Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
InsanitySMITES
Terra
Level 42
God Stats
3W - 0L
1,903 SR
Queue Stats
101W - 75L
1,675 Elo+
Party 3
Scylla
Scylla
KylesARofJustice
Scylla
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,568 Elo+
Party 2
Fenrir
Fenrir
RittenhouseAHero
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,726 Elo+
Party 2
King Arthur
King Arthur
WhyMrWho
King Arthur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 12L
1,714 Elo+
Party 3
Team Averages
Level 35
1,581 SR
1,637 Elo+

VS

Team Averages
Level 22
1,524 SR
1,695 Elo+
Apollo
Apollo
Bryce99
Apollo
Level 26
God Stats
2W - 4L
1,522 SR
Queue Stats
75W - 56L
1,710 Elo+
Solo
Mulan
Mulan
GoonLovesYou
Mulan
Level 28
God Stats
4W - 6L
1,530 SR
Queue Stats
70W - 66L
1,655 Elo+
Solo
Susano
Susano
Kazydra
Susano
Level 17
God Stats
0W - 1L
1,692 SR
Queue Stats
13W - 8L
1,912 Elo+
Party 1
Athena
Athena
Scovi
Athena
Level 14
God Stats
3W - 3L
1,184 SR
Queue Stats
25W - 24L
1,495 Elo+
Party 1
Sol
Sol
Thatdirtbag
Sol
Level 27
God Stats
0W - 1L
1,693 SR
Queue Stats
41W - 36L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
2 / 2 / 2
7,317
563
6,091
7,430
2,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 3 / 1
6,700
515
2,993
9,131
8,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 2 / 5
8,192
630
4,690
6,203
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 2 / 2
8,285
637
6,708
9,068
4,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
WhyMrWho
King Arthur
10
0 / 0 / 6
6,206
477
1,974
5,865
2,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bryce99
Apollo
3
0 / 1 / 1
4,511
347
343
1,344
269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 3 / 1
7,756
597
8,273
10,454
7,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
Kazydra
Susano
12
5 / 5 / 0
7,524
579
6,609
9,836
3,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Scovi
Athena
10
0 / 4 / 1
6,051
465
1,170
8,161
3,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 2 / 1
7,414
570
7,359
11,026
3,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
15
Kills
9
9
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
2
2
1.5
L
Apollo
Bryce99
Apollo
0
1
1
0.5
L
3
3
1
1.17
W
2
3
1
0.83
L
Susano
Kazydra
Susano
5
5
0
1
W
3
2
5
2.75
W
8
2
2
4.5
L
Athena
Scovi
Athena
0
4
1
0.13
L
1
2
1
0.75
W
King Arthur
WhyMrWho
King Arthur
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,456
Damage
23,754
37,697
Taken
40,821
19,537
Mitigated
17,858
10,287
Healing
15,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,091
4,811
0
1,000
7,430
2,193
692
5,162
2,268
0
56,336
L
Apollo
Bryce99
Apollo
343
144
0
255
1,344
269
0
244
1,100
0
5,646
L
8,273
1,160
0
3,635
10,454
7,346
0
3,579
6,327
0
42,147
W
2,993
537
20
3,443
9,131
8,760
0
0
8,535
20,476
0
L
Susano
Kazydra
Susano
6,609
2,558
0
2,925
9,836
3,256
0
1,712
7,981
0
46,218
W
4,690
848
0
1,029
6,203
1,588
0
0
6,203
50,660
0
W
6,708
2,684
0
3,178
9,068
4,452
0
764
8,262
0
46,274
L
Athena
Scovi
Athena
1,170
524
0
1,004
8,161
3,953
0
1,385
6,704
13,476
0
L
7,359
2,328
0
7,901
11,026
3,034
194
0
11,026
62,532
0
W
King Arthur
WhyMrWho
King Arthur
1,974
456
0
1,617
5,865
2,544
0
2,729
3,136
0
19,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,700
Gold Earned
33,256
360
Minions Killed
354
0
Camps Cleared
0
1,319,459
Distance Traveled
1,035,681
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,317
563
111
9
0
258,100
0
L
Apollo
4,511
347
15
1
0
48,500
0
L
Mulan
7,756
597
100
8
0
249,607
0
W
Terra
6,700
515
46
4
0
257,581
2
L
Susano
7,524
579
88
7
0
283,043
1
W
Scylla
8,192
630
103
8
0
261,791
0
W
Fenrir
8,285
637
69
5
0
285,804
3
L
Athena
6,051
465
31
2
0
226,419
0
L
Sol
7,414
570
120
9
0
228,112
2
W
King Arthur
6,206
477
31
2
0
256,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role