Player Matchup

Ymir
Ymir
DJREBELDHD
Ymir
Level 156
God Stats
8W - 4L
1,601 SR
Queue Stats
159W - 129L
1,631 Elo+
Party 2
Artemis
Artemis
Teedy3vi
Artemis
Level 26
God Stats
4W - 4L
1,608 SR
Queue Stats
56W - 36L
1,546 Elo+
Party 2
Raijin
Raijin
Trippie Macc
Raijin
Level 103
God Stats
10W - 11L
1,608 SR
Queue Stats
335W - 388L
1,474 Elo+
Solo
Team Averages
Level 95
1,606 SR
1,550 Elo+

VS

Team Averages
Level 11
1,421 SR
1,684 Elo+
Thor
Thor
HamsterZilla22
Thor
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,736 Elo+
Party 1
Sol
Sol
Loose A Nos
Sol
Level 18
God Stats
0W - 1L
1,335 SR
Queue Stats
22W - 11L
1,582 Elo+
Party 1
Geb
Geb
StonedRadiated
Geb
Level 8
God Stats
2W - 1L
1,427 SR
Queue Stats
2W - 1L
1,736 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 10
8,309
831
7,651
8,319
8,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Teedy3vi
Artemis
12
7 / 1 / 9
8,033
803
9,578
5,927
2,130
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
12
3 / 1 / 12
7,738
774
9,457
4,353
1,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 1
5,489
549
1,119
11,532
3,280
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 3 / 0
6,757
676
9,004
8,151
2,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 8 / 1
5,700
570
2,073
10,578
6,162
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
18
Kills
2
2
Deaths
18
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
8
0
10
13
L
0
7
1
0.07
L
2
3
0
0.67
L
0
8
1
0.06
W
Artemis
Teedy3vi
Artemis
7
1
9
11.5
W
Raijin
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,686
Damage
12,196
18,599
Taken
30,261
12,451
Mitigated
11,825
4,376
Healing
3,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,651
2,143
126
1,398
8,319
8,769
444
4,215
4,104
16,638
0
L
1,119
332
0
0
11,532
3,280
0
6,224
4,863
0
1,746
L
9,004
2,938
0
3,012
8,151
2,383
0
3,076
4,731
38,404
0
L
2,073
213
30
30
10,578
6,162
0
7,052
2,961
6,605
0
W
Artemis
Teedy3vi
Artemis
9,578
5,490
0
2,602
5,927
2,130
1,290
4,374
1,553
0
16,779
W
Raijin
9,457
988
0
250
4,353
1,552
586
2,792
1,561
33,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,080
Gold Earned
17,946
102
Minions Killed
95
6
Camps Cleared
2
512,736
Distance Traveled
459,711
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,309
831
14
1
2
171,947
2
L
Thor
5,489
549
1
0
0
159,752
0
L
Sol
6,757
676
84
8
1
166,209
3
L
Geb
5,700
570
10
1
1
133,750
0
W
Artemis
8,033
803
24
2
0
169,005
1
W
Raijin
7,738
774
64
6
4
171,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role