Player Matchup

Sun Wukong
Sun Wukong
G597THWARLORD
Sun Wukong
Level 128
God Stats
6W - 4L
1,576 SR
Queue Stats
268W - 261L
1,525 Elo+
Party 2
Ra
Ra
crimsonsonmoon
Ra
Level 121
God Stats
34W - 36L
1,597 SR
Queue Stats
430W - 424L
1,569 Elo+
Party 2
Ymir
Ymir
karminrotormond
Ymir
Level 62
God Stats
14W - 5L
1,544 SR
Queue Stats
94W - 89L
1,523 Elo+
Party 2
Team Averages
Level 104
1,573 SR
1,539 Elo+

VS

Team Averages
Level 46
1,428 SR
1,317 Elo+
Skadi
Skadi
Kameron626
Skadi
Level 48
God Stats
23W - 16L
1,557 SR
Queue Stats
40W - 51L
1,374 Elo+
Party 1
Ganesha
Ganesha
SomeLivesMatter
Ganesha
Level 26
God Stats
14W - 17L
1,465 SR
Queue Stats
15W - 29L
1,264 Elo+
Party 1
Kukulkan
Kukulkan
WhiteePrivilege
Kukulkan
Level 63
God Stats
1W - 5L
1,261 SR
Queue Stats
31W - 48L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
G597THWARLORD
Sun Wukong
13
7 / 0 / 7
8,636
785
8,747
9,168
7,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
5 / 0 / 8
8,275
752
8,454
2,772
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 8
8,055
732
5,072
8,468
6,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
9
1 / 5 / 0
6,298
573
4,366
8,063
2,628
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 3 / 1
6,671
606
2,026
10,373
6,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
9
0 / 6 / 1
6,141
558
4,156
6,644
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
14
Kills
1
1
Deaths
14
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
G597THWARLORD
Sun Wukong
7
0
7
10.5
L
Skadi
1
5
0
0.2
L
0
3
1
0.17
L
Kukulkan
0
6
1
0.08
W
5
0
8
9
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,273
Damage
10,548
20,408
Taken
25,080
15,523
Mitigated
11,510
8,473
Healing
5,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
G597THWARLORD
Sun Wukong
8,747
1,508
0
2,804
9,168
7,686
564
2,647
6,406
0
31,060
L
Skadi
4,366
2,136
152
1,907
8,063
2,628
0
4,153
3,472
0
16,219
L
2,026
27
259
2,338
10,373
6,479
0
4,588
5,167
8,699
0
L
Kukulkan
4,156
466
225
779
6,644
2,403
0
4,613
1,692
18,633
0
W
8,454
295
1,512
1,615
2,772
1,134
1,448
869
1,857
33,998
0
W
5,072
539
0
2,542
8,468
6,703
186
3,038
5,167
12,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,966
Gold Earned
19,110
120
Minions Killed
86
7
Camps Cleared
2
597,349
Distance Traveled
495,028
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,636
785
41
4
4
228,835
1
L
Skadi
6,298
573
39
4
0
150,359
1
L
Ganesha
6,671
606
0
0
0
185,648
2
L
Kukulkan
6,141
558
47
4
2
159,021
1
W
Ra
8,275
752
65
6
1
206,724
4
W
Ymir
8,055
732
14
1
2
161,790
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role