Player Matchup

Geb
Geb
CommunistSweden
Geb
Level 127
God Stats
33W - 15L
1,709 SR
Queue Stats
499W - 352L
1,645 Elo+
Party 2
Hachiman
Hachiman
ImTheMercury
Hachiman
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
52W - 20L
1,715 Elo+
Party 2
King Arthur
King Arthur
Raiman8114
King Arthur
Level 44
God Stats
21W - 19L
1,461 SR
Queue Stats
112W - 112L
1,461 Elo+
Solo
Heimdallr
Heimdallr
UnTaM3D Rapt0r
Heimdallr
Level 96
God Stats
9W - 4L
1,514 SR
Queue Stats
142W - 94L
1,589 Elo+
Party 2
Ra
Ra
UnqiueStriker
Ra
Level 109
God Stats
3W - 0L
1,660 SR
Queue Stats
188W - 112L
1,607 Elo+
Party 2
Team Averages
Level 80
1,569 SR
1,603 Elo+

VS

Team Averages
Level 70
1,371 SR
1,362 Elo+
Thoth
Thoth
Fil_Ze_Fat
Thoth
Level 121
God Stats
2W - 7L
1,474 SR
Queue Stats
200W - 187L
1,500 Elo+
Party 1
Neith
Neith
GwenDarky
Neith
Level 27
God Stats
6W - 18L
1,390 SR
Queue Stats
7W - 19L
1,174 Elo+
Party 3
Amaterasu
Amaterasu
Rafko1801
Amaterasu
Level 29
God Stats
3W - 5L
1,529 SR
Queue Stats
133W - 139L
1,506 Elo+
Party 1
Hun Batz
Hun Batz
Xx_ZakQC_xX
Hun Batz
Level 84
God Stats
0W - 1L
1,275 SR
Queue Stats
18W - 20L
1,331 Elo+
Party 1
Cthulhu
Cthulhu
neutrabow123
Cthulhu
Level 88
God Stats
0W - 2L
1,189 SR
Queue Stats
89W - 110L
1,301 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 17
8,280
591
4,850
9,586
8,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
ImTheMercury
Hachiman
15
6 / 1 / 5
8,955
640
7,877
6,527
2,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Raiman8114
King Arthur
14
0 / 0 / 0
8,166
583
6,307
10,927
5,627
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
UnTaM3D Rapt0r
Heimdallr
15
15 / 1 / 7
9,332
667
12,854
7,248
2,929
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 2
8,537
610
3,599
6,528
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
2 / 6 / 0
7,600
543
5,900
9,170
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
GwenDarky
Neith
8
0 / 9 / 1
5,508
393
2,059
8,883
1,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Rafko1801
Amaterasu
14
0 / 0 / 0
7,399
529
4,122
9,501
9,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
Xx_ZakQC_xX
Hun Batz
12
1 / 3 / 1
7,267
519
2,421
9,351
2,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
neutrabow123
Cthulhu
9
0 / 8 / 0
5,748
411
3,683
12,250
4,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
5
26
Kills
3
3
Deaths
26
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
17
11.5
L
Thoth
2
6
0
0.33
L
Neith
GwenDarky
Neith
0
9
1
0.06
W
Hachiman
ImTheMercury
Hachiman
6
1
5
8.5
L
Amaterasu
Rafko1801
Amaterasu
0
0
0
0
W
King Arthur
Raiman8114
King Arthur
0
0
0
0
W
Heimdallr
UnTaM3D Rapt0r
Heimdallr
15
1
7
18.5
W
2
1
2
3
L
Hun Batz
Xx_ZakQC_xX
Hun Batz
1
3
1
0.5
L
Cthulhu
neutrabow123
Cthulhu
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,487
Damage
18,185
40,816
Taken
49,155
22,652
Mitigated
20,217
14,421
Healing
9,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,850
1,168
0
2,327
9,586
8,958
336
1,879
7,695
12,035
0
L
Thoth
5,900
69
0
1,200
9,170
2,262
0
2,509
6,661
45,123
0
L
Neith
GwenDarky
Neith
2,059
1,153
0
58
8,883
1,473
455
1,590
7,292
0
15,126
W
Hachiman
ImTheMercury
Hachiman
7,877
3,472
0
2,184
6,527
2,687
0
1,653
4,834
0
61,169
L
Amaterasu
Rafko1801
Amaterasu
4,122
1,520
0
3,876
9,501
9,009
0
0
9,501
2,132
46,994
W
King Arthur
Raiman8114
King Arthur
6,307
104
0
3,960
10,927
5,627
556
154
10,773
0
53,671
W
Heimdallr
UnTaM3D Rapt0r
Heimdallr
12,854
3,854
0
1,982
7,248
2,929
2,350
1,927
5,281
0
57,313
W
3,599
515
713
3,255
6,528
2,451
372
3,736
2,496
64,771
0
L
Hun Batz
Xx_ZakQC_xX
Hun Batz
2,421
435
0
3,174
9,351
2,762
0
2,681
6,670
0
39,530
L
Cthulhu
neutrabow123
Cthulhu
3,683
311
300
1,251
12,250
4,711
108
2,011
10,239
26,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,270
Gold Earned
33,522
456
Minions Killed
364
0
Camps Cleared
0
1,462,520
Distance Traveled
1,394,363
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,280
591
7
1
0
297,160
1
L
Thoth
7,600
543
102
7
0
248,647
2
L
Neith
5,508
393
29
2
0
277,831
0
W
Hachiman
8,955
640
103
7
0
299,639
4
L
Amaterasu
7,399
529
110
8
0
287,370
3
W
King Arthur
8,166
583
106
8
0
281,686
1
W
Heimdallr
9,332
667
107
8
0
284,096
0
W
Ra
8,537
610
133
10
0
299,939
7
L
Hun Batz
7,267
519
82
6
0
304,955
1
L
Cthulhu
5,748
411
41
3
0
275,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role