Player Matchup

Freya
Freya
 
Freya
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Dilma171PCC
Tiamat
Level 155
God Stats
4W - 14L
1,194 SR
Queue Stats
418W - 438L
1,465 Elo+
Solo
Kuzenbo
Kuzenbo
DominaDiaboli
Kuzenbo
Level 102
God Stats
4W - 1L
1,742 SR
Queue Stats
329W - 365L
1,489 Elo+
Solo
Baron Samedi
Baron Samedi
Mirnunfir
Baron Samedi
Level 28
God Stats
2W - 1L
1,509 SR
Queue Stats
59W - 43L
1,565 Elo+
Solo
Tyr
Tyr
SpkZ
Tyr
Level 155
God Stats
11W - 8L
1,541 SR
Queue Stats
546W - 579L
1,491 Elo+
Solo
Team Averages
Level 113
1,497 SR
1,502 Elo+

VS

Team Averages
Level 115
1,442 SR
1,557 Elo+
Tyr
Tyr
 
Tyr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Camperit0
Raijin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,512 Elo+
Party 1
Sol
Sol
Laicam20
Sol
Level 54
God Stats
2W - 1L
1,443 SR
Queue Stats
58W - 64L
1,447 Elo+
Solo
Thoth
Thoth
Reña
Thoth
Level 134
God Stats
0W - 2L
1,267 SR
Queue Stats
13W - 10L
1,598 Elo+
Party 1
Olorun
Olorun
SouEuOcelli
Olorun
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 62L
1,729 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
16
7 / 1 / 10
9,700
882
10,195
9,121
3,871
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
17
5 / 1 / 12
9,651
877
15,868
8,498
6,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
13
1 / 4 / 13
8,250
750
3,875
13,830
19,244
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Mirnunfir
Baron Samedi
16
5 / 2 / 11
9,465
860
13,067
11,422
5,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
SpkZ
Tyr
16
3 / 2 / 12
9,056
823
4,751
11,152
11,523
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 4 / 6
7,106
646
4,528
11,774
11,396
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
Camperit0
Raijin
13
3 / 6 / 4
7,802
709
7,038
9,118
3,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 4 / 5
7,320
665
7,601
9,163
3,338
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
Reña
Thoth
16
2 / 3 / 6
8,891
808
7,954
9,406
3,650
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Olorun
15
3 / 4 / 5
8,446
768
6,273
13,162
10,889
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
35
21
Kills
9
10
Deaths
21
58
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
7
1
10
12
L
Tyr
 
Tyr
1
4
6
1
L
Raijin
Camperit0
Raijin
3
6
4
0.83
W
Tiamat
5
1
12
11
W
Kuzenbo
1
4
13
1.88
L
0
4
5
0.63
W
Baron Samedi
Mirnunfir
Baron Samedi
5
2
11
5.25
L
Thoth
Reña
Thoth
2
3
6
1.67
L
Olorun
3
4
5
1.38
W
Tyr
SpkZ
Tyr
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,756
Damage
33,394
54,023
Taken
52,623
46,668
Mitigated
32,678
31,128
Healing
20,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
10,195
3,406
1,231
4,729
9,121
3,871
1,506
5,245
3,876
22,357
0
L
Tyr
 
Tyr
4,528
464
0
2,298
11,774
11,396
0
8,848
2,774
0
7,744
L
Raijin
Camperit0
Raijin
7,038
732
474
1,587
9,118
3,405
0
8,358
696
13,932
0
W
Tiamat
15,868
509
1,483
3,804
8,498
6,989
487
5,019
3,479
34,488
0
W
Kuzenbo
3,875
1,224
1,164
2,242
13,830
19,244
554
6,145
7,685
10,221
0
L
7,601
1,981
1,806
3,149
9,163
3,338
0
7,407
1,644
16,469
0
W
Baron Samedi
Mirnunfir
Baron Samedi
13,067
570
6,401
5,249
11,422
5,041
680
8,107
3,315
23,260
0
L
Thoth
Reña
Thoth
7,954
1,154
1,621
2,237
9,406
3,650
0
7,921
1,335
27,635
0
L
Olorun
6,273
1,753
2,355
4,885
13,162
10,889
0
9,846
3,169
20,486
0
W
Tyr
SpkZ
Tyr
4,751
215
1,610
3,215
11,152
11,523
423
4,350
6,802
0
10,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,122
Gold Earned
39,565
116
Minions Killed
108
0
Camps Cleared
0
1,232,266
Distance Traveled
1,001,139
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,700
882
25
2
0
229,952
1
L
Tyr
7,106
646
6
1
0
242,583
1
L
Raijin
7,802
709
13
1
0
175,223
2
W
Tiamat
9,651
877
43
4
0
243,913
0
W
Kuzenbo
8,250
750
8
1
0
226,064
4
L
Sol
7,320
665
19
2
0
198,919
2
W
Baron Samedi
9,465
860
27
2
0
257,789
1
L
Thoth
8,891
808
40
4
0
184,236
0
L
Olorun
8,446
768
30
3
0
200,178
3
W
Tyr
9,056
823
13
1
0
274,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role