Player Matchup

Yemoja
Yemoja
BrothaNatur
Yemoja
Level 27
God Stats
11W - 9L
1,489 SR
Queue Stats
67W - 69L
1,408 Elo+
Solo
Poseidon
Poseidon
HollowDreams886
Poseidon
Level 29
God Stats
1W - 3L
1,722 SR
Queue Stats
97W - 107L
1,440 Elo+
Solo
Skadi
Skadi
Paycolavii
Skadi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,519 Elo+
Party 2
Mulan
Mulan
The Maison4156
Mulan
Level 17
God Stats
18W - 15L
1,545 SR
Queue Stats
40W - 29L
1,520 Elo+
Party 2
Thanatos
Thanatos
kavaluccii
Thanatos
Level 112
God Stats
18W - 16L
1,536 SR
Queue Stats
211W - 218L
1,533 Elo+
Party 2
Team Averages
Level 40
1,559 SR
1,484 Elo+

VS

Team Averages
Level 20
1,406 SR
1,423 Elo+
Cerberus
Cerberus
BedWrestlinChamp
Cerberus
Level 29
God Stats
7W - 7L
1,441 SR
Queue Stats
10W - 17L
1,396 Elo+
Solo
Fenrir
Fenrir
Haku-_-Demon
Fenrir
Level 16
God Stats
1W - 4L
1,357 SR
Queue Stats
18W - 25L
1,374 Elo+
Party 1
Anhur
Anhur
Mega5963
Anhur
Level 24
God Stats
0W - 3L
1,250 SR
Queue Stats
49W - 52L
1,422 Elo+
Party 1
Ravana
Ravana
Memphis_Elite901
Ravana
Level 15
God Stats
1W - 1L
1,690 SR
Queue Stats
27W - 21L
1,493 Elo+
Solo
Raijin
Raijin
The_Subway_Guy69
Raijin
Level 18
God Stats
1W - 3L
1,294 SR
Queue Stats
32W - 27L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
1 / 0 / 3
6,626
510
1,793
5,943
2,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
13
8 / 2 / 6
7,997
615
9,321
8,841
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
11
0 / 5 / 3
6,167
474
4,020
8,474
1,922
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 2 / 2
7,638
588
6,139
11,529
6,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
kavaluccii
Thanatos
13
13 / 1 / 3
8,348
642
8,738
7,496
2,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
7,027
541
5,848
10,602
6,434
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
4
0 / 3 / 2
4,827
371
462
4,835
1,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anhur
Mega5963
Anhur
10
2 / 7 / 1
6,319
486
6,623
11,186
3,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 5 / 0
7,566
582
7,892
9,077
5,721
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 8 / 2
6,708
516
3,489
7,764
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
25
Kills
10
10
Deaths
25
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
W
Yemoja
1
0
3
2.5
L
Fenrir
0
3
2
0.33
W
Poseidon
8
2
6
5.5
L
Anhur
Mega5963
Anhur
2
7
1
0.36
L
2
5
0
0.4
W
Skadi
0
5
3
0.3
W
3
2
2
2
L
3
8
2
0.5
W
Thanatos
kavaluccii
Thanatos
13
1
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,011
Damage
24,314
42,283
Taken
43,464
15,786
Mitigated
19,426
16,395
Healing
9,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,848
118
42
3,222
10,602
6,434
0
3,224
7,378
26,841
0
W
Yemoja
1,793
292
1,102
615
5,943
2,575
299
1,671
4,186
22,845
0
L
Fenrir
462
208
0
577
4,835
1,530
0
333
4,502
0
6,607
W
Poseidon
9,321
2,851
0
4,331
8,841
2,169
540
2,440
6,197
45,968
0
L
Anhur
Mega5963
Anhur
6,623
3,275
0
2,258
11,186
3,380
0
4,378
6,808
0
34,298
L
7,892
2,210
0
2,393
9,077
5,721
0
231
8,438
0
45,555
W
Skadi
4,020
1,770
0
1,175
8,474
1,922
435
3,615
4,797
0
36,940
W
6,139
1,223
0
1,106
11,529
6,223
58
0
10,884
1,471
39,434
L
3,489
427
0
719
7,764
2,361
0
3,179
4,585
26,091
0
W
Thanatos
kavaluccii
Thanatos
8,738
1,903
0
8,066
7,496
2,897
674
1,229
6,237
0
38,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,776
Gold Earned
32,447
346
Minions Killed
280
0
Camps Cleared
0
1,243,764
Distance Traveled
1,089,451
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,027
541
54
4
0
264,691
2
W
Yemoja
6,626
510
47
4
0
233,950
1
L
Fenrir
4,827
371
17
1
0
150,616
0
W
Poseidon
7,997
615
77
6
0
253,642
4
L
Anhur
6,319
486
59
5
0
213,588
1
L
Ravana
7,566
582
106
8
0
244,473
5
W
Skadi
6,167
474
65
5
0
222,032
0
W
Mulan
7,638
588
95
7
0
247,762
0
L
Raijin
6,708
516
44
3
0
216,083
2
W
Thanatos
8,348
642
62
5
0
286,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role