solo
Sobek
Sobek
KnavishMass29
Sobek
Level 26
God Stats
2W - 3L
1,075 SR
Queue Stats
39W - 58L
1,208 Elo+
Party 2
Team Averages
Level 28
1,375 SR
1,188 Elo+

VS

Team Averages
Level 20
1,233 SR
1,238 Elo+
Skadi
Skadi
Deadshooter5566
Skadi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Geb
Geb
Kouno68872
Geb
Level 18
God Stats
8W - 11L
1,179 SR
Queue Stats
17W - 37L
1,101 Elo+
Party 1
Nemesis
Nemesis
ShadowMamba08
Nemesis
Level 17
God Stats
0W - 5L
1,020 SR
Queue Stats
21W - 42L
1,112 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Inuyasha-D-King
Sun Wukong
16
15 / 1 / 8
12,707
794
19,705
19,067
17,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
8 / 5 / 11
11,610
726
26,367
9,810
4,946
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 0 / 19
10,686
668
5,663
18,496
26,404
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 3
9,402
588
11,607
15,965
5,212
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
2 / 8 / 1
9,546
597
9,850
28,496
24,422
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
12
3 / 7 / 1
9,397
587
8,055
18,034
6,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
11
25
Kills
6
6
Deaths
25
38
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
10
3
0.25
W
Sun Wukong
Inuyasha-D-King
Sun Wukong
15
1
8
19
W
8
5
11
2.7
W
2
0
19
11.5
L
2
8
1
0.31
L
Nemesis
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,735
Damage
29,512
47,373
Taken
62,495
48,620
Mitigated
36,141
16,657
Healing
1,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,607
6,555
0
422
15,965
5,212
0
8,594
7,064
0
28,570
W
Sun Wukong
Inuyasha-D-King
Sun Wukong
19,705
6,034
464
9,752
19,067
17,270
988
4,944
14,123
0
52,319
W
26,367
5,157
0
564
9,810
4,946
1,633
2,041
7,769
57,869
0
W
5,663
1,274
873
5,004
18,496
26,404
188
4,754
13,742
12,128
0
L
9,850
2,200
0
43
28,496
24,422
35
15,127
12,742
17,425
0
L
Nemesis
8,055
3,452
0
1,215
18,034
6,507
0
8,933
8,473
0
18,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,003
Gold Earned
28,345
150
Minions Killed
69
5
Camps Cleared
2
824,431
Distance Traveled
794,751
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,402
588
42
3
0
198,306
3
W
Sun Wukong
12,707
794
51
3
5
307,793
0
W
Zeus
11,610
726
89
6
0
234,478
0
W
Sobek
10,686
668
10
1
0
282,160
0
L
Geb
9,546
597
12
1
0
277,613
0
L
Nemesis
9,397
587
15
1
2
318,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role