Player Matchup

Baron Samedi
Baron Samedi
Gold V
B Nilla442
Baron Samedi
Gold V
Level 159
God Stats
1W - 0L
1,734 SR
Queue Stats
14W - 12L
1,597 MMR
Party 3
Thanatos
Thanatos
Gold II
DC-579-
Thanatos
Gold II
Level 127
God Stats
15W - 3L
1,640 SR
Queue Stats
24W - 10L
1,819 MMR
Party 3
Charybdis
Charybdis
Gold II
RedWolfSoulEater
Charybdis
Gold II
Level 160
God Stats
1W - 0L
1,453 SR
Queue Stats
107W - 98L
1,636 MMR
Party 2
Cerberus
Cerberus
Gold II
WeekndWarrior12
Cerberus
Gold II
Level 119
God Stats
42W - 41L
1,557 SR
Queue Stats
118W - 115L
1,651 MMR
Solo
Tiamat
Tiamat
Gold I
xD-MADNESSxX
Tiamat
Gold I
Level 157
God Stats
10W - 3L
1,621 SR
Queue Stats
126W - 112L
1,655 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,601 SR
1,672 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,552 SR
1,600 MMR
Tsukuyomi
Tsukuyomi
Gold I
 
Tsukuyomi
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Platinum IV
 
Raijin
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Gold II
Fast Vaizard
Fafnir
Gold II
Level 135
God Stats
1W - 3L
1,375 SR
Queue Stats
173W - 166L
1,636 MMR
Solo
Medusa
Medusa
Gold III
HeyItsAFan
Medusa
Gold III
Level 111
God Stats
0W - 2L
1,431 SR
Queue Stats
24W - 24L
1,650 MMR
Party 4
Mulan
Mulan
Gold II
XanWhy
Mulan
Gold II
Level 73
God Stats
2W - 3L
1,952 SR
Queue Stats
23W - 23L
1,716 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
B Nilla442
Baron Samedi
12
1 / 4 / 2
7,146
476
4,846
9,107
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
DC-579-
Thanatos
13
3 / 2 / 1
7,913
528
8,507
12,707
6,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
16
6 / 1 / 2
9,365
624
8,532
7,729
2,207
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
12
2 / 0 / 3
7,693
513
6,410
13,323
12,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
14
3 / 3 / 2
8,057
537
5,521
11,637
7,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AthenaGebGilgamesh

VS

Bans
IzanamiLokiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
2 / 5 / 3
7,611
507
8,695
10,704
4,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
 
Raijin
12
2 / 3 / 3
7,380
492
7,717
7,065
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fafnir
12
1 / 1 / 7
7,497
500
6,146
11,420
12,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
HeyItsAFan
Medusa
13
1 / 6 / 1
7,636
509
5,556
10,114
3,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Mulan
XanWhy
Mulan
13
4 / 0 / 4
7,931
529
8,123
10,873
4,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
15
Kills
10
10
Deaths
15
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
5
3
0.7
L
Raijin
 
Raijin
2
3
3
1.17
W
Baron Samedi
B Nilla442
Baron Samedi
1
4
2
0.5
W
Thanatos
DC-579-
Thanatos
3
2
1
1.75
L
Fafnir
1
1
7
4.5
L
Medusa
HeyItsAFan
Medusa
1
6
1
0.25
W
Charybdis
6
1
2
7
W
Cerberus
2
0
3
3.5
L
Mulan
XanWhy
Mulan
4
0
4
6
W
Tiamat
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,816
Damage
36,237
54,503
Taken
50,176
33,314
Mitigated
26,655
27,129
Healing
13,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
8,695
2,483
0
2,714
10,704
4,759
0
5,152
5,552
0
46,817
L
Raijin
 
Raijin
7,717
832
0
1,404
7,065
2,244
0
4,248
2,817
52,249
0
W
Baron Samedi
B Nilla442
Baron Samedi
4,846
132
421
2,708
9,107
4,353
0
4,976
4,131
38,429
0
W
Thanatos
DC-579-
Thanatos
8,507
2,970
0
11,963
12,707
6,097
0
2,073
10,634
0
65,417
L
Fafnir
6,146
2,385
0
2,802
11,420
12,104
0
3,846
7,574
17,640
0
L
Medusa
HeyItsAFan
Medusa
5,556
2,493
0
1,458
10,114
3,177
58
715
9,399
0
60,079
W
Charybdis
8,532
4,230
0
2,722
7,729
2,207
1,526
441
7,288
0
66,190
W
Cerberus
6,410
528
0
5,174
13,323
12,954
0
5,939
7,384
24,457
0
L
Mulan
XanWhy
Mulan
8,123
897
0
5,463
10,873
4,371
0
2,816
8,057
0
46,589
W
Tiamat
5,521
606
91
4,050
11,637
7,703
899
611
11,026
39,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,174
Gold Earned
38,055
428
Minions Killed
424
0
Camps Cleared
0
1,430,336
Distance Traveled
1,433,871
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,611
507
96
6
0
285,616
8
L
Raijin
7,380
492
104
7
0
266,758
9
W
Baron Samedi
7,146
476
68
5
0
253,897
3
W
Thanatos
7,913
528
87
6
0
315,388
4
L
Fafnir
7,497
500
21
1
0
297,780
6
L
Medusa
7,636
509
113
8
0
250,721
2
W
Charybdis
9,365
624
137
9
0
305,498
9
W
Cerberus
7,693
513
62
4
0
312,148
5
L
Mulan
7,931
529
90
6
0
332,996
1
W
Tiamat
8,057
537
74
5
0
243,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role