Player Matchup

Nox
Nox
Agent_Smirnov
Nox
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 127L
1,494 Elo+
Solo
Ymir
Ymir
Alex78068
Ymir
Level 8
God Stats
0W - 2L
1,478 SR
Queue Stats
3W - 7L
1,268 Elo+
Solo
Arachne
Arachne
BlackJesue_420
Arachne
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,248 Elo+
Solo
Bellona
Bellona
Krampus1230
Bellona
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 4L
1,214 Elo+
Party 1
Thor
Thor
x_nele_st_x
Thor
Level 8
God Stats
2W - 2L
1,412 SR
Queue Stats
2W - 2L
1,362 Elo+
Party 1
Team Averages
Level 11
1,478 SR
1,317 Elo+

VS

Team Averages
Level 17
1,472 SR
1,356 Elo+
Ymir
Ymir
Foxhound_420_
Ymir
Level 29
God Stats
4W - 4L
1,532 SR
Queue Stats
34W - 29L
1,334 Elo+
Solo
Raijin
Raijin
Jeffrey_Trueluv
Raijin
Level 8
God Stats
2W - 4L
1,446 SR
Queue Stats
28W - 44L
1,412 Elo+
Solo
Nemesis
Nemesis
fylix_-
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 27L
1,379 Elo+
Solo
Camazotz
Camazotz
medina211161
Camazotz
Level 14
God Stats
5W - 5L
1,380 SR
Queue Stats
16W - 19L
1,295 Elo+
Solo
Neith
Neith
vodkabyte
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,253
907
6,303
8,231
2,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
14
1 / 4 / 3
8,191
1,024
6,600
14,675
6,735
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
0 / 5 / 0
6,744
843
1,662
4,863
1,390
Bellona
Krampus1230
Bellona
13
0 / 9 / 1
7,340
918
4,437
14,436
12,699
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
3 / 8 / 1
8,366
1,046
6,575
11,680
3,907
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

212

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 16
8,548
1,069
6,419
7,499
3,602
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
8 / 1 / 17
10,202
1,275
14,531
6,695
2,588
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
fylix_-
Nemesis
15
4 / 0 / 11
8,434
1,054
5,864
6,007
2,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
medina211161
Camazotz
15
4 / 0 / 11
8,562
1,070
6,508
4,569
1,659
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
vodkabyte
Neith
16
9 / 1 / 11
9,665
1,208
13,917
6,313
2,453
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
93
4
Kills
27
27
Deaths
4
6
Assists
66
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Ymir
1
4
3
0.63
L
0
5
0
0
W
2
2
16
5
W
8
1
17
16.5
L
Bellona
Krampus1230
Bellona
0
9
1
0.06
W
Nemesis
fylix_-
Nemesis
4
0
11
9.5
W
Camazotz
medina211161
Camazotz
4
0
11
9.5
W
Neith
vodkabyte
Neith
9
1
11
14.5
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,577
Damage
47,239
53,885
Taken
31,083
27,361
Mitigated
12,981
2,263
Healing
9,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,303
482
0
173
8,231
2,630
0
2,565
5,666
18,488
0
L
Ymir
6,600
2,212
18
1,598
14,675
6,735
0
4,867
9,808
20,499
0
L
1,662
1,290
0
62
4,863
1,390
0
2,236
2,627
0
3,920
W
6,419
1,020
400
587
7,499
3,602
0
3,132
4,367
11,287
0
W
14,531
3,699
387
2,062
6,695
2,588
0
1,829
4,866
34,370
0
L
Bellona
Krampus1230
Bellona
4,437
1,983
0
240
14,436
12,699
0
5,437
8,999
0
16,062
W
Nemesis
fylix_-
Nemesis
5,864
2,128
252
752
6,007
2,679
0
1,992
4,015
0
11,827
W
Camazotz
medina211161
Camazotz
6,508
1,119
0
1,909
4,569
1,659
0
2,766
1,617
0
11,315
W
Neith
vodkabyte
Neith
13,917
8,892
0
3,007
6,313
2,453
0
2,998
3,315
0
26,423
L
6,575
924
103
69
11,680
3,907
0
5,845
5,835
0
17,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,894
Gold Earned
45,411
91
Minions Killed
112
5
Camps Cleared
6
561,328
Distance Traveled
727,660
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,253
907
20
3
0
127,597
0
L
Ymir
8,191
1,024
33
4
0
127,058
2
L
Arachne
6,744
843
5
1
1
63,124
0
W
Ymir
8,548
1,069
16
2
2
96,275
2
W
Raijin
10,202
1,275
44
6
0
139,335
0
L
Bellona
7,340
918
13
2
2
106,676
0
W
Nemesis
8,434
1,054
16
2
3
181,110
0
W
Camazotz
8,562
1,070
8
1
1
173,649
0
W
Neith
9,665
1,208
28
4
0
137,291
0
L
Thor
8,366
1,046
20
3
2
136,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role